NingenJanai
Member
I hope I can get a PS4 without a preorder for christmas.
Game looks amazing.
Game looks amazing.
Why in the hell is there tearing? With that much RAM available, triple buffering should be standard.
Why in the hell is there tearing? With that much RAM available, triple buffering should be standard.
Well, there's no question the campaign will be far better than Ghosts or BF4, but that's not an achievement.
Notice the trees are moving erratically? Must be noisy enough to hide the MC's movement.
Cool. OP only mentioned object based and with that video I couldn't tell if it's in. My silly fears.There is tons of camera based blur and also an object implementation. Just like every killzone before it.
Also...not final build?Why in the hell is there tearing? With that much RAM available, triple buffering should be standard.
Gemüsepizza;85882321 said:Ironic hearing this from someone with an Adam Jensen avatar.
What are you even talking about? The game is balanced with this feature in mind. This is not some third party cheat software which isn't included in the game. And how else do you think a single person can successfully fight against hundreds of enemies?
I'm glad you did not jump to comclusions at all there. Guerrilla built this game with the feature in mind from the start, I have faith that they tuned the encounters to address these potential issues of yours with better enemy AI, more difficult enemies/encounters and clever area design. Also, do you know how often you can even use this feature? Maybe you have to spec for it specifically, maybe the enemies will counter this feature or use it against you, who knows?
The fact that you honestly believe you know all there is to know about a single tiny tech-ability in a game as vast as this is outright hilarious.
Joke post?
Triple buffering doesn't need RAM. It needs GPU power.
AnandTech Article said:This does take up some extra space in memory on the graphics card (about 15 to 25MB), but with modern graphics card dropping at least 512MB on board this extra space is no longer a real issue.
In other words, with triple buffering we get the same high actual performance and similar decreased input lag of a vsync disabled setup while achieving the visual quality and smoothness of leaving vsync enabled.
Well, there's no question the campaign will be far better than Ghosts or BF4, but that's not an achievement.
Wait, so now MP is a locked 60?? if so thats amazing.
Im sold, Im moving my BF4 preorder to something else (they'll be patching BF4 for 6 months to make it right, so I'll wait)...maybe the camera (my kids will get a kick out of what ever little entertaining games they make for it)
This is THE launch title of the generation, and THE game that will clearly flaunt what power advantages sony has....god forbid Driveclub hits 60 vsync, then what.
Wait, so now MP is a locked 60?? if so thats amazing.
Im sold, Im moving my BF4 preorder to something else (they'll be patching BF4 for 6 months to make it right, so I'll wait)...maybe the camera (my kids will get a kick out of what ever little entertaining games they make for it)
This is THE launch title of the generation, and THE game that will clearly flaunt what power advantages sony has....god forbid Driveclub hits 60 vsync, then what.
Gemüsepizza;85882321 said:Ironic hearing this from someone with an Adam Jensen avatar.
What are you even talking about? The game is balanced with this feature in mind. This is not some third party cheat software which isn't included in the game. And how else do you think a single person can successfully fight against hundreds of enemies?
What "dumb story" excuse? It's not in any way surprising that a member of a future special forces unit has access to cutting edge technology while normal soldiers don't. People are showing you how the gameplay is not the same as in previous titles, yet you are ignoring it. And it is still first person shooter, so of course you can't completely change the gameplay. It seems like you just want to shit on this game.
I think the wallhack have limited time and it have cooldown before you can use it again. So it's not as overpowered as in your scenario where you can just wait until enemy turn his back on you.That's weak. First you assume I like that game just because I have an avatar of a character and second you're assuming I bought and used that ability when I clearly did not.
I don't understand what you guys mean by designing the game with a wallhack feature in mind. It's an ability where you can watch enemies through walls and wait for them to turn their back to you for an easy stealth kill, it's in most modern games and it's awful in every one of them. You're taking an awful lot on faith because....why exactly?
None of the others have open ended gameplay or mission structures, and instead have strictly linear campaigns. Nor do they have near the visual fidelity or design scope as Killzone SF. It already stands out above the other launch shooters, by a good margin.
I hope we see some next gen snow level. I swear I remember gg saying they borrowed some snow from naughty dog for kz3 lol.
Notice the trees are moving erratically? Must be noisy enough to hide the MC's movement.
What? Triple buffering is just using an extra buffer in RAM. It eats up extra space and uses no extra power.
Read http://www.anandtech.com/show/2794/2
What? Triple buffering is just using an extra buffer in RAM. It eats up extra space and uses no extra power.
Read http://www.anandtech.com/show/2794/2
This will be a nice tech demo for the PS4
Gameplay looks like the same bog standard aim down the sights shooter we've played dozens of times this generation
but it is pretty
The player sprinted towards a guard that didn't notice him. I'm going with deaf.
Just saw video showing the latest version of the forest level
*All lod problems have been fixed - no more pop ups!
*They have added moving mist to the level -looks rad
*they have added god rays to the level. Allthe trees are casting god rays (
*it has screen tearing but the frame rate is solid
*depth of field is back and they have added object based blur
*particle effects seem lacking compared to the latest multiplayer footage
The fog/mist really changes the look of the level. Looks wayyy better than the e3 build.
http://youtu.be/G8UhrlEx8ho
Now I'm the one going 'wut' here.In the allocated VRAM yes, RAM would assume the OS allocated portion.
Now I'm the one going 'wut' here.
Triple buffering doesn't do anything without vsync enabled right?
If the forest level is a good example of what they're going to be doing with that openness then they should stick to the linear levels. Based on this map, it suffers from the same problem that Crysis 3 had and that was huge play spaces with not much to do in them.
It looks so easy
None of the others have open ended gameplay or mission structures, and instead have strictly linear campaigns. Nor do they have near the visual fidelity or design scope as Killzone SF. It already stands out above the other launch shooters, by a good margin.
But see now you can blow up base 2 first instead of blowing it up after base 1. So it's new now.
I think the Crysis 1 comparisons are a little premature right now. That game was an actual sandbox, a playground where you could truly tackle things in almost any way your imagination could conjure up. This just seems like a shooter with big levels, that's a big difference.
Tearing is an easy last minute fix. Keep in mind that they're in the midst of crunch right now and there will likely be a major day 1 patch. This build is over a month old as well.DAT POLISH, it looks much better with the added effects. Screen tearing makes it bittersweet.
Explain the difference on the PS4.VRAM and RAM are not an interchangeable terminology, even in a shared pool environment.
it uses Health Packs apparently so there is a limitHelghast need to learn how to confirm that kill, hope the auto revive feature has limitations.
I hope we see some next gen snow level. I swear I remember gg saying they borrowed some snow from naughty dog for kz3 lol.