AltogetherAndrews said:
Meh. Perfect is evidently relative. COD4 is popular in large part thanks to its accessibility, which I'm sure is the envy of plenty of devs, but not everyone wants every shooter to be like the last. If every shooter from this point on went straight for the gun on a stick model, or sacrificed dynamic skirmish models for the sake of streamlining, I'd be done with the genre.
But then I've managed to enjoy KZ2, COD4 and BFBC about equally (well, KZ2 a bit less, and I'm just too much of a sucker for destruction to let anything share the BFBC spot), so maybe my lack of bias makes me biased.
edit: The 60fps deal is less important this time around, given that this one is coming out for PC.
Well I'm talking from a strictly console-gaming perspective. For a shooter 60fps is a big deal and that's the biggest problem with a lot of these console shooters, they just feel sluggish. I don't care if your game is having sex with my eyes, if it runs slow and the controls feel sluggish I don't want to play it. I had the same issue with KZ2, beautiful game but 30fps hampered it IMO. I'm usually not a FPS whore, but for shooters I'm very particular (same with racers, but I'm not really into that genre too much).
The controls in BC weren't too hot from what I remember, it took way too many shots to kill someone and everything felt very floaty. They need to really nail infantry combat first before anything, cause as it is it's just not satisfying. Then they throw in these vehicles that aren't balanced well in the game and the whole thing turns into a clusterfuck of stupid.
Also while I like the destructibility a lot, how in the fuck can anyone play tactically when every wall and building can be destroyed? If anything B:BC is more arcadey cause you can go around blowing up walls and eventually get someone that way.
MW can be twitch, but it can be very strategic as well. It all depends on the mode.
or sacrificed dynamic skirmish models for the sake of streamlining, I'd be done with the genre.
I have no fucking clue what that means, please elaborate. It sounds like you're saying that MW is too well streamlined and that FPS's should be more cumbersome and obtuse. :lol
The biggest problem with the competition like BF and KZ is that they have prioritized graphics (not framerate) and bells and whistles like destructible buildings and vehicles over nailing down the basics. Great gunplay, smooth gameplay (60fps), well balanced. If you don't master the fundamentals it doesn't matter how great your back of the box bullet-point generating new feature is, the game will still fail to sell and have a solid community behind it.
I'm not saying that all shooters should be like MW, just that other devs should recognize the strengths of MW and focus on those areas
then differentiate with various other features.