was browsing google images and found this:
Sounds similar to some of the hype for Nintendo Project Reality :lol
That reminded me, SNK had several, entirely different generations of home & arcade hardware in development that never came out at all, and one that remained arcade-only. The NeoStar was the first of the totally unreleased SNK consoles that I am aware of.
16-bit:
NEO-GEO MVS/AES, NEO GEO CD. SNK's main platform which outlasted all other 16-bit & 32-bit consoles, as well as SNK's own handhelds & 64-bit 2D/3D arcade board.
The original NEO-GEO arcade/home platform was 16-bit, but POWERFUL 16-bit because it had truly arcade quality hardware thanks to powerful custom chips that supported the fast CPUs. Was always hyped as a '24-bit' system which was just silly. Think of NEO-GEO as "industrial strength, arcade-level 16-bit".
32-bit:
NeoStar (mid 1990s, unreleased) At first was the codename for a CD-ROM expansion/upgrade for existing 16-bit NeoGeo but then discovered to be a successor platform with new chipset
64-bit:
Hyper Neo Geo 64 ( 1997 or so, arcade only) SNK's only new hardware beyond NeoGeo MVS. had impressive specs on paper but was SHIT compared to Sega's MODEL 3 board that launched roughly a year earlier. Was somewhat better than PlayStation and perhaps on par with MODEL 2 created in 1993. but ultimately a flop with only a handful of games made.
handheld:
Neo Geo Pocket, Neo Geo Pocket Color
'128-bit':
SNK Millennium ( very end of the 90s, early this decade, 1999-2000. This console had super high polygon specs from apparently a Matrox graphics chip, like the peak theoretical polygon & pixel fillrate specs for PS2 and Xbox, only higher. unreleased)
'256-bit'
(SNK Playmore President hinted at the possibility of a Neo Geo system of the same generation as Xbox2, PS3 but nothing more was ever uncovered
Via well placed sources close to the developement team working on the
next generation of SNK cartridge machines, information and an
artist's impression has been given for what the next machine to be
launched by the company could look like.
The machine is being considered to be called the Neo-Star, and is a
much bigger system than the one we have all become familiar with for
these past three years. The main differences are obvious from the
artist's impression, showing clearly the new dual CD-1/CD-ROM drive,
able to play special Neo Geo games.
The next major improvement of the machine is the wire-less, Infra-Red
joysticks, allowing the player to sit well away from the machine but
still able to control the action on screen. The other feature is the
new larger capacity memory card, which is a specially created card disk
storage device able to hold 20x more information, and rumoured to be
used in the planned new Home-banking service that would be available
for Japanese users.
The last major external change to the machine is the inclusion of an
Expansion Port that will allow the system to be plugged into a number
of new add-ons due to follow the release of the machine.
The specifications of the unit are still shrouded in secrecy, and will
undoubtedly change as SNK up-grade or down-grade certain features to
keep the machine at a certain price point, but the rough out-line has
been made exclusively to our reader.
The Neo-Star is proposed to be a 32-bit system, against the original
16-bit of the Neo Geo, and will use RISC central processing units, and
is claimed to have a clock speed of around 14.5 MHz, that will make is
seven faster than any of the competition.(five times faster than the
Neo Geo).
The machine is meant to be capable of a resolution of 640 x 480 pixels,
and uses a new Super-Scart system to increase the resolution of the
normal displays it is connected to. No details on the number of colours
or the speed at which it will be able to move sprites around, but we
will have to wait for that information as other manufacturers will also
be keen to know it.
The big news is that the machine is aiming to be able to do polygon
graphics and there is speculation that the Neo-Star could be the first
3D games machine that will be able to create truly interactive virtual
reality style games. The CD-1 Features allows for movie quality
sound/graphics to be played with video game interaction via the
cartridges. The CD-Rom dual feature allows for bigger games to have
extra graphics or information stored on special CD's.
The machine has Infra-Red joystick controllers, as well as sockets for
normal joysticks meaning that four players could take part in one game.
The new joysticks are made to be lighter and more comfortable than the
original with a new "palm grip", and a head-phone socket built-in.
Special surround sound sockets are also included on the machine
allowing it to be plugged into a stereo Hi-Fi to offer mind blowing
sound.
The expansion Port must be the one feature that has the most potential,
with suggestions of a new cable-TV/Modem connector that would allow
multi-player gaming, as well as home-banking features, buying goods off
the TV. Along with a 3D goggles system, and best of all a keyboard
facility, (possibly to be used in-conjunction with the home-banking
features).
For all you Neo Geo owners that do not want to give up their machines,
there is a speculation that SNK are talking about creating a Neo-CD
unit that will allow existing Neo Geo's to be plugged into a kind of
CD drive unit, offering some of the features of the Neo-Star. The unit
is being considered to be launched before the replacement system."
Sounds similar to some of the hype for Nintendo Project Reality :lol
That reminded me, SNK had several, entirely different generations of home & arcade hardware in development that never came out at all, and one that remained arcade-only. The NeoStar was the first of the totally unreleased SNK consoles that I am aware of.
16-bit:
NEO-GEO MVS/AES, NEO GEO CD. SNK's main platform which outlasted all other 16-bit & 32-bit consoles, as well as SNK's own handhelds & 64-bit 2D/3D arcade board.
The original NEO-GEO arcade/home platform was 16-bit, but POWERFUL 16-bit because it had truly arcade quality hardware thanks to powerful custom chips that supported the fast CPUs. Was always hyped as a '24-bit' system which was just silly. Think of NEO-GEO as "industrial strength, arcade-level 16-bit".
32-bit:
NeoStar (mid 1990s, unreleased) At first was the codename for a CD-ROM expansion/upgrade for existing 16-bit NeoGeo but then discovered to be a successor platform with new chipset
64-bit:
Hyper Neo Geo 64 ( 1997 or so, arcade only) SNK's only new hardware beyond NeoGeo MVS. had impressive specs on paper but was SHIT compared to Sega's MODEL 3 board that launched roughly a year earlier. Was somewhat better than PlayStation and perhaps on par with MODEL 2 created in 1993. but ultimately a flop with only a handful of games made.
handheld:
Neo Geo Pocket, Neo Geo Pocket Color
'128-bit':
SNK Millennium ( very end of the 90s, early this decade, 1999-2000. This console had super high polygon specs from apparently a Matrox graphics chip, like the peak theoretical polygon & pixel fillrate specs for PS2 and Xbox, only higher. unreleased)
'256-bit'
(SNK Playmore President hinted at the possibility of a Neo Geo system of the same generation as Xbox2, PS3 but nothing more was ever uncovered