New FFXV battle system footage and details, playable characters clarified

Dark_castle

Junior Member
Jun 25, 2013
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#1
2 mins footage based on the same area as the tech demo.

https://www.youtube.com/watch?v=ihlaR7ubfOg

Q: So after all, the E3 2013 trailer was a lie? You can’t actually play like that?

A:You can fight like that. I think in the recent play demonstration we showed several techniques and functions, but at E3 last year the game was running on a prototype environment (Ebony). At TGS 2014 we showed the game running in the actual environment (Luminous). Right now we are in the process of migrating functions from the prototype into it. It will take time to migrate it all. I wanted to show footage in the actual environment as soon as possible, so I ended up showing something that is in the midst of migrating. The video shows actual footage, not an idealized version. It will become more and more advanced from here on out.

Q: Can you go into detail about the “holding down the button” issue? Is it really okay to just hold the button down?

A:It’s not that simple! (Laughs.) Yes, when you continue to hold down the guard button, you can basically auto-guard and evade, but it consumes MP. You can’t infinitely evade. You have to think about timing, when it’s a good idea to attack or evade. Also, you aren’t invincible. There are attacks you can’t avoid. In those cases, there are also essential technical evasion methods.

Q: What about attacks?

A:When you push the attack button, you invoke the standard combo. You can change the actions by using it in coordination with the directional buttons. The actions change depending on your circumstances—things like whether you’re guarding and whether the timing is right, (imagine in this circumstance: when you’re guarding, you might get a chance to counterattack or something), or if your companions are nearby.

Q: Can you change the operational character?

A:Not in its current specifications. Everyone on the development team thoroughly looked into an Active Cross Battle system that made free use of attack, guard, and co-op functions, but as a result they arrived at the conclusion that changing characters would be too difficult. In order to create a new and interesting battle system, we ended up not being able to put in the character switching.

Q: Is jumping in?

A: It is. Considering PlayStation 4 has plenty of buttons, there is an independent jump button.

Q: What about free running?

A: It’s there. Except for the character switching, everything that was in the E3 2013 trailer is still there. All the cool actions like the weapons barrier that surrounds Noctis called “Phantom Sword,” and the short warps and jumping from the Behemoth battle are in the actual game. We’ll release more information later on, so please look forward to it.

Q: What about weapon selection?

A: You set them yourself before battle. You set each weapon considering what actions you can use with which weapons. You can only determine one weapon from the ones equipped to be your main one, but that weapon will come with techniques which can be invoked at your discretion in battle. Besides the basic assault button (attack), you can invoke techniques with the technique button.

Q: I can’t tell if it’s more like Kingdom Hearts or Final Fantasy Type-0. Which is it?

A: We explained that when you push the attack button, you invoke the standard combo, which is similar to Type-0. Considering the battle system as a whole, however, it is different from both Type-0 and Kingdom Hearts.

Q: Is it being simplified for casual users? Is is still an action RPG?

A: In order to widen its appeal, we’re developing the game aware that anyone can immediately be able to play it, however the game as a whole is not casual. Because it’s a core game, we have casual controls. If you obtain good weapons and level up, you won’t have to worry about clearing the main scenarios.

Q: Will you listen to feedback from the demo version?

A: We want to reference your feedback during development, but how we’re going to do that is still under review.

Q: Haven’t you been poor at putting out information?

A: If our fans are uneasy about the information we have released, then our ways of issuing information may in fact be poor. Even though we didn’t have a lot of time, I wanted to make clear the current situation. In the future, our information releases might be poor, but I think we can receive your approval.

Additional details were shared on cooperative chains, parrying, and other general information.

“There are systems we want to tell you more about.”

Final Fantasy XV’s Coperative Chains & Growth

“The co-op moves aren’t one-offs, you can do them continuously.”
“Invoking co-op moves is automatic, but it’s necessary for the player to aim their mark.”
Turning to the Side = The Concept of Parrying

“To connect a co-op move while avoiding an enemy attack, you have to keep an eye out for an indication when to invoke it.”
“You can’t auto-parry.”
“It feels accomplishing to pull of a co-op attack from a parry.”
More details to come later.

General

“Even though there are parts from Versus that we have ended up changing, we’ve developed them in more interesting ways, I want you to look forward to it.”
“I get reports everyday from development staff about what was said on the internet. If we have material, I’d like to release development information again in a live broadcast like this on November 1.”
“Next month they’ll release information from other development members.”
“Development progress is at 55%. Final Fantasy XV has entered the phase where they are mass producing resource material. After that, it’s a fight against the amount of resource material and time. We are also hiring people to help make Final Fantasy XV, so interested applicants should check out the homepage.”
Source: http://gematsu.com/2014/10/final-fantasy-xv-director-addresses-fan-concerns-new-gameplay
 

Ray Wonder

Founder of the Wounded Tagless Children
Sep 4, 2013
14,059
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#7
"There's at least an attack button, a defend button, a skill button, and a jump button."

That's good enough for me.
 
Sep 11, 2010
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#9
Looks awesome. Why is the blood purple
Tho?
If I've understood correctly, that's just Japanese censorship. Having gory red blood in games where you attack humans (and other living beings?) is a big no-no, at least if you don't want some rated Adults Only age limit for the game (which a mainstream game like FF will obviously want to avoid). It could be changed back to red for the western release, a lot of other games have done so.
 
Sep 11, 2010
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#14
Grimløck;132574709 said:
lol is this true? wtf? one of the major draws of FF (or any RPG) was party management.
There's party management in the form of some FFXII-ish gambits and possible group attacks you can activate at times, just not direct control
 

wmlk

Member
Aug 7, 2013
12,280
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#18
Only Noctis playable is trash.
Honestly, Noctis is gonna handle like dozens of weapons from what we've seen. Playing as the rest of the cast would be boring and bad from a storytelling perspective.

Basically, FF has some old traditions that don't have to be perfect. I'm excited for change.
 

Dark_castle

Junior Member
Jun 25, 2013
9,924
3
410
#21
Apparently, the "free-run" mechanic is still in from the Dengeki transcript. From what I remember, Nomura used this term to describe the ability to have a complete free flowing movement over the environment, and we can also free run/climb over the larger size enemies to attack their weak spots.
 
Aug 4, 2013
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#23
Hopefully the Gambits are a form of treasure in FFXV too, if that is what they end up going with. I loved searching the world for more Gambits and finding those ones that pretty much changed everything about the potential of your AI during combat.

some were hard as fuck to find

Any word on if this game will have summons or anything?
 

Dark_castle

Junior Member
Jun 25, 2013
9,924
3
410
#33
Hopefully the Gambits are a form of treasure in FFXV too, if that is what they end up going with. I loved searching the world for more Gambits and finding those ones that pretty much changed everything about the potential of your AI during combat.

some were hard as fuck to find

Any word on if this game will have summons or anything?
On the contrary, I prefer large majority of gambit options to be quickly available to us. The challenge should come from using the right ones at the right time at the right place, not finding them in the first place.

That's not to say we should not have some rarer ones that's extra useful to certain conditions and what not.
 

wmlk

Member
Aug 7, 2013
12,280
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#38
Watching, I was constantly distracted. It took me a moment to be able to see what the hell he was doing several times. I could see battles being a clusterfuck for me at points. That on top of all your bros dressing in the same colors. I dunno.
You only see that when guard-mode is on. Yeah it's a bit bothersome but if it's in that case I should be fine.
 
Jun 12, 2013
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#39
Any word on if this game will have summons or anything?
No words yet.

Don't read into it as if it won't be in the game though. Summons are never revealed early on in Final Fantasy marketing, it's one of the franchise's bigger milestones in terms of marketing reveals, and tends to only appear like 6-8 months before release, and even then, it may not even show how it looks in-game, but just reveals of "this summon will be in the game in some shape/form!"
 
Aug 7, 2010
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www.jeffreykoch.net
#46
You only see that when Noctis isn't attacking, or when guard-mode is on. Yeah it's a bit bothersome but if it's in that case I should be fine.
Right, but running into a group of enemies, along with your buddies in the mix, I just see it hard to not be disoriented from time to time. If the camera were further out, maybe it would be better. Hopefully the demo will alleviate my fears.