• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

New Driveclub PS4 gameplay from E3 (offscreen)

My problem with this game is that for whatever reason I can't trust them to make a good simy racing game. I know they aren't going full sim like GT but I still can't find reason to believe that they can pull it off. What's this games angle anyways? I mean what makes it worth a look?
 
this game is a fucking disaster. allot of hype during its reveal in feb, then at e3, it just went downhill.

#flopdrive
 
Shitty image quality or not, the LOD transistions are obvious and look bad, and the vegetation seems poorly done too.

I love games with dynamic lighting (when it actually looks good) but it sure as hell isn't worth sacrificing 60 fps for.
 
this game is a fucking disaster. allot of hype during its reveal in feb, then at e3, it just went downhill.

#flopdrive

I honestly don't get why folks like you even bother to post in sony related threads. You think people can't see your post history? Good lord...
 
Actually... I'm just sat here watching the off screen videos of driveclub, and It's highly annoying to me that it's running at such a poor framerate. Even if they cap it at 30 for release it's just a god damn awful design decision in this day and age, racing games need to be at least 60fps.

It's like the 3D mode in wipeout, you get to see wipeout running in 30fps, and it absolutely takes away the magic, and actual charm of the game.

Didn't some of the wipeout team go to Evolution? Here's to hoping they are the people that push for it to be optimised.

Top and bottom of it is, in racing games I feel there is no excuse for a sub 60fps frame rate, it should be the first thing to get wrote on the design board on the first meeting.

" Okay what should we make, ", " A racing game!", "Okay obviously we're going to make sure we hit 60fps then guys!"

It's annoying to me, I almost feel like it's Sony saying, okay we want 1080p and the BEST looking gfx on launch, and 60fps IF possible.. Since it's a launch title I'm pretty sure that's whats happened.

I can also guarantee if Driveclub doesn't hit 60fps ( it won't ) then the 2nd one will.

I was so stoked for this game, and now I'm actually glad I get it free with plus.

I'm not sure how much it matters to other people, but for me, it's what makes Burnout, Wipeout and other 60fps racers stick out and far more enjoyable to play.....

What's the new need for speed aiming for anyway?
 
The interesting thing is that in the loading screen it says: "Pre-Alpha-Code: 35% complete"



35% complete and you are 4-5 months out from ship? Either they are delaying this game and polishing it up, or I genuinely feel bad for the people at Evolution and the all nighters they are about to put in.
 
What's the new need for speed aiming for anyway?

30fps, just like all the other NFS games.

I don't recall any major backlash against that game. Huh.

The interesting thing is that in the loading screen it says: "Pre-Alpha-Code: 35% complete"



35% complete and you are 4-5 months out from ship? Either they are delaying this game or I genuinely feel bad for the all nighters these guys are about to put in.

It's an old build. It's not where they are in development.
 
The interesting thing is that in the loading screen it says: "Pre-Alpha-Code: 35% complete"



35% complete and you are 4-5 months out from ship? Either they are delaying this game and polishing it up, or I genuinely feel bad for the people at Evolution and the all nighters they are about to put in.

Neither you nor the general public knows when the build is from though.
 
How long has this game been in development? Looks very unfinished and unimpressive for a new console racer. Then again, I have no idea what they can add in driving games to make them very different from the ones we already have.
 
The interesting thing is that in the loading screen it says: "Pre-Alpha-Code: 35% complete"



35% complete and you are 4-5 months out from ship? Either they are delaying this game and polishing it up, or I genuinely feel bad for the people at Evolution and the all nighters they are about to put in.


You're assuming the code was the most up to date available at the time.

35% complete means just that , it could have been 35% complete in January or 35% complete the day it was shown.
 
The interesting thing is that in the loading screen it says: "Pre-Alpha-Code: 35% complete"



35% complete and you are 4-5 months out from ship? Either they are delaying this game and polishing it up, or I genuinely feel bad for the people at Evolution and the all nighters they are about to put in.

Why do people always assume that the percentage complete a game build happens to be for demo purposes represents the actual percentage that the game is currently in in development?
 
Or it could be 70% complete but they put a small number there to manage expectations.

By many accounts it played quite nicely, so it may be pretty complete apart from graphical polish - which most of the complaints seem to be about.
 

Builds are almost never current at E3, and there's no way they could be 35% out in June. How old that build is, I have no idea. Could be a couple weeks. Maybe several months. The dev mentioned it was "early code" in a video, though I'm not sure if that signifies an old build.

For some perspective, the Killer Instinct demo was 5-6 weeks old.
 
Or it could be 70% complete but they put a small number there to manage expectations.

By many accounts it played quite nicely, so it may be pretty complete apart from graphical polish - which most of the complaints seem to be about.

Ding ding ding.

Also, people aren't complaining about Rivals being 30 FPS because:

A. It's not an exclusive

B. Need for Speed has always been a franchise that is 30 FPS, so it would be unreasonable to expect otherwise.

C. It looks like this. (Really great) It won Best Racing Game of E3 2013 from Game Critics if I'm not mistaken.
 
30fps, just like all the other NFS games.

I don't recall any major backlash against that game. Huh.

It looks really good off screen, and looked like a solid frame rate. Out of all the driving games shown on the floor, drive club just looked so far behind. I do however have a lot of faith in Evolution.

I think the fact we have no direct feed footage, was a decision made because they knew it was a shoddy build... It seems to me they where keen to show the gameplay elements off on the show floor.
 
B. Need for Speed has always been a franchise that is 30 FPS, so it would be unreasonable to expect otherwise.

Evolution's four racing games this gen have always been 30fps as well. Why is it unreasonable to expect the same again?

Double standards, honestly.


Weather effects in NFS at 30fps. Dynamic lighting in Driveclub at 30fps. I wonder if Turn 10 going with 60fps with none of these features is a wise idea. ;)
 
Evolution's four racing games this gen have always been 30fps as well. Why is it unreasonable to expect the same again?

Double standards, honestly.

I don't have a problem with it running at 30 FPS. I love PGR.

This game does not run at 30 FPS.

26-30 if you are feeling generous, and the image quality is poo. If it's going to run at that framerate, it damn well better have the looks to back it up.
 
this game is a fucking disaster. allot of hype during its reveal in feb, then at e3, it just went downhill.

#flopdrive

1347919736_smh.gif
 
They should delay it for a couple of months, and launch next to Infamous SS. The PS+ version should be enough and there will be a sufficient number of third party and independent developers' titles not to lament its absence...
 
I don't have a problem with it running at 30 FPS.

I love PGR.

This game does not run at 30 FPS. 26-30 if you are feeling generous, and the image quality is poo.

Yeah, watching the 30fps NFS demo, then watching Driveclub shows that - and it's a good comparison with similar dev times, but Driveclub is 1st party, so I think that's why people are worrying. That's what it is.
 
I don't have a problem with it running at 30 FPS. I love PGR.

This game does not run at 30 FPS.

26-30 if you are feeling generous, and the image quality is poo.

Well let's hope they get it together and make a great game for launch. I have faith that they will. I understand people if they don't feel the same.

It just drives me crazy as a dev to see people nitpick early builds of games at E3. But that's what the show allows for, and it's not reasonable to expect otherwise I guess.
 
I dunno, I understand the graphical reservations, but this game just seems right up my alley. Add that to the fact that it's going to have a ridiculously robust online community due to the PS plus giveaway, and I'm stoked.

All Evo's prior game's have had a habit of some serious late stage ironing. 60fps would surprise me though - I wouldn't my hopes up about that if I were you folks.
 
My problem with this game is that for whatever reason I can't trust them to make a good simy racing game. I know they aren't going full sim like GT but I still can't find reason to believe that they can pull it off. What's this games angle anyways? I mean what makes it worth a look?

Evolution's Col Rodgers: "The line I’m telling everyone, and I think it describes it very well, is – Gran Turismo is like a 106-piece orchestra, and we’re like going to see a grungy rock band down the pub. So it’s something you do for visceral feedback, for a night out with friends, that sort of stuff. But when you want to get serious, then you can go and play Gran Turismo.”
 
I'd like to see those waves animated, and sort of crashing in on the beach on your right as you zoom by. It looks pretty sterile at this point.

But I mean, ya know, it's an e3 demo so I'm willing to give it the benefit. Some direct feed of a recent build would be nice.
 
Well let's hope they get it together and make a great game for launch. I have faith that they will. I understand people if they don't feel the same.

It just drives me crazy as a dev to see people nitpick early builds of games at E3. But that's what the show allows for, and it's not reasonable to expect otherwise I guess.

I'm judging based on what they are showing me, just like any other game at E3.

I can't judge something I haven't seen.

I do however have the expectation and understanding that things change over the course of development, so I'm not writing off Drive Club forever. Just that based on what they have shown and their competitors have shown - Drive Club easily looked the weakest out of all of them. Which is disappointing because I probably am going to end up getting a PS4 at launch and not an Xbox One and I'm a big racing game fan.
 
Anything you pay for you keep forever, even if it's a discounted PSN+ price.


But what I'm saying is that the main executable is free. The bits you pay for are DLC so cannot be played without the free bit.

The free bit is tied to your sub.
 
Well let's hope they get it together and make a great game for launch. I have faith that they will. I understand people if they don't feel the same.

It just drives me crazy as a dev to see people nitpick early builds of games at E3. But that's what the show allows for, and it's not reasonable to expect otherwise I guess.

I suppose this is why we get CG trailers.
 
I'm judging based on what they are showing me, just like any other game at E3.

I can't judge something I haven't seen.

I do however have the expectation and understanding that things change over the course of development, so I'm not writing off Drive Club forever. Just that based on what they have shown and their competitors have shown - Drive Club easily looked the weakest out of all of them. Which is disappointing because I probably am going to end up getting a PS4 at launch and not an Xbox One and I'm a big racing game fan.

Yeah, I think gameplay wise it's going to be amazing, as I love the concept of the game. But if anything I hope this E3 got Evolution fired up.

I suppose this is why we get CG trailers.

Indeed. :(
 
Evolution's four racing games this gen have always been 30fps as well. Why is it unreasonable to expect the same again?

Double standards, honestly.



Weather effects in NFS at 30fps. Dynamic lighting in Driveclub at 30fps. I wonder if Turn 10 going with 60fps with none of these features is a wise idea. ;)

Yes, because Forza has the best image quality and framerate out of all of them and I would trade those features for that any day of the week. It's by far the most polished looking racing game out of the bunch.

Even Rivals dips in framerate below 30 in that video, but hopefully by launch it'll iron out. It still looks really great though.
 
Well let's hope they get it together and make a great game for launch. I have faith that they will. I understand people if they don't feel the same.

It just drives me crazy as a dev to see people nitpick early builds of games at E3. But that's what the show allows for, and it's not reasonable to expect otherwise I guess.
Wait, haven't you nitpicked Forza to death and thats also an early build. What gives?
 
Wait, haven't you nitpicked Forza to death and thats also an early build. What gives?

Forza has a set development path. They're not doing weather or night, period. So yeah, that drives me crazy and I've criticized the lighting engine to death because it's not going to change before release. It's what they've decided on.

In return they got a 60fps engine. Which I hope will eventually include reflections and mirrors as that's 30fps at the moment. The tradeoff for no weather/dynamic lights needs to include everything, IMO.

If it doesn't, it's not the biggest deal in the world. I think people will find F5 to be the most graphically impressive XB1 game at launch.
 
they shouldn't have show this period. showing it in such a state accomplished nothing

It certainly accomplished something, it sent the hype train in reverse.

If they simply got on stage, showed the old trailer and announced the Playstation Plus deal - that would have been enough until it was in a more presentable state.
 
Never heard of this site but they had a nice Q/A
Would you classify the game as arcade or simulator? Will it appeal more to car enthusiasts or will anyone have the ability to pick up and play?
Hopefully both. We’ve focussed on developing a handling model which will deliver an authentic racing experience. At the same time, we want people to just be able to pick up the game, jump in and have fun and because of this, the handling model will be accessable. The game however is deep enough to allow the more dedicated players the ability to shave off those miliseconds on lap times by getting the right breaking points, focussing on hitting the apexes, understanding their cars and following the right racing line.
Are there any real tracks in the game or are they all fictional? Any off roading?
No offroading. Tracks are based off real locations but tweaked to a point where we’ve used DEM data to get the correct geometry of the landscapes of the particular areas. We are aiming to capturing the heart on the soul of the location, the particular road types found in each type of location, the types of corners, the feel and the wear on the tarmack, the flora etc.

Is there a limit to how many members per club?
There is a minimum of 2 and a maximum of 12.

Graphics wise, can we expect 1080p and 60 frames per second?
The demo currently available here at E3 is running at 30fps but 60fps is something we are definitely targeting. Obviously we are a game in development and we are aiming towards the 60fps goal but we cannot make any promises right now. In terms of resolution, the game will run at 1080p native. You gotta love those pixels.

Will DriveClub have dedicated servers?
Can you describe the PS Plus version for us?
Yes, the PS Plus version will be the exact same as the full version, except that it may be missing a few assets such as cars or tracks, that will be found in the full version. However the online multiplayer, the asynchronous challenges and the single player campaign will all be present in the PS Plus version. The PS Plus version gives us to the biggest open community, day one. This game is all about socialising.
If I have the PS Plus version, can I buy additional content?
Absolutely, you can buy any/all of the content that you want. You could download the PS Plus version and then decide that you want to convert this to the full digital version, then you can pay a sum of money and everything else will be delivered to you.
Can you describe the visual and performance customisation?
As a club its very important that you have your own identity. You can create a club badge, add that to your car, create club liveries and share these with your other club members. There is no performance customisation in the game. We have spent a lot of time developing the handling model for each of the cars so we’ve made sure the handling of each of the cars feels authentic. We want to make sure the experience is just like driving the real car. We’ve specifically picked the top of the range cars and the best versions of those cars.
http://playstationer.net/2013/07/05/driveclub-q-and-a/
 
I am looking forwards to this. I am not going to forget that Evolution's games tend to improve visually substantially in the six or so months before release either. I am optimistic about 60 fps because I do not believe they ever publically talked about targeting said framerate in their previous titles.
 
Top Bottom