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New FFXV battle system footage and details, playable characters clarified

How does the Japanese users react to the news about no character switching anyway?

Given that it's mostly negative here, I can't imagine it'll be any better over at 2ch. Maybe Tabata will hold another talk show like this and address this partcular concern and how they intend to go about it.

I really want to know how detailed the Gambit system will be in this game, and I expect no less than the ones in FFXII given that we have no manual control over others like we had in FFXII, and how robust the party co-op system will be like. I imagine if it's possible to form "links" with party member and use their special ability like in Infinite Undiscovery, say Noctis "summon" Prompto to his side and enters a TPS mode where you can manually shoot at targets would be pretty neat.
 
How does the Japanese users react to the news about no character switching anyway?

Given that it's mostly negative here, I can't imagine it'll be any better over at 2ch. Maybe Tabata will hold another talk show like this and address this partcular concern and how they intend to go about it.

I really want to know how detailed the Gambit system will be in this game, and I expect no less than the ones in FFXII given that we have no manual control over others like we had in FFXII, and how robust the party co-op system will be like. I imagine if it's possible to form "links" with party member and use their special ability like in Infinite Undiscovery, say Noctis "summon" Prompto to his side and enters a TPS mode where you can manually shoot at targets would be pretty neat.
I'll have a look and report back soon!

Edit: overall there isn't that much talk about it and most people don't seem to care. The few people that do care don't seem to think it's a big deal either.
 
So will we see other skills and spells besides physical attacks?
FFXII and FF XIII had usefull buffs and debuffs as well as defensive skills for variety
Can we expect to see them in FF XV?
 
So will we see other skills and spells besides physical attacks?
FFXII and FF XIII had usefull buffs and debuffs as well as defensive skills for variety
Can we expect to see them in FF XV?

It should. Be neat to see stuff like Haste, Slow, Magnet, Aero/Float etc in action.
 
It should. Be neat to see stuff like Haste, Slow, Magnet, Aero/Float etc in action.
Ι hope so,they should make the game more strategic and not just using playsical attack all the time
Give enemies elemental strength and weaknnesses so that the player has to think which weapons and skills to use
 
This. Once you've played real TPS like Gears 2 or Binary Domain (not even talking about Vanquish here), The 3rd Birthday is unacceptable. And thinking about it, it was basically a one-button TPS, lol.

It was awesome for anyone that never plays TPSs!
It wasn't a TPS, it was an action RPG(-lite) that just so happened to have shooting as its action. It wasn't supposed to be a Gears of War or Vanquish, just like Kingdom Hearts isn't trying to be Dark Souls or Bayonetta. The lock-on alone makes it a completely different kind of experience to how the game functions as a shooter, as does the character-swapping and some other special skills that you have in your use. It might've sucked if you yourself sucked at taking advantage of the mechanics of the game, but once you get a hang of them, it's a reasonably well designed & enjoyable mission-based portable game.
 
So will we see other skills and spells besides physical attacks?
FFXII and FF XIII had usefull buffs and debuffs as well as defensive skills for variety
Can we expect to see them in FF XV?
The game has the short-warp, parries, counter-attacks, AI defending Noctis at times and the Guard-button that drains MP when used and unblockable attacks, as far as defensive maneuvering goes.. Enemies will have weaknesses to different elements of magic and seemingly going as far as things like piercing spears working better against armored enemies than even big slashy swords, if the damage-numbers from the trailer yesterday are anything to go by. Not sure about buffs & debuffs. Hopefully they are in, but so far we have only ever seen Thunder & Fire being cast in all of the trailers of the game shown so far, so the scope & variety of the magic system is still under wraps. I think Tabata might've said something about the flames of a Fire-spell not dying out after the spell animation itself has ended, so that might hint at some kind of lasting effects of spells, if the fire also does some damage to the enemy and isn't just a visual thing, though I'm not sure if we saw any indication of that yesterday.
 
There may be no character switching amongst the party but I would think there will be portions of the game where you may take control of other characters for specific story arch's or of the party gets split up.
 
There may be no character switching amongst the party but I would think there will be portions of the game where you may take control of other characters for specific story arch's or of the party gets split up.

If there are scenarios where the team splits up, it'll most likely be you'll still be in control of Noctis alone while the other characters are where they are.
 
People can complain about whatever minutia they want.

If you're setting party members behavior, setting their dquipment, and still interacting with them in combat, what more would actually playing as them add?

None of them look like they'd play much different from Noct apart from Prompto. And I've already played a half-baked shooter from Tabata.

There's no way you can possibly think that actually playing a unique character is essentially the same thing as programming their actions in a preset menu. Results may be similar, but beyond that it's night and day. If gambits are just as good, why control Noctis at all? Actual gameplay is fun as it turns out.

The characters have been sold since 2011 and as late as 2013 as having unique abilities. Ignis a capable mage, Prompto a sharpshooter, etc. I imagine they took this change as an excuse to not flesh out their abilities now, but that's where it stood for years. Every Final Fantasy before has allowed you to play as your party. It's not "minutia" to be disappointed in the change or to want it to revert to how it was.
 
The game has the short-warp, parries, counter-attacks, AI defending Noctis at times and the Guard-button that drains MP when used and unblockable attacks, as far as defensive maneuvering goes.. Enemies will have weaknesses to different elements of magic and seemingly going as far as things like piercing spears working better against armored enemies than even big slashy swords, if the damage-numbers from the trailer yesterday are anything to go by. Not sure about buffs & debuffs. Hopefully they are in, but so far we have only ever seen Thunder & Fire being cast in all of the trailers of the game shown so far, so the scope & variety of the magic system is still under wraps. I think Tabata might've said something about the flames of a Fire-spell not dying out after the spell animation itself has ended, so that might hint at some kind of lasting effects of spells, if the fire also does some damage to the enemy and isn't just a visual thing, though I'm not sure if we saw any indication of that yesterday.

Tabata also said the spells will be affected by weather conditions.
 
It might've sucked if you yourself sucked at taking advantage of the mechanics of the game, but once you get a hang of them, it's a reasonably well designed & enjoyable mission-based portable game.

Don't worry I took advantage of the mechanics of the game (and I had fun with them at the beginning), but the corridors, the repetitive battles, the difficulty spikes and the bullet sponge bosses still made the game boring imo.
 
There's no way you can possibly think that actually playing a unique character is essentially the same thing as programming their actions in a preset menu. Results may be similar, but beyond that it's night and day. If gambits are just as good, why control Noctis at all? Actual gameplay is fun as it turns out.

The characters have been sold since 2011 and as late as 2013 as having unique abilities. Ignis a capable mage, Prompto a sharpshooter, etc. I imagine they took this change as an excuse to not flesh out their abilities now, but that's where it stood for years. Every Final Fantasy before has allowed you to play as your party. It's not "minutia" to be disappointed in the change or to want it to revert to how it was.

Every FF has allowed you to pick options off a menu for each character. That's what your doing here. Picking options out of a menu for your characters.
 
Every FF has allowed you to pick options off a menu for each character. That's what your doing here. Picking options out of a menu for your characters.

You're not even doing that. You're giving them preset parameters for actions that they follow on their own, if Tabata's description is accurate. There's also no need to be pedantic. I had other points as well, do you care to address those or did you just want to cherry pick a single mention to trivialize what I'm trying to communicate? I'm not trying to be argumentative here, I just think anyone complaining about character switching has a good basis for those complaints.
 
Every FF has allowed you to pick options off a menu for each character. That's what your doing here. Picking options out of a menu for your characters.

Yes allowing you to select their unique abilities in real time, adding depth to the game play and letting you micro-manage their actions when shit hits the fan, again in real time. Selecting different characters isn't some superfluous thing you keep trying to make it out to be, and gambits aren't a proper replacement for it either.

It remains to be seen what happens with the battle system at release, but this is, in my opinion, a negative point in a game mired in production issues.

I just think anyone complaining about character switching has a good basis for those complaints.

Exactly, its a legitimate criticism.
 
I don't want to argue that action-based combat is superior though. I think both systems have their merits when implemented in a good way. I love the Turn Press battle system of SMT for example since it rewards exploitation of enemy weaknesses but forces you to be careful of your own weaknesses as well. The difficulty of the battles also encourages you to use buffs, etc even in normal battles.

I agree. The SMT battle system is fantastic.

To be fair, I'm not against action-based combat systems in general. The Arkham and Souls games are also good examples of combat systems that are strategically deep and rewarding, despite being real-time and action-based (unlike SMT). Dragon Age also has and excellent battle system that strikes a near-perfect balance between real-time and turn-based combat. It can certainly be done, and I love it when it's done well, it's just rare that a game does it well-enough to appeal to me personally.
 
It wasn't a TPS, it was an action RPG(-lite) that just so happened to have shooting as its action. It wasn't supposed to be a Gears of War or Vanquish, just like Kingdom Hearts isn't trying to be Dark Souls or Bayonetta. The lock-on alone makes it a completely different kind of experience to how the game functions as a shooter, as does the character-swapping and some other special skills that you have in your use. It might've sucked if you yourself sucked at taking advantage of the mechanics of the game, but once you get a hang of them, it's a reasonably well designed & enjoyable mission-based portable game.

Yeah, I thought 3rd Birthday was one of the most fun games on PSP. The combat was insanely arcadey, tight, and enjoyable. Tabata knows how to create great gameplay, which is why I'm not worried about FFXV in the slightest.
 
As long as the system is diverse like crisis core, I'm ok with one playable character. For example in crisis core, my zach was strictly a physical attack character. But if I wanted to I could've made him a Mage. As long as we have a healthy degree of customization over noctis, I'm fine with no party.
 
Well, there are towns and cities. As to whether or not they behave like actual FF towns/cities instead of being glorified dungeons is not known.

What makes you think they could be "glorified dungeons"? Both Nomura and Tabata have confirmed that towns will have inns, shops and "places to have meals". Nomura himself said that towns would be pretty big.
 
No character switching = sad and also boring.

I thought the game originally was supposed to be more serious and grim, and even bloody.

I hope someone is keeping a tally as all the stuff that made Versus/XV so compelling starts to disappear.
 
No character switching = sad and also boring.

I thought the game originally was supposed to be more serious and grim, and even bloody.

I hope someone is keeping a tally as all the stuff that made Versus/XV so compelling starts to disappear.

the game you want is KH3
 
No character switching = sad and also boring.

I thought the game originally was supposed to be more serious and grim, and even bloody.

I hope someone is keeping a tally as all the stuff that made Versus/XV so compelling starts to disappear.

Why don't you start? Because I can't think of anything. Everything is pretty much the same.
 
No character switching = sad and also boring.

I thought the game originally was supposed to be more serious and grim, and even bloody.

I hope someone is keeping a tally as all the stuff that made Versus/XV so compelling starts to disappear.

I don't know why you would think a mainline FF would be bloody. I also don't know why some moments of brevity means it can't be serious or grim. Hamlet is a tragedy, but it's not without comedy. That's part of what makes tragedy so much more tragedier.
 
I don't know why you would think a mainline FF would be bloody. I also don't know why some moments of brevity means it can't be serious or grim. Hamlet is a tragedy, but it's not without comedy. That's part of what makes tragedy so much more tragedier.

I thought there were assassinations or something, but now blood is being censored?

No character switching is too huge for me to ignore.
 
I thought the game originally was supposed to be more serious and grim, and even bloody.

I hope someone is keeping a tally as all the stuff that made Versus/XV so compelling starts to disappear.

Tabata has said that Nomura already had the story and characters set. So those aren't changing.
 
No character switching = sad and also boring.

I thought the game originally was supposed to be more serious and grim, and even bloody.

I hope someone is keeping a tally as all the stuff that made Versus/XV so compelling starts to disappear.
Who in the world said that this was supposed to be bloody?
 
I thought there were assassinations or something, but now blood is being censored?

No character switching is too huge for me to ignore.

There can't be assassinations without blood?

I just watched S4 opener of Korra, so it's fresh on my mind, but that had literally one of the most brutal deaths ever and there wasn't a drop of blood.

Not in the S4 opener. No spoilers!
 
No character switching = sad and also boring.

I thought the game originally was supposed to be more serious and grim, and even bloody.

I hope someone is keeping a tally as all the stuff that made Versus/XV so compelling starts to disappear.

You messed up there buddy, the mature and bloody Final Fantasy is Type-0, not Versus/XV.
 
There can't be assassinations without blood?

I just watched S4 opener of Korra, so it's fresh on my mind, but that had literally one of the most brutal deaths ever and there wasn't a drop of blood.

Not in the S4 opener. No spoilers!

That's obviously not what I'm saying. It was about the censorship of blood, mentioned on first page of this thread.
 
The interview actually alleviates some of my concerns for the combat system. It sounds much more interesting now. I'm not that concerned about character switching so long as they make the playable character interesting enough and with enough depth to last the game.
 
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