Sir Fragula said:The bigger question is, why are you wasting your time with pixel art in the year 2011.
Yeah, why shoot a movie in black and white? we live in 2011, we have colors!!
Sir Fragula said:The bigger question is, why are you wasting your time with pixel art in the year 2011.
Jocchan said:http://neogaf.net/forum/showthread.php?t=369510
Too bad everyone lost interest when the second thread was opened :/
I'd love to see it finished one day.
Jocchan said:Hey, I'm a pixel artist myself
The amount of detail you can cram into a small sprite is amazing.
I didn't say Yoshi's Island looks better than the original when filtered. It just doesn't turn into a horrible blobby mess like most 2D games do.REMEMBER CITADEL said:It can look decent in some cases, especially in motion. Apart from Mario being a garbled mess, this doesn't look awful. However, I wouldn't say it looks better than the original either, just different - both are flawed.
qq more said:High-Five.
You see? This is the type of pixel art filter that I can get behind. That shit in the OP is horrible.Tain said:Hideous. People should instead be talking about the new MAME D3D9 HLSL filter, now part of official MAME.
Yep!orioto said:Since we're speaking about pixel art, i'll drop that Awesome pixel art
It can perfectly be a legitimate form of graphics, without being "retro". Just I wold love to see a game done with this kind of style and quality. Just make the sprite 2 times bigger, without any sort of filtering. You'll have big enough sprite to make an HD game with a subtle but awesome pixelated look.
You can always go the rotoscoping route. Guilty Gear/Blaze Blu does it I then. He latest King of Fighters games do it as wellJocchan said:Yep!
The problem with high resolution pixel art is animation, though. You need extremely talented animators, and it's a long and expensive process.
It's the reason why very few make games with HD sprites.
Pixel art on its own doesn't look very good, IMO.
This. The NTSC filter in BSNES and a few other emulators is absolutely perfect. Nothing else even comes close.TheExodu5 said:http://thejayzone.com/pics/snes/ff6a_scaled.png
I couldn't have said it better than myself.Lyphen said:Technically impressive, visually offensive.
Needs more scanlines and screen curvature!TheExodu5 said:What I want is a proper CRT filter. Something to perfectly replicate the image you'd see on a CRT.
The BSNES NTSC filter (set to RGB mode) is not quite there yet, but it's very close! It's worlds better than the awful filter in the OP:
http://thejayzone.com/pics/snes/ff6a_scaled.png
FoxSpirit said:Errr, you mean old pixel-games because dedicated pixel art is amazing on it's own.
Ahoi-Brause said:Needs more scanlines and screen curvature!
itxaka said:Because that is how it looked on the original arcades?
TheExodu5 said:Pixel art on its own doesn't look very good, IMO. It was designed to be displayed through a CRT TV, which has a huge impact on the geometry of the picture. The end result is not nearly as sharp or as blocky as the source material, and the colors turn out very differently.
Just for comparison sake, here's the RAW image of the shot posted above, without the CRT filter (in 4:3, hence slightly rectangular pixels):
[img ]http://thejayzone.com/pics/snes/ff6_bad.png[/img]
I think they factored those things in too.TheExodu5 said:Still though, I think scanlines and curvature were imperfections that are not really wanted in the picture, so I'd chalk my liking of it more to nostalgia than anything.
Well, it is adjustable, so you can likely turn off the things you don't like.onken said:Only because of the inherent flaws of CRT, it was never meant to look like that. The rest of the filters look great, but seriously why include the drawbacks too?
Also, does it work for MESS too? Would love to try it out on MD/SNES/NES stuff.
onken said:Only because of the inherent flaws of CRT, it was never meant to look like that. The rest of the filters look great, but seriously why include the drawbacks too?
Also, does it work for MESS too? Would love to try it out on MD/SNES/NES stuff.
Zenith said:I think it looks brilliant. Are people not recognising the applications or something?
Mind blown. I have to try this. Super Metroid here I come.TheExodu5 said:What I want is a proper CRT filter. Something to perfectly replicate the image you'd see on a CRT.
The BSNES NTSC filter (set to RGB mode) is not quite there yet, but it's very close! It's worlds better than the awful filter in the OP:
plagiarize said:the BSNES filter is just darker and slightly blurred.
Rustymonke said:Mind blown. I have to try this. Super Metroid here I come.
i doubt that detail was supposed to be lost in the right edges of those towers.TheExodu5 said:It has a different color gamut, and is displaying the image how it was meant to be seen on a CRT. Notice that there still isn't any black crush.
If you play any SNES game in raw format on an emulator, you'll notice that it will never actually produce blacks...they'll always be lighter than black. The resulting image on a TV was supposed to end up darker.
Drkirby said:Well, it is adjustable, so you can likely turn off the things you don't like.
Zenith said:I think it looks brilliant. Are people not recognising the applications or something?
On the contrary - Because of the inherent flaws of CRT, that's exactly what it was meant to look like. CRT is presumably what these games were developed and playtested for. The curvature, the color gamut, the shape of the pixels, everything.onken said:Only because of the inherent flaws of CRT, it was never meant to look like that. The rest of the filters look great, but seriously why include the drawbacks too?
Also, does it work for MESS too? Would love to try it out on MD/SNES/NES stuff.
Even shit like this makes me feel horrible inside. "Upgrading" with filters looks shit, but degrading the IQ on purpose, why? Nostalgia? Preference I guess, but personally I hate any sort of filter.TheExodu5 said:What I want is a proper CRT filter. Something to perfectly replicate the image you'd see on a CRT.
The BSNES NTSC filter (set to RGB mode) is not quite there yet, but it's very close! It's worlds better than the awful filter in the OP:
plagiarize said:i doubt that detail was supposed to be lost in the right edges of those towers.
Easy_D said:Even shit like this makes me feel horrible inside. "Upgrading" with filters looks shit, but degrading the IQ on purpose, why? Nostalgia? Preference I guess, but personally I hate any sort of filter.
I'm sure that bad CRT flaws were taken into account when designing the pixel art. For example, not being able to use bright red next to anything else or dithering not working. But the reason pixel art was drawn like it was is because of the hardware limitations of the console it was created for. For instance, the NES had 8x8 pixel sprites with a total of four colors. And for the record, I played my NES on my C64 monitor, so it's pixels were perfect, and the games were and are beautiful.Orayn said:On the contrary - Because of the inherent flaws of CRT, that's exactly what it was meant to look like. CRT is presumably what these games were developed and playtested for. The curvature, the color gamut, the shape of the pixels, everything.
This is pretty much exactly how the games looks over CRT with the SNES hooked up via s-video.TheExodu5 said: