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New DmC: Devil May Cry gameplay [Dante Redesigned Again]

Antoniades said his game will be "locked" at 30FPS, and that the reduction allows his team to add "stuff like the world changing" - the way levels can transform dramatically during gameplay.

I don#t give a shit about that. I want fast fluid gameplay. If you don't get that it will not feel like DMC. These guys have no clue what they are doing.
 
Antoniades said his game will be "locked" at 30FPS, and that the reduction allows his team to add "stuff like the world changing" - the way levels can transform dramatically during gameplay.

The director of the old Devil May Cry games will also work with Ninja Theory to ensure the "feel of 60FPS" remains.
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miladesn said:

Very presumptuous, Taneem. I'd rather hear what Itsuno has to say, if he actually has some managing control over the combat "feel" of DmC.


sn00zer said:
I can get behind this as stated before there are many great action games that run at 30fps (So long as its locked) and yeah guess what guys its not DMC...and guess what...thats awesome because while DMC4 was good (and pretty) it was same old same old status quo

Name one.

And don't say Batman Arkham Asylum, or some other game that's a mish mash of genres, and not really about combat. And don't say God of War III, which obviously has variable framerate that is generally well above 30 fps.
 
Chamber said:
Why hold a Q & A if the only question you can answer is "How awesome is your game?" because every other question was definitely ignored. What do you think fans are going to ask about?

Like i said, they shouldn't have done it in the first place. Not then at least.

First Name said:
It was announced a day before it occurred and people sent in questions ahead of time. That is plenty of time to organize it better or maybe tell people what questions they can't answer. It was handled atrociously and that had nothing to do with "bloodthirsty fans".

Again, they shouldn't have done it in the first place. They knew it was way to early to answer the sort of questions the fans were asking; mostly pertaining to the tech they were using, the story, or what type of content the game would ultimately have.

And let's be honest here, there was a ridiculous amount of malice and hatred in the live chat and even in the comments section of the videos.

"NT Sucks"
"DINO and Tameem are F******!"
"Die Tameem"
"Crapcom"
"This game sucks"
"Bring back the real Dante"

etc, etc....

So to say that the fans didn't have anything to do with how apprehensive they were during and leading up to the interview is ridiculous. Could Capcom and NT have handled this whole PR exchange better? Absolutely. But I find the fact the fans keep trying to play the victim here to be very insulting, quite frankly. Especially after all the bullshit and just plain hypocrisy i've read from various forums.
 
They talk about an "60fps feel", and that just reminded me of God of War 3. It was locked at 45fps, wasn't it? It sure as hell felt like 60fps a lot of the time, super smooth, so I wonder why other games haven't gone this route as well.
 
sleepykyo said:
I've always mentioned that the PS3 version of Bayonetta was garbage based upon the frame rate. So that defense doesn't hold a lot of water with me.
I'm actually wanting explanation on bayo, not defending anything, because doesn't the xbox version even has fluctuating fps?
 
sleepykyo said:
I've always mentioned that the PS3 version of Bayonetta was garbage based upon the frame rate. So that defense doesn't hold a lot of water with me.

Exactly. I think people either get it or they don't (the importance of 60) so this argument will go on forever. Fucking 30 :(

There is a reason combat games run at 60, and isn't it interesting that the two biggest games in the industry (COD and FIFA) both run at 60. They realise the importance, why didn't NT?
 
ezekial45 said:
So to say that the fans didn't have anything to do with how apprehensive they were during and leading up to the interview is ridiculous. Could Capcom and NT have handled this whole PR exchange better? Absolutely. But I the fact the fans keep trying to play the victim here to be very insulting, quite frankly. Especially after all the bullshit and just plain hypocrisy i've read from various forums.

Fans are the victims. Doesn't mean that victims don't get pissed and lash out. Neither Ninja Theory nor Capcom deserve any sympathy. They knew what they were getting into when announcing the product/changes, so they need to accept it. All of it.
 
-Winnie- said:
They talk about an "60fps feel", and that just reminded me of God of War 3. It was locked at 45fps, wasn't it? It sure as hell felt like 60fps a lot of the time, super smooth, so I wonder why other games haven't gone this route as well.

GOW3 varies between 30 and 60fps, it's not locked, but it's the amazing motion blur used(and triple buffering which ensures no screen tearing at all) that gives it a smooth feel overall.
 
-Winnie- said:
They talk about an "60fps feel", and that just reminded me of God of War 3. It was locked at 45fps, wasn't it? It sure as hell felt like 60fps a lot of the time, super smooth, so I wonder why other games haven't gone this route as well.

Because it did not feel like 60 at all and NT will not lock their game at 30. I expect frame drops left and right.
 
miladesn said:
http://www.eurogamer.net/articles/2011-08-17-dmc-sceptics-secretly-want-to-like-it

Tameem Antoniades went on to tackle the issue of frame rate. The Devil May Cry prequel will run at only 24-28 frames per second, whereas old Devil May Cry games opted for 60FPS.

Antoniades said he wishes his game will be "locked" at 30FPS, and that the game will tear like a motherfucker.

The director of the old Devil May Cry games will also work with Ninja Theory to ensure the "feel of Ninja Theory games" remains, with mass amounts of input lag.

fixed
 
jett said:
GOW3 varies between 30 and 60fps, it's not locked, but it's the amazing motion blur used(and triple buffering which ensures no screen tearing at all) that gives it a smooth feel overall.

Exactly. Sony Santa Monica are technical wizards. I wouldn't expect the same from Ninja Theory.
 
corrosivefrost said:

He's right though, a big problem with this game is that they haven't been honest about what's going on. So it's definitely good that they're finally admitting what most of us have known since the game was announced.

-Winnie- said:
They talk about an "60fps feel", and that just reminded me of God of War 3. It was locked at 45fps, wasn't it? It sure as hell felt like 60fps a lot of the time, super smooth, so I wonder why other games haven't gone this route as well.

The major appeal of 60fps (in terms of gameplay) is the improved responsiveness that comes from it. DigitalFoundry mentioned that Hot Pursuit is the only 30fps game that they tested that actually has input lag under 100ms. It had 83ms of input lag while Burnout Paradise (which ran at 60fps) had 67ms of lag.
 
ezekial45 said:
And let's be honest here, there was a ridiculous amount of malice and hatred in the live chat and even in the comments section of the videos.

"NT Sucks"
"DINO and Tameem are F******!"
"Die Tameem"
"Crapcom"
"This game sucks"
"Bring back the real Dante"

etc, etc....

That is an extremely dishonest presentation of events. As someone who was actually present I'll tell you that the great majority of the responses in the CU chat were actual questions about the game.

http://dl.dropbox.com/u/3548432/DmC-InterviewE32011ChatLog.jpg

edit: I'm not saying there weren't inappropriate comments but characterizing the amount of malice in the live chat as "ridiculous" is absurd.
 
GuardianE said:
Fans are the victims. Doesn't mean that victims don't get pissed and lash out. Neither Ninja Theory nor Capcom deserve any sympathy. They knew what they were getting into when announcing the product/changes, so they need to accept it. All of it.
Victims? VICTIMS?! lol srsly... guess what I liked Bayonetta PS3. I've played and beaten every DMC excluding 2 and guess what...I guess that makes me a fan...and truth be told 99% of people do not play anywhere near the capabilities where 60 fps is required. 60fps is nice, but its not a requirement unless you like making 10 min combo videos, which makes up a very VERY small percentage of the DMC community.
Why is this treated like an offense? I dont understand why a fan who posts on the internet is any more important than the thousands more who casually play the game. And Im willing to bet there are plenty more casual players out there, they just don't care enough to get up in arms about it.
 
i like the assumption that fans are actually going to 'get their hands on DmC' instead of waiting for it to hit $15 and picking it up out of bored curiosity
 
sn00zer said:
Victims? VICTIMS?! lol srsly... guess what I liked Bayonetta PS3. I've played and beaten every DMC excluding 2 and guess what...I guess that makes me a fan...and truth be told 99% of people do not play anywhere near the capabilities where 60 fps is required. 60fps is nice, but its not a requirement unless you like making 10 min combo videos, which makes up a very VERY small percentage of the DMC community.
Why is this treated like an offense? I dont understand why a fan who posts on the internet is any more important than the thousands more who casually play the game. And Im willing to bet there are plenty more casual players out there, they just don't care enough to get up in arms about it.

My point is that Ninja Theory is not a victim. They reap what they sow.
 
We all know Crapcom will release this game then offer the original Dante skins as DLC so they can make more money. It'll be their way of "listening to the fans"
 
ZeroCypher said:
We all know Crapcom will release this game then offer the original Dante skins as DLC so they can make more money. It'll be their way of "listening to the fans"
Well that's depressingly plausible.
 
Xater said:
I don#t give a shit about that. I want fast fluid gameplay. If you don't get that it will not feel like DMC. These guys have no clue what they are doing.

Then go replay dmc3 for the 10,000th time.

I for am interested to see the dmc games go out of their "combat simulators in static, small square boxed room."

So much shit needs to be sacrificed to make a game 60 fps its no wonder you see less and less of it.

Half the people here dont even know what the fuck 60 fps feels like. That one guy posted a youtube link of dmc4, trying to show what 60 fps feels like compared to DmCs 30 fps. News flash, both videos are encoded at 30 fps on youtube.

Also, eurogamer is going to do a write up on the playable build, i imagine it maybe kristen reed, who did the dmc3 review, and dmc4 review. He also relished in dmc3's insane difficulty, not derided it like some other reviewers. So he certainly appreciates many of the nuances of dmc.

Also, kudos for ninja theory to stick by thier guns, they created a wirld that needed to be at 30, and so they are doing it. Dmc4 was not as good as dmc3. If dmc4 was a 30 fps game, yet improved in many of its shortcomings, it woild have likely been an overall better product. Despite being at 30.
 
First Name said:
That is an extremely dishonest presentation of events. As someone who was actually present I'll tell you that the great majority of the responses in the CU chat were actual questions about the game.

http://dl.dropbox.com/u/3548432/DmC-InterviewE32011ChatLog.jpg

edit: I'm not saying there weren't inappropriate comments but characterizing the amount of malice in the live chat as "ridiculous" is absurd.

Yes, i was in the chat too. My name is on that list you posted.

Anyway, they used about two-three different ways to get comments, if i recall correctly. The youtube chat, which you posted, but also from the forums and the blog posts. It's not just one particular chat i was talking about but all of them in general. And those ones as well contained ridiculous amounts of vitriol, with the bits of comments in the one you have there. I still stand by what i said.
 
ezekial45 said:
Yes, i was in the chat too. My name is on that list you posted.

Anyway, they used about two-three different ways to get comments, if i recall correctly. The youtube chat, which you posted, but also from the forums and the blog posts. It's not just one particular chat i was talking about but all of them in general. And those ones as well contained ridiculous amounts of vitriol, with the bits of comments in the one you have there. I still stand by what i said.

I still don't see how that's not the expected norm. There's always going to be trolling. Far more in a situation like this. There were substantive questions posed that went ignored. All of the questions were ignored.
 
-Winnie- said:
They talk about an "60fps feel", and that just reminded me of God of War 3. It was locked at 45fps, wasn't it? It sure as hell felt like 60fps a lot of the time, super smooth, so I wonder why other games haven't gone this route as well.

God of war 3 was more or less a 30 fps game during most combat sequences. It was 60 during those uneventful " corridor segments."

The reason why it felt like 60 because it was responsive, with minimal input lag. I assume this is what Tameem means when he says the japanese dmc team is involved in making this feel like 60 fps.

Heavenly sword, candidly, had pretty bad input lag.
 
lowhighkang_LHK said:
Then go replay dmc3 for the 10,000th time.
I for am interested to see the dmc games go out of their "combat simulators in static, small square boxed room."

So much shit needs to be sacrificed to make a game 60 fps its no wonder you see less and less of it.

Half the people here dont even know what the fuck 60 fps feels like. That one guy posted a youtube link of dmc4, trying to show what 60 fps feels like compared to DmCs 30 fps. News flash, both videos are encoded at 30 fps on youtube.

Also, eurogamer is going to do a write up on the playable build, i imagine it maybe kristen reed, who did the dmc3 review, and dmc4 review. He also relished in dmc3's insane difficulty, not derided it like some other reviewers. So he certainly appreciates many of the nuances of dmc.

Also, kudos for ninja theory to stick by thier guns, they created a wirld that needed to be at 30, and so they are doing it. Dmc4 was not as good as dmc3. If dmc4 was a 30 fps game, yet improved in many of its shortcomings, it woild have likely been an overall better product. Despite being at 30.

Good advice. I think I will.

Most people know what 60 fps feels like. To some, it's a more subtle difference, but it's there. It kinda sounds like you don't actually want a DMC game. Which is fine. The problem is that fans want an actual DMC game. Which we won't get.

Thanks for the heads up on Kristen Reed's preview. I'll be looking forward to it.
 
V_Arnold said:
Oh, Yoshi, Yoshi. Enslaved is awesome, deal with it.
DMC is a different beast, but that does not mean that a game is AUTOMATICALLY bad if it is only 30 fps. ;)
Yea, it does.

Dahbomb said:
I would be pleased and a bit more optimistic about the project.
Agreed. Even a PC port announcement would be enough to alter interests.

TheOddOne said:
Teenage angst is awesome with angels and demons. Maybe his demonic father didn't play ball with him enough...

The director of the old Devil May Cry games will also work with Ninja Theory to ensure the "feel of 60FPS" remains.
10 tons of motion blur and giant frame windows ahoy!

First Name said:
Still not enough concerns about the frame-rate.

alr1ghtstart said:
Go play Enslaved, then any DMC game (or hell, any solid 30fps game). Two totally different leagues.
Don't be cruel.
 
sn00zer said:
truth be told 99% of people do not play anywhere near the capabilities where 60 fps is required. 60fps is nice, but its not a requirement unless you like making 10 min combo videos, which makes up a very VERY small percentage of the DMC community.

As someone who has trouble pulling off some of the more advanced maneuvers, and has never made any sort of combat video I have to say that's false. I most definitely can tell the difference and it is a requirement for me. That's not to say that 60 fps is automatically good or that 30 fps is automatically bad, but with Devil May Cry it does matter even if you aren't DahBomb, making videos and getting a combo right for hours.

Why is this treated like an offense? I dont understand why a fan who posts on the internet is any more important than the thousands more who casually play the game. And Im willing to bet there are plenty more casual players out there, they just don't care enough to get up in arms about it.

I don't think anyone said the bolded. But the "offense" is removing a level of gameplay that many people like to engage in. Obviously those people are going to be miffed and voice their feelings since it's been a hallmark of the series, no?
 
First Name said:
As someone who has trouble pulling off some of the more advanced maneuvers, and has never made any sort of combat video I have to say that's false. I most definitely can tell the difference and it is a requirement for me. That's not to say that 60 fps is automatically good or that 30 fps is automatically bad, but with Devil May Cry it does matter even if you aren't DahBomb, making videos and getting a combo right for hours.
Combo players are lunatics and I hate them. You are talking about combos with 3+ inputs per second. The difficult combos, and I mean like crazy nonsense hard, don't really reflect gameplay that anybody relates to. You can basically ignore this player-base because VF fans outnumber in droves.

However, 60fps still matters to most fans. Just frames are core mechanics in DMC games and not reserved for combo craziness. Maintaining proper links and stun is also something most players do without realization. A lot of people don't realize they lost something until you take it away.
 
BeautifulMemory said:
I'm actually wanting explanation on bayo, not defending anything, because doesn't the xbox version even has fluctuating fps?

It's does and people have called Bayonetta on it. Still there's a difference between dropping down to 30 and starting at 30 and dropping down to whatever DmC will hit during the hectic sequences.
 
lowhighkang_LHK said:
Also, kudos for ninja theory to stick by thier guns, they created a wirld that needed to be at 30, and so they are doing it. Dmc4 was not as good as dmc3. If dmc4 was a 30 fps game, yet improved in many of its shortcomings, it woild have likely been an overall better product. Despite being at 30.

What "improvements" could DMC4 have added by locking it at 30 FPS that would have made it better?
 
SilentProtagonist said:
Yeah, I thought you guys liked Shadow of Colossus???
Also, I doubt you will find many 60fps mandatory action game fans who say 30fps is perfect for SoTC. Unless they are some jekyll and hyde gaffer.
 
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