Soul4ger said::lol
There's always one.
that makes the rest of us :lol :lol :lol and...
Soul4ger said::lol
There's always one.
TreIII said:*reads spoilers.....and practically dies*
...Wow. Awesome. Of course, this is assuming this is all real, and not some random fabrication that some one made on that forum (there were several others who did this crap a year ago).
But any way....this is definitely turning out to be one bad-ass game...
Just one question...
Why would Richter be the last Belmont user of the whip? Are they trying to say that between the last time Richter appeared and used the whip (which was in the 1700s) there were NO other Belmonts who used it? Something about that spells plot-hole to me. Ah well...like some one else said...story takes a back-seat to bad-ass demon-whipping any way...!
OMG! It's true! It's all true!Himuro said:http://www.youtube.com/watch?v=DJwANpSUdqA
http://www.youtube.com/watch?v=T9OHa7k2Hw8
From Maxrpg <3
They contain SPOILARS so beware!
MarkMan said:I assure you that the info is true.
I'll even bet you $$$ on it.
And there are a LOT more spoilers than that.. O_O
Brandon F said:I'm so crossing my fingers on this one. DoS was pretty meh, and I'm really hoping this new game can inject some exciting and creative level layouts back into this franchise. The corridor crawl in DoS was just flat out boring.
Fixed.ethelred said:Holy. ****ing. Shit.
Game of the Year. Game of the ****ing CENTURY.
TheDoppelganger said:I'm actually considering buying a DS over this game. I've wanted one for awhile but this will push me over the edge.
ethelred said:Holy. ****ing. Shit.
DS Game of the Year. DS Game of the ****ing CENTURY.
1UP: Speaking of the partner characters, I recently saw a screenshot that featured both characters battling against Gergoth, the zombie dinosaur from Dawn of Sorrow. Was that indicative of co-op play?
IGA: Yes, that's something you'll be able to do in co-op play.
1UP: Is co-op limited or does it encompass the full game?
IGA: Actually, that particular monster you'll find all over the game. But co-op takes place in restricted stages and areas of the game.
Sounds like we might be getting that game starring Julius during the events of 1999 that I've been dreaming of next. Man that'd be awesome.jj984jj said:Great new interview at 1UP:
http://www.1up.com/do/previewPage?cId=3153972
1UP: It also feels a lot like the older Castlevanias, at least in the parts that I've played... very straightforward.
IGA: Actually, I would say Portrait of Ruin is a mixture of the linear style and the map-exploration type games.
I'm not complaining. Gergoth was awesome.Oldschoolgamer said::/ Wtf.
Zyid said:Sounds like we might be getting that game starring Julius during the events of 1999 that I've been dreaming of next. Man that'd be awesome.
1UP: Miss Yamane, you find different inspirations when you compose Castlevania music -- Lament of Innocence was set long ago and doesn't have electric guitars, for instance. What most inspired your work in Portrait?
Yamane: Actually, this time I've asked another composer to contribute to the soundtrack -- the legendary Yuzo Koshiro. He was a big fan of past Castlevania games and has a really good grasp of the series; he's contributed five songs to Portrait of Ruin. His involvement really stimulated my own creativity and inspired me to create many different kinds of music.
1UP: Did the game's more varied environments inspire you at all?
Yamane: Yes, you can access many different sub-dungeons in the game, all of which are very different. The desert area, for instance -- that's very different, something I've never experienced in a Castlevania game before, so I went with a belly dance kind of music.
1UP: The DS hardware obviously doesn't sound as good as PlayStation or PS2. Do the limitations of working on DS cards frustrate you, or do you find them inspiring?
Yamane: Well, this time around I worked on the original soundtrack. Once we had created the soundtrack, our team's specialist converted the music into 16 parts so that it could work within the limitations of the DS hardware.
1UP: Meaning the sound quality is improved this time?
Yamane: Definitely, because he's a specialist!
You fight both Dracula and Death at the SAME TIME!
Jiggy37 said:Okay, sothose extra modes look awesome and assure that this is at least in the top three of the year, because it's almost like three games in one, but I have to ask because apparently I'm not fully up on Castlevania history... who's Maria? I'm guessing a descendant of that mage girl in CVIII?
He also says there are no plans for the next Castlevania game right now, he's looking at next-generation platforms and hopes to continue with the DS if the market is there.Iga: Well, you will be able to do that. If you enter a hidden a hidden command at the game start, you should see an option that allows you to hear English or Japanese voices.
jj984jj said:Another Interview:
http://ds.ign.com/articles/734/734980p1.html
He also says there are no plans for the next Castlevania game right now, he's looking at next-generation platforms and hopes to continue with the DS if the market is there.
Iga: Well, the main design theme is still gothic. We have Dracula, so it needs to be about Dracula. But the development team has worked on many, many Castlevania games, and have mostly worked with indoors maps. Our team was about to get bored with the map creation and stage design. From the gamer's point of view, it's always great within the castle, but gamers might feel the same. So we decided to try outdoor stages, and that's how we came up with the Misty Town and other outdoor areas. In Portrait of Ruin, there are all of these paintings that allow the player to access a variety of outside areas.
...Iga: Well, you will be able to do that. If you enter a hidden a hidden command at the game start, you should see an option that allows you to hear English or Japanese voices.
Our team has been working so hard on this game, over the past month especially, having no weekends or holidays, working 24/7 on it. I want my team members to take a month off when this is done, they deserve it for all this hard work.
Okay, this is bar none the best news I could have heard about this game. So bloody awesome.jj984jj said:Iga: Well, you will be able to do that. If you enter a hidden a hidden command at the game start, you should see an option that allows you to hear English or Japanese voices.
jj984jj said:he's looking at next-generation platforms and hopes to continue with the DS if the market is there.
Llyranor said:Okay, this is bar none the best news I could have heard about this game. So bloody awesome.
That's really common in the games industry, especially right before big deadlines.SantaC said:holy crap
Ranger X said:Does this mean Streets of Rage Koshiro or Legend of Oasis Koshiro?
Yamane + Streets of Rage Koshiro could be the best mix ever to make a soundtrack really!
ethelred said:It's... the same Koshiro...
Jiggy37 said:Okay, sowho's Maria? I'm guessing a descendant of that mage girl in CVIII?
DavidDayton said:While I'm not sure why you had to spoiler tag that, I'll respect your decision.
Given the fact that, as far as I could recall,, it would seem thatTrevor and Sypha get married.Maria is a descendent of the Belmonts as well
Am I right?
If I recall correctly,DavidDayton said:While I'm not sure why you had to spoiler tag that, I'll respect your decision.
Given the fact that, as far as I could recall,, it would seem thatTrevor and Sypha get married.Maria is a descendent of the Belmonts as well
Am I right?
You can toggle. It's been that way since DoS.Space A Cobra said:I haven't been keeping up with this game so I'm curious:
Whats up with stats being displayed on the top screen and not the map. Is it just an option to toggle between the two or did they go back to making you stop the game to check the map?
MarkMan said:Someone posted up a FAQ on CV Dungeon forums regarding the game.
DO NOT CLICK IF YOU DO NOT WANT TO BE SPOILED:
http://www.forumplanet.com/classicgaming/castlevania/topic.asp?fid=3691&tid=1953893&p=7#22360681