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New Crysis Q&A, pics and a video!

Zenith said:
mine only cost £500. where the hell do you guys shop?

Considering a D3D10 card is going cost ~£400 alone, you must of really skimped on the other aspects of your system.
 
XSamu said:
Damn I really hope this game'll come to the Xbox 360 (but I guess it'll be a little downgraded)

I just checked my pc for compatibility, but I think I'll have to replace every single part to run it at max settings :(

Where do you check?
 
mrmojo said:
Considering a D3D10 card is going cost ~£400 alone, you must of really skimped on the other aspects of your system.

8800mk7.jpg


same old thing every damn crysis thread, people with crystal balls who know exactly how this game will run on various specs of pc i.e shit. The rest saying "oh theres no way my pc will run this" or "im not spending $3k on a pc than can actually run this" blah blah

game looks stunning as usual and the gameplay looks interesting too judging from that new video(which is a surprise) just hope it isnt delayed yet again.
 
bee said:
picture of 8800GTS

same old thing every damn crysis thread, people with crystal balls who know exactly how this game will run on various specs of pc i.e shit. The rest saying "oh theres no way my pc will run this" or "im not spending $3k on a pc than can actually run this" blah blah

game looks stunning as usual and the gameplay looks interesting too judging from that new video(which is a surprise) just hope it isnt delayed yet again.

Really, for me that's all i need to upgrade :D I guess for those with like P3's or P4's you may need to upgrade a lot more, but for those with X2's/Core 2 Duo's and 2GB of RAM, all that is needed is that baby right there (or its bigger brother the 8800GTX).

Personally I'm waiting till ATi brings out the R600, because that will surely push down nvidia's top-end prices for sure.
 
theBishop said:
you have no faith. This generation is just getting started, and developers are still getting their hands dirty in the guts of the 360 and PS3.

I'm one of those people who do believe in the untapped potential of these consoles, and I think the Cell in particular is going to prove to actually be more than the hype suggests. So I have plenty of faith in the systems. But thinking that they could get the game running with the same visual quality and performance on these relatively crippled consoles as on a high end PC, that just seems delusional to me.
 
Its crazy how the DX10 Cards are carrying more VRAM than what a lot of people probably have in their computer as far as general RAM :lol

8800GTS is mine this year...so mine

and this game looks awesome, art direction (as far as Cyborg Design and Mechs) look awesome. Not everything has to be saturated with the same art direction.
 
AltogetherAndrews said:
I'm one of those people who do believe in the untapped potential of these consoles, and I think the Cell in particular is going to prove to actually be more than the hype suggests. So I have plenty of faith in the systems. But thinking that they could get the game running with the same visual quality and performance on these relatively crippled consoles as on a high end PC, that just seems delusional to me.

Here's the requirements for Crysis:
Minimum:
CPU: Athlon 64 3000+/Intel 2.8ghz
Graphics: Nvidia 6200 or ATI X1300 - Shader Model 2.0
RAM: 768MB on Windows XP or 1GB on Windows Vista
HDD: 6GB
Internet: 256k+
Optical Drive: DVD
Software: DX9.0c with Windows XP

Recommended:
CPU: Dual-core CPU (Athlon X2/Pentium D)
Graphics: Nvidia 7600GT or ATI X1800GTO (SM 3.0) or DX10 equivalent
RAM: 1.5GB+
HDD: 6GB
Internet: 512k+ (128k+ upstream)
Optical Drive: DVD
Software: DX9.0c with Windows XP

Assuming these specs aren't overly optimistic, PS3 and 360 should be able to handle it. The big snag is RAM, but without the OS overhead, I'm sure Crytek can work around it.
 
Oooh, the guys actually talk in Korean..something I can finally understand. Although the voice acting is kinda poor. (like the Korean guy from Lost, gah I can't stand that guy's Korean voice)
 
"Assuming these specs aren't overly optimistic, PS3 and 360 should be able to handle it. The big snag is RAM, but without the OS overhead, I'm sure Crytek can work around it."

Devs said it isn't happening. Let it go. I'd expect something like Crysis: Instincts, though.
 
Teknopathetic said:
"Assuming these specs aren't overly optimistic, PS3 and 360 should be able to handle it. The big snag is RAM, but without the OS overhead, I'm sure Crytek can work around it."

Devs said it isn't happening. Let it go. I'd expect something like Crysis: Instincts, though.

In August, lead designer said "next generation consoles like the Xbox 360 and the PlayStation 3 do not offer the sufficient power".

In October, Crysis' lead Artist told gamesindustry.biz: "I don't think there would be any problem to convert anything we work on to the next-gen consoles"

Also, Crytek had a job listing for a PS3 programmer with these responsibilities:
Responsibility:

* Development of a Next-Generation GameFramework based on CryEngine 2.0
* Work on various aspects of porting to PS3 and creating solutions to get the utmost out of the PS3
* Cross platform code development
* Create and maintain documentation
* Complete all tasks in a timely manner and to a consistent high quality standard
 
theBishop said:
Assuming these specs aren't overly optimistic, PS3 and 360 should be able to handle it. The big snag is RAM, but without the OS overhead, I'm sure Crytek can work around it.

Even the minimum spec puts it out of reach of the next-gen consoles in terms of memory requirements, OS overhead or not (this is not to mention the fact that consoles suffer from Os overhead as well these days). The recommended specs are well beyond that, and recommended does not equal ideal. I'm not saying we won't see a port of the game on consoles, but it just plain won't look anywhere near this good. Far Cry was one of few games that was designed to push PC hardware of the time, and if Crysis is the same way (which it seems to be), then fat chance of seeing this level of quality on PS3, let alone Xbox 360.
 
I think there's some validity to the concerns over the system requirements. Press shots always use the highest detail setting. Most people don't have systems capable of meeting that specification. Hell, I'd wager most people are still stuck with SM2.0 cards like my 9600 Pro Turbo. It's now 3 years old, and the thought of ponying up the bucks for a DX10 card scare me. But that's not a reason to knock the game. I'm all for devs pushing the visual envelope, even if I'll never be able to see the game on my screen looking like that. This game looks all kinds of hot. Really, really impressive engine. I can't wait until it's actually done. PEACE.
 
AltogetherAndrews said:
Even the minimum spec puts it out of reach of the next-gen consoles in terms of memory requirements, OS overhead or not (this is not to mention the fact that consoles suffer from Os overhead as well these days). The recommended specs are well beyond that, and recommended does not equal ideal. I'm not saying we won't see a port of the game on consoles, but it just plain won't look anywhere near this good. Far Cry was one of few games that was designed to push PC hardware of the time, and if Crysis is the same way (which it seems to be), then fat chance of seeing this level of quality on PS3, let alone Xbox 360.
I disagree. Both systems have bandwidth advantages over the PC. The PC has a GPU advantage, but this game won't stress those cards just yet, and being closed systems, the consoles will be able to hit their peaks quicker. I think console versions of this game should look every bit as good as these screens. I don't see anything in particular that's going on that's beyond their scope. The most interesting thing to me has been the physics system, and the CPUs the 360 and PS3 have are more than capable of keeping pace with the PC systems. All IMO, of course. PEACE.
 
AltogetherAndrews said:
Even the minimum spec puts it out of reach of the next-gen consoles in terms of memory requirements, OS overhead or not (this is not to mention the fact that consoles suffer from Os overhead as well these days). The recommended specs are well beyond that, and recommended does not equal ideal. I'm not saying we won't see a port of the game on consoles, but it just plain won't look anywhere near this good. Far Cry was one of few games that was designed to push PC hardware of the time, and if Crysis is the same way (which it seems to be), then fat chance of seeing this level of quality on PS3, let alone Xbox 360.

Here are the hardware requirements for the original Splinter Cell game on PC:

specs said:
Windows® 98 / Me / 2000 / XP
Pentium® III 800 or equivalent
1.5GB Hard Drive Space
256MB
Any 32MB DirectX 8.1 compatible graphics card
16x or faster
Any 100% DirectX 8.1 compatible soundcard
Required to print user manual
Multiplayer, No
Internet Playable, No

The original Xbox had 64 MB RAM shared between the GPU and the rest of the system. And the Xbox version compared quite favorably to the PC version.

I would go as far as to say Crysis will run better on consoles than the average mid-range PC experience. Of course, on Nvidia's 8800 (or ATI equivalent) series, it will be significantly nicer.
 
"In October, Crysis' lead Artist told gamesindustry.biz: "I don't think there would be any problem to convert anything we work on to the next-gen consoles"

Also, Crytek had a job listing for a PS3 programmer with these responsibilities:"


Uh, yeah. Crytek's been working on (and have been quite open about) porting the ENGINE to consoles for some time.
 
theBishop said:
In August, lead designer said "next generation consoles like the Xbox 360 and the PlayStation 3 do not offer the sufficient power".

In October, Crysis' lead Artist told gamesindustry.biz: "I don't think there would be any problem to convert anything we work on to the next-gen consoles"

Also, Crytek had a job listing for a PS3 programmer with these responsibilities:

A. the former comment was made by the assistant game designer
B. The latter comment was made by an artist
C. They have said since the very beginning that they are porting the engine for resale purposes (to compete with UE3 for instance)
D. Don't hold your breath for a direct port, I'd expect a Crysis: Instincts thing though.
 
theBishop said:
Here are the hardware requirements for the original Splinter Cell game on PC:



The original Xbox had 64 MB RAM shared between the GPU and the rest of the system. And the Xbox version compared quite favorably to the PC version.

I would go as far as to say Crysis will run better on consoles than the average mid-range PC experience. Of course, on Nvidia's 8800 (or ATI equivalent) series, it will be significantly nicer.

It was a different game and not made by Crytek
 
Teknopathetic said:
Uh, yeah. Crytek's been working on (and have been quite open about) porting the ENGINE to consoles for some time.

You think they will get the "ENGINE" ported, and not bring the game along with it?

You know EA is publishing, right?
 
theBishop said:
Here's the requirements for Crysis:

BLAH BLAH BOGUS
Once again... those "requirements" do not come from Crytek, the developer. They are just speculation by a Crysis fan. The game is still months off from release so the requirements are not ready to be announced yet. Once you see Crytek making a announcement about the requirements you'll know the game is pretty near release.

Don't believe stuff if it doesn't come from the official source!
 
"You think they will get the "ENGINE" ported, and not bring the game along with it?

You know EA is publishing, right?"

If you don't have anything more solid than publishing history (which is hardly conclusive) to base your assumption on (considering it's conflicting directly with the developer themselves), then I'm not sure this discussion's going anywhere.

If you want to bring up publishing history, Battlefield 2 (an EA game) wasn't ported to consoles, they got a completely different game made for consoles. Far cry (Which is a Ubi game, who also ports games to as many systems as possible) wasn't ported to consoles, either. It also had a completely different game remade for consoles.
 
Teknopathetic please use the godd*mn quote button. It's there for a reason.

Secondly, I'm sure "a version" of Crysis will come tot the consoles, just like what happened with Far Cry.
 
XSamu said:
Teknopathetic please use the godd*mn quote button. It's there for a reason.

Secondly, I'm sure "a version" of Crysis will come tot the consoles, just like what happened with Far Cry.

Yep, one tailored for consoles. Benefits the experience for the console gamer anyway, a game tailored for mouse + kb just doesn't feel as good with a pad.
 
I just watched a bunch of older videos of Crysis and noticed that the guns don't seem very powerful. I've noticed this with weapons in other games too, like the pistol in Doom 3 seemed weak, and the guns in Half Life 2.

Far Cry, on the other hand, had what felt like very powerful weapons to me. Anyone else notice this?
 
AndoCalrissian said:
I just watched a bunch of older videos of Crysis and noticed that the guns don't seem very powerful. I've noticed this with weapons in other games too, like the pistol in Doom 3 seemed weak, and the guns in Half Life 2.

Far Cry, on the other hand, had what felt like very powerful weapons to me. Anyone else notice this?

Eh, I think that's just the basic weapon. And as I recall, the standard weapons (SMG, assault rifle) in Far Cry weren't that crazy powerful either. Wait until we see this gun in action, and then see how it compares. :)

crysis-official-page-front.jpg
 
theBishop said:
The original Xbox had 64 MB RAM shared between the GPU and the rest of the system. And the Xbox version compared quite favorably to the PC version.

No it didn't. They were completely different games. The outdoor levels in the xbox version were very linear and enclosed whereas the pc version had vast open levels (and many hills and towers you could go up and look over the entire area). Also the indoor levels didn't even come close to the graphic quality of the indoor graphics in the PC version. This will be similar to what may happen to Crysis (if it is indeed a game with vast open levels). Although it might have similar graphic quality, it will have to be a new game with levels designed around the limited amount of ram next gen consoles have.
 
Pimpbaa said:
No it didn't. They were completely different games. The outdoor levels in the xbox version were very linear and enclosed whereas the pc version had vast open levels (and many hills and towers you could go up and look over the entire area). Also the indoor levels didn't even come close to the graphic quality of the indoor graphics in the PC version. This will be similar to what may happen to Crysis (if it is indeed a game with vast open levels). Although it might have similar graphic quality, it will have to be a new game with levels designed around the limited amount of ram next gen consoles have.

are you talking about Splinter Cell or Far Cry?

I'm not talking about Far Cry in that example. Far Cry came later in the game. Far Cry didn't come along until 2004. In 2009, I'll be more skeptical about PC games coming to PS3/360. But now, they can handle anything coming to PC.
 
theBishop said:
are you talking about Splinter Cell or Far Cry?

I'm not talking about Far Cry in that example. Far Cry came later in the game. Far Cry didn't come along until 2004. In 2009, I'll be more skeptical about PC games coming to PS3/360. But now, they can handle anything coming to PC.

My bad. If your are talking about Splinter Cell, then yeah the xbox version did compare favorably.
 
Games that are as technically impressive as Crysis are very likely to reach the current generation of consoles, but Crysis itself is clearly tailored to the PC environment. Streaming levels are the next big thing but Crysis seems to rely on the huge memory available to gaming rigs for managing environments of this size even in multiplayer matches, and while that's something that may be possible using a streaming solution, it's highly unlikely to be achieved with a port-down of the engine. Especially seeing as in it's current state the game doesn't even really fair that well performance-wise with all settings on high, even on the probably insane setups Crytek uses for demonstrations.
 
Holy....the use of motion blur is nauseating. The performance in that video is terrible and they probably used a very high end PC for it.
 
Joke post? Intel's integrated graphics is worthless for games both old and new. It can't even get playable speeds in Far Cry.

I have had no problems running any of the games I have played on it. System seems to run Half-Life 2 pretty smoothly (not sure of the specs for that game though.)

And I could run Far Cry with a Nvidia Geforce 4 440 GO, basically a high performance Geforce 2.
 
at the drive-in said:
I have had no problems running any of the games I have played on it. System seems to run Half-Life 2 pretty smoothly (not sure of the specs for that game though.)

And I could run Far Cry with a Nvidia Geforce 4 440 GO, basically a high performance Geforce 2.

Running smoothly at what graphic quality loss (far cry on a card that isn't even capable of shader model 1.0 effects is hideous)? You have no hope of running Crysis, even with it's effects all turned off. The polygon count is simply too high. The gma950 lacks any sort of hardware vertex shaders or even fixed function hardware transformation and lighting (all done in software).
 
Running smoothly at what graphic quality loss (far cry on a card that isn't even capable of shader model 1.0 effects is hideous)? You have no hope of running Crysis, even with it's effects all turned off. The polygon count is simply too high. The gma950 lacks any sort of hardware vertex shaders or even fixed function hardware transformation and lighting (all done in software).

Well, with the nvidia card and Far Cry, I changed the resolution and took a framerate hit, but it played decent. Like playing Halo.

I have not played Far Cry on my other system (w/ intel integrated.) Would it perform significantly better than the nvidia at least?

-Edit-
Oh, and with the nvidia card I could not play F.E.A.R. Would the intel integrated graphics be able to handle this ?
 
at the drive-in said:
Well, with the nvidia card and Far Cry, I changed the resolution and took a framerate hit, but it played decent. Like playing Halo.

I have not played Far Cry on my other system (w/ intel integrated.) Would it perform significantly better than the nvidia at least?

-Edit-
Oh, and with the nvidia card I could not play F.E.A.R. Would the intel integrated graphics be able to handle this ?

The nvidia card would perform better in far cry because it has hardware accelerated transformation and lighting even if it lacks shader model 1.0. F.E.A.R. is more demanding than Far Cry and Half Life 2, so I don't think it would run that well. Intel's integrated graphics is really bottom of the barrel stuff.
 
The nvidia card would perform better in far cry because it has hardware accelerated transformation and lighting even if it lacks shader model 1.0. F.E.A.R. is more demanding than Far Cry and Half Life 2, so I don't think it would run that well. Intel's integrated graphics is really bottom of the barrel stuff.

Thanks for spending so much time with this.

So, since the nvidia card seems to be the way to go, would upgrading my ram from 512 to 1 gig help the framerates at all? The system with the intel integrated graphics has much more powerful hardware, besides the video card it seems. I wish I could upgrade the nvidia card, but I don't think thats possible with any laptops correct?

This is bad because the pc with the intel integrated graphics has:

2GB ram compared to 512 with the nvidia system
Intel core 2 duo compared to AMD athlon 64 processor 3000+
Runs Vista Beta great compared to runs choppy

But yet the graphics are apparently worse, and I can't change it.
 
Looks really good.

Can't wait until I get out of college so I can you know, spend the type of money needed to enjoy this game in all it's glory.

In the meantime I pray for a X360 version.
 
at the drive-in said:
Thanks for spending so much time with this.

So, since the nvidia card seems to be the way to go, would upgrading my ram from 512 to 1 gig help the framerates at all? The system with the intel integrated graphics has much more powerful hardware, besides the video card it seems. I wish I could upgrade the nvidia card, but I don't think thats possible with any laptops correct?

This is bad because the pc with the intel integrated graphics has:

2GB ram compared to 512 with the nvidia system
Intel core 2 duo compared to AMD athlon 64 processor 3000+
Runs Vista Beta great compared to runs choppy

But yet the graphics are apparently worse, and I can't change it.

You can't upgrade laptops with integrated graphics. They put intel integrated graphics into laptops that are not intended for gaming at all
 
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