Received my NES copy of Legendary Wings this week, I wish this'd have gotten a Famicom release to go with the rest of my collection but its not that big of a deal.
I played it through from start to finish, and I'm impressed. I never liked the arcade version, I thought it was a good idea executed poorly - if you didn't have the powered up laser certain points in stages 4 and 5 especially were very difficult to the point where the game wasn't fun anymore. I'm not really a fan of the side view platforming sections either, too samey and repetitive with a hilariously easy boss waiting at the end.
Now the NES port (if port is even the right word here) instead takes the concept of the game and makes the base game better. The difficulty is adjusted by letting you take multiple hits - if you have collected a weapon power up that is - your weapon levels down each time you get hit, unless your on your base weapon in which case you die. This already makes a huge difference. Next is that the levels have been completely redesigned, so the enemy placement feels more fair compared to how tough things got on the later stages of the arcade version.
Next is that the missile sub weapon you get (for taking out ground cannons) no longer requires you to accurately align your targeting reticule over the cannon, instead it travels in a straight line and as long as you are in range of the cannon, you'll hit it. Makes things so much easier in later levels where you'll get many cannon's showing up at a time, now you can quickly zip between them taking them out as you deal with other enemies on screen.
The "lucky" screens now feel useful - the points you get from collectibles is much higher than the arcade version so getting multiple extra lives is way easier, and you also get continues and power ups form this area (and you'll have so many continues by the end of the game you should have no problem finishing the game!).
Thankfully the side scrolling areas at the end of each level are improved and instead feel closer to something out of the NES port of Section Z - you just battle lots of enemies from a side on viewpoint while flying, rather than slowly plodding along the same stage on foot.
Only issue I have with the game is the bosses. They are the same bosses in each round, except made slightly harder. The only variety comes from the very final boss.
All round though I loved the game. Yet again Capcom takes an arcade game I'm not the biggest fan of and makes a superior home console conversion - just like Gun.Smoke, Trojan and Bionic Commando.
One thing that did make me chuckle was that Capcom took one of the enemy sprites from this game and later reused it for Mega Man 2. In stage 4 of Legendary Wings there are drill enemies that fly from one side of the screen to the other. In Mega Man 2 (in Metal Man and Wily Fortress 2) you have drill type enemies that burrow in from the top of the screen and then drill through the floor. Seems that Capcom just shameless ripped the enemy from one game to the other, as except for flipping the sprite 90 degrees its the exact same enemy that acts in a very similar way.
Also, it might just be me but the final boss feels very familiar to anyone who has completed a Mega Man game from 4 upwards - the enemy teleports around the room, shooting off four shots from either side of its ship that homes in on you.
This idea was repeatedly used from Mega Man 4 and up. Makes me wonder if someone who worked on the LW home port later worked on the Mega Man series...
On a more general note I can tell Capcom really started to get the hang of the NES after a few ok ports - as the quality of their NES ports keep getting better.
SonSon was merely ok (frame rate and flicker galore) but the whole game was there in all its glory.
1942 I had no issues with, not the smoothest game but it felt so much more fun to play than the arcade version for some reason, I actually prefer it to the arcade port.
Commando was ok, smoother than the last two games but flicker galore and the last four levels are missing which was disappointing.
Ghosts n Goblins has a weird frame rate, not smooth at all but even then I still really enjoy playing the port. Its the most faithful port of the arcade game and is still really fun to play. Pity it couldn't have come a couple of years later, the port would have more than likely been better.
Then from there - Section Z, Legendary Wings, Gun Smoke and Trojan are all great ports, and in some ways better than the arcade games in my opinion. Gun.Smoke and LW rebalances the difficulty and redesigns the levels completely and made the games more fun to play in doing so (in my opinion).
Section Z is an odd one, as it deviates from the arcade game by changing it from a straight linear shooter to a smaller stage based affair where you enter teleporters to head to one of two different levels. And its a blind teleporter so you don't know where your going until the next stage loads up. I felt the game was less fun because of this, too damn frustrating trying to remember where on earth you need to go, I used a map instead to cut out the guess work, and as a result my second playthrough was much more fun. At least the final boss was better than the complete pushover the arcade version got.
Trojan was just the arcade version with better collision detection and easier bosses. I love the arcade game quite a bit, but having certain bosses tweaked so they are less frustrating to fight was a great change.
I've not had chance to play the other Capcom ports yet, looking forward to replaying Bionic Commando and whatever else I've got left.