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New Batman: Arkham Knight gameplay - "Officer Down"

combat changes I've noticed:

- combo decay seems way more lenient. There was a long pause without any action and the combo counter still kept its value at 20ish x.

- Enemies grab you occasionally and you have to button mash outta it.

- fear multitakedown seems... OP? Not sure why it exists besides them having to add a new feature... just because.

- Think the slowmo last hit looks better, due to better tech.

- Seems like the exp scoring system is ripped outta Arkham Origins. Hope the skill tree is way less of a hassle.

It's the same. You could always evade to maintain combo in City and Origins. You can do it once between attacks or infinitely as long as you're evading over a thug's head.

Edit: Also, the grab and mash move is from Origins. Bane's venom thugs do something similar.
 
combat changes I've noticed:

- combo decay seems way more lenient. There was a long pause without any action and the combo counter still kept its value at 20ish x.

- Enemies grab you occasionally and you have to button mash outta it.

- fear multitakedown seems... OP? Not sure why it exists besides them having to add a new feature... just because.

- Think the slowmo last hit looks better, due to better tech.

- Seems like the exp scoring system is ripped outta Arkham Origins. Hope the skill tree is way less of a hassle.

Maybe Rocksteady saw the "Shadow Strike Chain" attack from Shadow of Mordor and decided they need a similar attack in their game :P
 
Nothing to do with the order. It's just the recent trend of "I hate cinematics and QTE's in my games, I'd rather watch a movie etc etc" that I've seen lately. From this footage it looks like this game commits a lot of those 'crimes" but I've seen very few people say anything about it.



Ok so let's be pedantic and say it's not "quick time". What happens if the button isn't pressed?

The negative stigma of a QTE is based around the fact that many games make buttom prompts for non-player-controlled actions, such as all the pre-animated cutscenes during God of War fights.

Being prompted to press a button that has the same effect at any point during gameplay, in this case calling the batmobile, is not a QTE... at all. This is on the same page as a prompt that says "press X to open chest". This doesn't even require 'quick time', nor is it some unique event. The only thing unique about this is the text prompt, for the sake of sounding badass, and perhaps the camera angles to introduce the gameplay mechanic.

C'mon, man.
 
Yeh pretty much. And an explanation of the contexts where you will and won't be able to call it during the game. Or even better they could have used something in the dialogue to give a cue to the player on what they need to do to call it. Not "I'm evening the odds" ---> "press l1 to even the odds". Anything but that.

They way they put it comes across as a parody of "press a for awesome".

It seems like a non issue to me. In fact, I prefer to experiment and find those limits on my own, I hate when tutorials are verbose.
 
Hmm? He interrogated the driver, he literally crawled away from the wreck...

You misunderstand my point. How does the soldier survive? Why is it Batman can fire multiple rockets into his car which then explodes and crashes, and yet the occupant is not only not dead, but he can crawl out of a flaming wreck and hold a lucid conversation.

You could break a thugs arm and leave him unconscious and face down in water in the sewer challenge map of Asylum.

It's assumed that somehow Batman's actions form a protective bubble around thugs to prevent actual death. Maybe it's a gadget in his belt.

This is what I mean. Batman apparently never kills, but smashing someone's face into an electrical transformer or hanging them upside down twelve feel high and then cutting the rope, bringing them face-first onto the cement is probably going to kill them. Or at least give them brain damage, but I suppose they're at least not dead that way, right?
 
I believe L1 just calls in the batmobile wherever you are.

That's what I figured. Being derisive about "Press L1" is the tempting low-hanging fruit (that I admit I partook in) but it's otherwise a pretty cool way to introduce the key mechanic of the game. I've got no problems if the game doesn't make a habit out of it ala COD.
 
Rocksteady's games are fun and I'll play the hell out of this, but I'm beyond done with dark and gritty Batman. Doesn't really help that the stories are pretty bad, too.
 
Looking at the footage...what is the point of the Batmobile again? Batman can basically FLY. Why the fuck would I need to drive outside of the fact they need something new to sell in the game? He covers so much ground in the air!
 
This is what I mean. Batman apparently never kills, but smashing someone's face into an electrical transformer or hanging them upside down twelve feel high and then cutting the rope, bringing them face-first onto the cement is probably going to kill them. Or at least give them brain damage, but I suppose they're at least not dead that way, right?

Right. One of the points of the character is that he is willing to go farther than the police are legally able, but he still has a line he won't cross. Also comic book logic fuels Wayne's intellect giving him the knowledge needed to know he isn't going to kill when he takes action.
 
combat changes I've noticed:

- combo decay seems way more lenient. There was a long pause without any action and the combo counter still kept its value at 20ish x.

- Enemies grab you occasionally and you have to button mash outta it.

- fear multitakedown seems... OP? Not sure why it exists besides them having to add a new feature... just because.

- Think the slowmo last hit looks better, due to better tech.

- Seems like the exp scoring system is ripped outta Arkham Origins. Hope the skill tree is way less of a hassle.
There's also a point at which the player lifts a downed enemy to their feet in order to keep attacking them.
 
Wow

SouthParkRandyJizz-575x4311.jpg
 
Looks fantastic, but I'm not sure about the aggression on display towards the end. Not the Batman I used to, but then I think back to all the times in combat he's snapped someone's arm or smashed their head into the floor and I think, this is exactly the Batman I'm used to...
 
combat changes I've noticed:

- combo decay seems way more lenient. There was a long pause without any action and the combo counter still kept its value at 20ish x.

- Enemies grab you occasionally and you have to button mash outta it.

- fear multitakedown seems... OP? Not sure why it exists besides them having to add a new feature... just because.

- Think the slowmo last hit looks better, due to better tech.

- Seems like the exp scoring system is ripped outta Arkham Origins. Hope the skill tree is way less of a hassle.


Eh, it kinda makes sense to me. I mean Batman using the element of surprise to disarm a few baddies during the initial confusion. Also Rocksteady has said that you cant use them all the time, you have to use regular takedowns to build up the meter, so it wont always be a knockout-3-dudes-for-free button.
 
You misunderstand my point. How does the soldier survive? Why is it Batman can fire multiple rockets into his car which then explodes and crashes, and yet the occupant is not only not dead, but he can crawl out of a flaming wreck and hold a lucid conversation.

Because videogames? Honestly, the line between brutality and realism have always been fudged to keep up with the "no kill" rule. Hes done plenty of things to people in the comics that should have killed or left them with severe brain damage/paralysis.
 
You guys insult the greatness that is Shenmue by calling what you saw in that video QTE's.

Order fans still upset over how it was received. Any game that features any kind of button prompt pop up and features cinematic cut scenes will be followed by calls of 'so QTEs and lots of cinematic cut scenes are acceptable now?'

To be expected.
 
Conroy sounds the same as he always has. Perhaps people are just over his portrayal of Batman. I still dig the gravely voice. Don't even remember how the Origins guy sounded.
 
Order fans still upset over how it was received. Any game that features any kind of button prompt pop up and features cinematic cut scenes will be followed by calls of 'so QTEs and lots of cinematic cut scenes are acceptable now?'

To be expected.

Eh, don't be too hard on them. Seeing your favourite corporation put out a piece of shit product would give you brain damage too.
 
Conroy sounded wooden as hell. From what I've seen so far, the Arkham Origins voice actor did a better job.

Conroy sounds cool and collected but then also fed up in other scenes like when he is interrogating the guy at the end. I think it is great for a more mature older Batman.

I really like both VO actors btw. Roger Craig Smith nailed pissed off young Batman.
 
Conroy sounded wooden as hell. From what I've seen so far, the Arkham Origins voice actor did a better job.

Ha. I expect more people to start to agree that Roger Craig Smith is the better Batman. For a game of this magnitude, I want a passionate Batman!


Also, Origins Batmam isn't just a young pissed off Batman.
 
Order fans still upset over how it was received. Any game that features any kind of button prompt pop up and features cinematic cut scenes will be followed by calls of 'so QTEs and lots of cinematic cut scenes are acceptable now?'

To be expected.

Eh, don't be too hard on them. Seeing your favourite corporation put out a piece of shit product would give you brain damage too.

I wouldn't call it a pos. But yeah, those aren't even close to QTEs in Arkham Knight, seriously.
 
Order fans still upset over how it was received. Any game that features any kind of button prompt pop up and features cinematic cut scenes will be followed by calls of 'so QTEs and lots of cinematic cut scenes are acceptable now?'

To be expected.

I like how you generalised that it's The Order fans doing this.

Eh, don't be too hard on them. Seeing your favourite corporation put out a piece of shit product would give you brain damage too.

This is also amazing.
 
As much as I liked playing Asylum and City, I'm so so so sick of dark and gritty batman.

Nah, I'm completely fine with more of that style and gameplay as long as they have some things to improve upon it. Although I hated Origins. It was more collectathon and mindless questing than the previous games
 
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