qa_engineer
Member
DAT dust particles + god rays + mist
That sun glare is annoying
The OWL seems to offer plenty of gameplay ideas and approaches not present in previous Killzones.
You're buying the new consoles? Why? You're going to hate everything on them.Was that the thing that makes enemies show up behind walls? I won't be using whatever was doing that.
Still kicking my self in the ass because I picked the watch dogs bundle over the killzone bundleim already making launch day mistakes months before launch.
That sun glare is annoying
Indeed. Previous games were very grey and had a drab atmosphere. This looks very open or a grand feeling of an open world with some solid colours and beautiful environment. Can't possible see how someone can say they are the same.
It plays the same but you can tackle objectives in a different order in SOME areas. Big deal. What are the gameplay changes? I'm not seeing them.
This game looks similar to Crysis games in design and gameplay.
So is looking into the sun.
Was that the thing that makes enemies show up behind walls? I won't be using whatever was doing that.
*particle effects seem lacking compared to the latest multiplayer footage
You're buying the new consoles? Why? You're going to hate everything on them.
CraftySkills said:How it can both play the same, while also being far more open and player driven? That doesn't make any sense.
Okay then, this has been the case on every game I've worked on. LOD models and textures are generally refined at the end of development.No it isn't standard. Certain people like kkrt00 were saying how pop ups are a feature of PS4 becauae of the CPU. I am just adressing the bull shit
The full TGS walkthrough was really awesomeWas that the thing that makes enemies show up behind walls? I won't be using whatever was doing that.
Was that the thing that makes enemies show up behind walls? I won't be using whatever was doing that.
The Dark Knight ;Dhundreds of years into the sci-fi future where technology like that seems easily feasible, i don't mind it at all.
I can understand hating this in games like TLOU where it thematically makes zero sense, but hundreds of years into the sci-fi future where technology like that seems easily feasible, i don't mind it at all.
Only the 900 MB MP footage.Any direct vids?
Was that the thing that makes enemies show up behind walls? I won't be using whatever was doing that.
This is shaping up to be a tremendous launch title. Awesome visuals.
Lets hope that singleplayer will be long and meaningful, and that Sony will finally release the whole TGS directfeed footage of that forest mission, with destruction of all bases and crashing down of the Visari monument.
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1h 17min mark http://www.twitch.tv/feed_rss/b/463758745
Somebody needs to send tweets to Guerilla devs regarding tearing. Everything else looks awesome.
One person should have a tactical advantage when facing squads of soldiers.It's not about making sense for some stupid story, it's about making a game fun and not streamlined for the player. If you can see enemies through walls you have an enormous advantage and it makes the game boring.
Besides if you want to use the dumb story excuse then if you can use it then so should the enemies. That way you're never safe. But I think that's still silly so it should just be taken out or disabled.
Was that the thing that makes enemies show up behind walls? I won't be using whatever was doing that.
It's not about making sense for some stupid story, it's about making a game fun and not streamlined for the player. If you can see enemies through walls you have an enormous advantage and it makes the game boring.
Besides if you want to use the dumb story excuse then if you can use it then so should the enemies. That way you're never safe. But I think that's still silly so it should just be taken out or disabled.
Only the 900 MB MP footage.
It's not about making sense for some stupid story, it's about making a game fun and not streamlined for the player. If you can see enemies through walls you have an enormous advantage and it makes the game boring.
Besides if you want to use the dumb story excuse then if you can use it then so should the enemies. That way you're never safe. But I think that's still silly so it should just be taken out or disabled.
No camera based motion blur? This makes me sad.
Looks great but so did KZ3 and that game was terrible. Yet to see anything compelling about KZ:SF that is going to make it stand above the other FPS fare.
No it isn't standard. Certain people like kkrt00 were saying how pop ups are a feature of PS4 becauae of the CPU. I am just adressing the bull shit
There is tons of camera based blur and also an object implementation. Just like every killzone before it.
Either that forest is extremely noisy or the Helghast are deaf.
Well, there's no question the campaign will be far better than Ghosts or BF4, but that's not an achievement.None of the others have open ended gameplay or mission structures, and instead have strictly linear campaigns. Nor do they have near the visual fidelity or design scope as Killzone SF. It already stands out above the other launch shooters, by a good margin.