Wasn't he also the guy who leaked info on the PA boards about how unhappy he was with the ME3 ending because Walters didn't even discuss it with the other writers and did it on his own, and almost got fired for it?
sounds dull and uninspired. it's not a good sign when "diverse environments" is something noteworthy.
Oh, I realize that's what he's specifically speaking about, but I think you can interpret it to also mean that in general they think their player base desires to have immediate consequences to their actions.
Not everything about DA2. The environments were extremely repetitive, inability to customize squadmates sucked, and the same wave after enemy wave got old fast. But I like the characters, dialogue system, story, and combat better than DAO. With an extra year of development time, I have high hopes for DA:I.
I could see that, but then they had the part about "things you did/didn't do caused the village to implode", which I suspect probably isn't like you just pulling a lever, but something you did earlier.
Everything I know about DA:I seems to point that the game is heading to the direction I wanted. It's just a matter of delivery now and I haven't seen any, besides that E3 trailer and the single screenshot.
Just don't let dialogue choices represented by numbers, here.
Relative to DA2 this one seems to actually have 2-2.5 extra years of development time, unless by extra year you mean the 1 year delay.
Yes. He was the one who explained that Walters + Hudson completed the ending without other writer input, though he didn't seem all that fussed with the ending himself. He dislikedhowever.EDI's plot arc becoming another pinocchio story
Yea I meant the 2013-14 delay. But yes, they started on this, when, right after DA2 right? 03/2011 to Q4 2014 sounds like a copious amount of time to deliver something worthwhile. Like I said, I have high hopes
I thought all that was proved false?
I thought all that was proved false?
Good, good. The choice system really went to crap.
They should do it like the witcher games. Always give you every option but with the rather uncertain consequences.
Usually with DLC you don't have the entire team working on that, but part of the team works on that when you have less work for them to do during the early stages of the next project.I don't believe right after. They did Legacy and Mark of the Assassin, and we know that they had the aborted expansion pack "The Exalted March" in preproduction to the point that they had produced t-shirts with the logo, so I think this probably didn't really get started until a while after DA2 shipped.
I don't believe it was ever proven false. I know that one of the Bioware board moderators did some damage control, and Weekes avoided really talking about it, but all indications is that it was actually him who posted all that stuff.
Yeah, it will probaly be a lot more direct, but this quote gave me a bit hope:
They basically did this with thein Mass effect 3 where labeling one decision as good and the other as bad worked kind of against itQuarian vs. Geth decision
Ja. He's very interested in characters who deal with morally complex themes or go through significant developments that change their perspective. Aka, Mordin and Tali.
What did they mean by "ME3 autodialog"?
I'm an insane person who loved ME3 just as much as the rest of the saga and I didn't pick up on much difference in the dialog... other than the ambivalent choices being missing.
I really liked how DA2 evolved the ME style dialog wheel. I hope that's not lost in the rubble of DA2's other failings.
Will this be PS4 and Xbone?
I'm waiting for our fearless leader to post a pile of shit....
I dunno I could be excited for this if it didn't involve Origin (the 'service') which we all know it will.
PS4/Xbone/360/PS3/PC
Origins with a story? Maybe I fell asleep during some cutscenes and missed it.A bigger, broader story like Origins...
Which one was good? I mean[Tali dying was sad if you picked the Geth but the rest of the quarians were just too dumb to live so I wasn't exactly crying when their ashes came down the sky.
Is this going to be open world like The Witcher 3?
Judging by his twitter avatar, he's presumably writing the Qunari guy from the trailer, which would likely fit that mold given how the Qunari are: https://si0.twimg.com/profile_images/344513261569578257/051de8d9411ad7fa49c32d9cf5177927.jpeg
They've said it will be open world. What exactly that means, and whether it'll be like The Witcher 3 or Skyrim is unknown.
It's a series of disparate open areas to my knowledge.They've said it will be open world. What exactly that means, and whether it'll be like The Witcher 3 or Skyrim is unknown.
I'd also like to say that I kind of liked how DA2 picked up on your patterns and adapted the dialogue to fit (i.e. if you kept picking the sarcastic responses, Hawke would still be slightly sarcastic in his other answers even if you didn't pick the "funny" option.)
Was Dragon Age really good? Is 6 bucks on Gamestop and I really enjoyed Mass Effect 2.
I agreeWhich one was good? I mean[Tali dying was sad if you picked the Geth but the rest of the quarians were just too dumb to live so I wasn't exactly crying when their ashes came down the sky.
- The E3 trailer was made by approximately 30 people and took 5-6 weeks - they deliberately included certain scenes and characters because they wanted to get a few messages across to the fans.
In Mass Effect 3 it wasn't unusual for Shepard to speak more lines before giving the player a dialog choice again compared to the previous games.
It wasn't hugely different, but there was still a fair amount more talking Shepard would do on his own.
Some of the media from the event is starting to come out.
The game looks decidedly like an 80's metal album.
Patrick said the best choices are the ones that get people genuinely thinking and debating the one they chose. He wants to write them so that each choice looks "right", depending on the player's worldview or philosophy - not just "save the baby or save the warlock", which are absurdly obvious binary good/evil choices.
What a pointless waste of resources.
6 months for that trailer that generated zero hype.
Nice! Thanks Shinobi. I may have to get the 360 version if my decisions from the first two games carry over.
Did they say 5-6 months to create a trailer that shows u nothing about the game? What the hell?
6 months for that trailer that generated zero hype.
PS4/Xbone/360/PS3/PC
5-6 weeks.
And the trailer told us plenty.