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New Dead Rising Scans...

Oh god, this game looks all kind of awesome, and it looks chockful of ridiculous black humor. I want!
 
This is looking much better than I remember it. At least Capcom is putting some serious effort behind Dead Rising. Looking good!

Does this game have Max Payne style "bullet time"?
 
namco really needs to get on the ball with the 360. frame city killers looks horrible compared to this capcom offering.
 
BioFan said:
MS better secure this game exclusive for 360...they really need a good exclusive game for the console.

Wha? They have a good amount of exclusives already. Could they use more? Of course, but they have a nice selection so far and upcoming, next-gen console wise atleast. Bioshock, Condemned, Call of Duty 2, GRAW, Oblivion, Fable 2, Halo 3, Lost Planet, Blue Dragon, Lost Odyssey, 99 Nights, Mass Effect, Too Human, Shadowrun, Halo 3, Gotham 3, etc.

Looks pretty decent to me, plus whatever they'll announce at E3.
 
not sure the game will actually be fun yet, but it certainly looks very interesting thus far.

i hope there is more then just random zombie violence with a huge assortment of weapons (though that is cool). maybe platforming type of stuff. it would be interesting to have almost a prince of persia style system of escaping hordes of zombies and shimmying across ledges and what not. instead of mindless, non-stop battles, it would be cool to have to quickly figure out an escape route when surrounded...
 
op_ivy said:
not sure the game will actually be fun yet, but it certainly looks very interesting thus far.

i hope there is more then just random zombie violence with a huge assortment of weapons (though that is cool). maybe platforming type of stuff. it would be interesting to have almost a prince of persia style system of escaping hordes of zombies and shimmying across ledges and what not. instead of mindless, non-stop battles, it would be cool to have to quickly figure out an escape route when surrounded...


I don't know about quickly figuring out an escape route, but there are things to figure out. In the demo that was playable at Zero Hour (which I think came from TGS?) you had to save two people who were trapped behind a counter in the mall and take them somewhere. So you had to save them and protect them. Looking at the screens in the scan, you can tell something like that is going on in one of them, where he's leading the girl by her hand.

Yes, I know, it's an escort mission, shush. And I never managed to figure out what you had to do because I kept killing the people I had to save with badly timed and aimed swings of a bat/pipe/etc. :lol

(and of course everything I may have just said is *old*)
 
arne said:
I don't know about quickly figuring out an escape route, but there are things to figure out. In the demo that was playable at Zero Hour (which I think came from TGS?) you had to save two people who were trapped behind a counter in the mall and take them somewhere. So you had to save them and protect them. Looking at the screens in the scan, you can tell something like that is going on in one of them, where he's leading the girl by her hand.

Yes, I know, it's an escort mission, shush. And I never managed to figure out what you had to do because I kept killing the people I had to save with badly timed and aimed swings of a bat/pipe/etc. :lol

(and of course everything I may have just said is *old*)

yeah, i did notice that, but its not really the same sort of thing. should mix up the action a bit though, i like games where you have to help ai characters progress, like ico. i just hope it doesnt turn out to be the shitty kind of "escort mission".

damn, now that i'm kind of brainstorming with myself on it, a more realistic zombie infested game would rock... one where you actually are trying to escape rather then fight them. could be very stressfull and yet fun... hmmm
 
op_ivy said:
yeah, i did notice that, but its not really the same sort of thing. should mix up the action a bit though, i like games where you have to help ai characters progress, like ico. i just hope it doesnt turn out to be the shitty kind of "escort mission".

Yeah. I mean, the demo was 1 level. And with what seems to be boss monsters and that "boss eyed heroine" who knows where this will end up.


op_ivy said:
damn, now that i'm kind of brainstorming with myself on it, a more realistic zombie infested game would rock... one where you actually are trying to escape rather then fight them. could be very stressfull and yet fun... hmmm


Only if they have a "Shaun of the Dead" camouflage mode... where you get to, I don't know, walk erratically while hitting the triggers to moan so as to avoid detection...
 
arne said:
Yeah. I mean, the demo was 1 level. And with what seems to be boss monsters and that "boss eyed heroine" who knows where this will end up.





Only if they have a "Shaun of the Dead" camouflage mode... where you get to, I don't know, walk erratically while hitting the triggers to moan so as to avoid detection...


Hehe, 'who made you king of zombie's? - *moans* - Oh yeah, thats pretty good.' :lol
 
looks like a lot of fun, but the graphics are lacking.

i wonder how the physics engine is.

if the environments are destructible, deformable, or interactive (meaning, you can toss a zombie tumbling into a toppling newspaper stand), that'd be an enticing plus.
 
arne said:
Only if they have a "Shaun of the Dead" camouflage mode... where you get to, I don't know, walk erratically while hitting the triggers to moan so as to avoid detection...

:lol actually, i was hoping for something like that in dead rising. oh, and i had BETTER get to go into a record shop and toss some vinyls at zombie heads in this game capcom!
 
phonte said:
if the environments are destructible, deformable, or interactive (meaning, you can toss a zombie tumbling into a toppling newspaper stand), that'd be an enticing plus.


Stuff like that makes a game.
 
The game just keeps improving every time I see it. Looks really loaded with stuff. The Tank pic if real time is just incredible.

Hopefully the game is fun.
 
op_ivy said:
:lol actually, i was hoping for something like that in dead rising. oh, and i had BETTER get to go into a record shop and toss some vinyls at zombie heads in this game capcom!


Actually, I think we need to get a business plan together, hire some programmers and artists, work out some licensing deals... I think we've got a million-plus seller on our hands.
 
Fallofmart said:
Ah come on man, it might not be OMGBESTEVA but it's looking pretty fantastic so far.


"fantastic" in what sense?

doesn't look like something i expect from a machine i just paid $400 for.

again, the game looks like a lot of fun -- i'm really digging the theme.

but the graphics could be exponentially better.

not a big deal, provided the game is a blast to play.
 
arne said:
Actually, I think we need to get a business plan together, hire some programmers and artists, work out some licensing deals... I think we've got a million-plus seller on our hands.

now, if only we knew someone with an "in" to the industry ;)
 
phonte said:
"fantastic" in what sense?

doesn't look like something i expect from a machine i just paid $400 for.

again, the game looks like a lot of fun -- i'm really digging the theme.

but the graphics could be exponentially better.

not a big deal, provided the game is a blast to play.

I don't get it. Were you expecting Gears of War level detail in a game that's trying to fit 2,000 zombies on screen at once?
 
Goreomedy said:
I don't get it. Were you expecting Gears of War level detail in a game that's trying to fit 2,000 zombies on screen at once?


uh, no?

i was, however, expecting uniquely modeled and detailed zombies -- not the return of the zombie clones.

also, the environments just look like they're straight out of this gen, sparsely detailed and angular.

the lighting isn't that hot, either.

the game doesn't look terrible at all, but i expect a LOT from this gen...and this game doesn't deliver in that respect.

i will say this, tho..if it runs at 60fps, incorporates the zombie theme faithfully, and manages to be fun, i'm sold.
 
dude used to look a lot goofier, i think. i guess they are going for a more serious tone now, i still hope it has some campy humour.
 
phonte said:
also, the environments just look like they're straight out of this gen, sparsely detailed and angular.

the lighting isn't that hot, either.


I think the vegetables/produce section of the grocery store would like to have a word with you about that
 
nitewulf said:
dude used to look a lot goofier, i think. i guess they are going for a more serious tone now, i still hope it has some campy humour.
He was "uglier" since that was the design they were going for originally. They wanted an ugly-ish "normal guy" character instead of the pretty boy stuff most games go with. Seems like they were getting too much bad feedback so they revised the design.

Anyway, I don't think it affects the tone of the game at all (cone zombie says hi)...
 
phonte said:
uh, no?

i was, however, expecting uniquely modeled and detailed zombies -- not the return of the zombie clones.

also, the environments just look like they're straight out of this gen, sparsely detailed and angular.

the lighting isn't that hot, either.

the game doesn't look terrible at all, but i expect a LOT from this gen...and this game doesn't deliver in that respect.

i will say this, tho..if it runs at 60fps, incorporates the zombie theme faithfully, and manages to be fun, i'm sold.

W

T

F

The environments and lighting are like the best things about the visuals.
 
phonte said:
uh, no?

i was, however, expecting uniquely modeled and detailed zombies -- not the return of the zombie clones.

Did you miss the thread about uniquely modeled/textured etc. objects started by Wasabiking. If not search for it.. I think it will explain everything.. But I have a hunch that you are just deliberately trying too hard to dismiss the game.
 
what the fuck do you need 60fps in a beat em up for anyway? make it a solid 30 and kick the visuals up to max is what i say. each punch should result in a burst of lighting and fireworks. ok no, not THAT much.
 
phonte said:
uh, no?

i was, however, expecting uniquely modeled and detailed zombies -- not the return of the zombie clones.

also, the environments just look like they're straight out of this gen, sparsely detailed and angular.

the lighting isn't that hot, either.

the game doesn't look terrible at all, but i expect a LOT from this gen...and this game doesn't deliver in that respect.

i will say this, tho..if it runs at 60fps, incorporates the zombie theme faithfully, and manages to be fun, i'm sold.


Watch the OLD movies that were released, and come back and tell me that the lighting and environments look bad. You can't see it in the screens, but they practically look real in motion.
 
This game must have Cooperative over LIVE for great justice.

Why do I get the feeling this game will suffer from Capcom's bad voice acting nightmares?

Either way, I'm psyched about taking on 100's of zombies at a time. I think online coop would make the difference between full purchase and rental.
 
My favorite picture is that guy with the shopping cart that he has turned into a battering ram of knives and a pitchfork...lol. I guess you push that around and slam it into the zombies.

Lots of entertaining potential.
 
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