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New FFXV battle system footage and details, playable characters clarified

The battle system seems much faster paced than the previous footage, it may not be Kingdom Hearts but I'm sincerely glad its not turned based. Honestly, the only thing I'm worried about is if the move from Versus to XV, and perhaps from Nomura to Tabata caused a loss of the somber and darker tone. Nomura used to rave how sad the game's scenario was.
 
If I've understood correctly, that's just Japanese censorship. Having gory red blood in games where you attack humans (and other living beings?) is a big no-no, at least if you don't want some rated Adults Only age limit for the game (which a mainstream game like FF will obviously want to avoid). It could be changed back to red for the western release, a lot of other games have done so.

Wtf it was the oposite way around in the ps2 days. (Xenosaga III having blood akwardly edited out in western release)
 
Unsure if there were GIFs already posted, so I apologize if so.

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This is super badass...

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Still no story details. I wonder if it's because they're gonna for a future date or because all of it is the same and we know the premise alreasy

We won't hear story details til e3 and tgs 2k15 imo besides they don't want to spoil too much, everything is solely focus on the demo or rather the area in which the demo takes place.

I gotta admit adding FFXV to type-0 is a win situation from them, funny that the focus is on FFXV and they're pretty much guaranteed to have good sales on type-0
 
Because it’s a core game, we have casual controls.

What..? Does that make no sense to everyone else, or just me? Is he just misusing "core" as meaning "for everyone"?

This gameplay footage does inspire more confidence in the battle system, though it also looks a bit dull right now. Like there's 10 guys on the battlefield holding guns, but most of them just stand there looking around or watching you until you attack. I'll assume it's just an in-progress thing. This is definitely better than the last stuff though. The air dashing is nice.
 
God, that seems awful gameplay wise.

Grimløck;132574853 said:
ok. i'm down with gambits. loved it in 12. sucks about not being more hands-on, though.

Considering they want to go casual, don't expect anything remotely as rich as FF12's gambits.
 
Lol. FF has always been one of the most casual JRPG franchises on the planet and that's partly why it's so much more popular than your Shin Megami Tensei's etc. You can play most FFs through with just choosing the Attack command 99,9% of the time (with some skills making the games even easier, if you bothered to use them).

And there's party management, customization & strategy in action RPG combat. I'm not super-happy about you having no direct control over the other party members, but these action RPG systems can still create fucktons of strategic situations. What weapons are the most efficient to use against particular enemies, which enemies should you focus on first when you're ganged up on, when do you attack and when to get as far away from the enemy as possible, how do you position yourself in relation to the bigger enemies (do you attack them from behind? Their legs? Their head? Torso?), is there cover you can get behind to shield yourself from gun-fire, fire spells and crap, should you use magic or conserve MP for the dodging mechanic, HP & MP management in general; when to heal and when to push on attacking etc. etc. A single battle against a big monster + a group of smaller enemies like a behemoth + soldiers could have fuckton more strategy than most battles in past FFs put together ("Choose Attack -> Choose Attack -> Choose Fire Spell against an ice enemy -> Choose Attack - > Choose Attack -> Choose Attack -> Cura All -> Choose Attack -> Choose Attack").

It's not about whether the battle system is "hardcore" enough or not. Like you said that's never been what Final Fantasy is about. It's about being deep enough to engage the player in building his "team" of characters so the player creates a personal connection with each of them. If all characters end up being essentially the same and if combat is so mindless that it doesn't really matter anyways, that connection is never built and everyone ends up just playing an interactive movie. It's the ability to customize your combat strategies, improve and grow your characters and approach battles from different angles that keeps the game interesting enough to keep playing without feeling like a grind. This remains true even if the battles themselves aren't as difficult as some other RPGs.

TL;DR: It's not about difficulty, it's about player engagement.

I played the "bonafide FF titles" from the past and I think people romanticize the strategic depth of older FF titles way too much. Outside of boss battles I rarely had to do anything else than using the attack button to win the fights in contrast to SMT for example.
We don't know how many possibilites we will have in terms of Party management and customization but just because the other party members are not playable doesn't mean that you can't customize their equipment and behaviour (especially if we'll get a Gambit-like system again).

To be honest, after playing LO I felt a bit better about Sakaguchi leaving since the combination of long drawn out battles and random encounters really killed the game for me.

I understand where you're coming from but I just wanted to point out that not all long-time FF fans feel like you do.

It's all relative, but I essentially agree with your point. Final Fantasy games after FFIV have generally been easy to beat as long as you didn't flee battles on a regular basis. There were always a few boss battles that presented a challenge but with a little grinding it usually wasn't too difficult to beat. That said, the satisfying gameplay in [the traditional] Final Fantasy came from the ability for players to customize and grow their characters to create a personal investment in the characters themselves. Making this investment was rewarded by giving the player a sense of power and progression. If all you're doing in the game is hitting X repeatedly without any incentive or reward for exploring other strategic possibilities, the gameplay quickly becomes stale.

I have the same problem with the Tales games, by the way. I liked Vesperia a lot but the combat bored me to tears.

EDIT: I should have said Xillia's battle system bored me to tears, not Vesperia's. I'm not a fan of the Tales combat system in general though, at least not since Tales of Destiny, so it's all the same in the end.
 
kind of bummed about not being able to play as the other party members, but its not too bad. If it works like kingdom hearts party system does just with competant ai then im completely down with that.
 
I'm finding this game disappointing so far. Doesn't seem like the final Fantasy that I grew up and loved. Seems like it's lost something on the way. Hope the game proves me wrong.
 
It's all relative, but I essentially agree with your point. Final Fantasy games after FFIV have generally been easy to beat as long as you didn't flee battles on a regular basis. There were always a few boss battles that presented a challenge but with a little grinding it usually wasn't too difficult to beat. That said, the satisfying gameplay in [the traditional] Final Fantasy came from the ability for players to customize and grow their characters to create a personal investment in the characters themselves. Making this investment was rewarded by giving the player a sense of power and progression. If all you're doing in the game is hitting X repeatedly without any incentive or reward for exploring other strategic possibilities, the gameplay quickly becomes stale.

I have the same problem with the Tales games, by the way. I liked Vesperia a lot but the combat bored me to tears.

Since you already mentioned Tales, I don't quite understand why your point about customizing and growing your characters shouldn't be valid for RPGs with action-based combat as well. You choose their equipment, overall strategy in battle and the abilities they learn by equipping different weapons (in case of Vesperia) or tites (Graces). At least I've never felt a stronger investment into FF characters than into Tales characters just based on gameplay reasons alone.
I guess the main difference between our opinions is that I don't see a lack of strategic possibilites in action-based combat systems at all. Just take Tales of Graces f for example where you had to choose the right combinations of A-Artes to hit different weaknesses of foes, the possibility of switching stances to trigger a different set of arts as well as different Guard stances. The game also encourages high risk and reward play by repleneshing CC for sidestepping shortly before being hit. It's not Bayonetta for sure but it's not a constant pressing of one button either. I played the game for nearly 200 hours and the battles never felt boring or repetitive but that's subjective of course.
I agree with you though that Vesperias combat system wasn't the best, especially in comparison to Graces and Xillia.

I don't want to argue that action-based combat is superior though. I think both systems have their merits when implemented in a good way. I love the Turn Press battle system of SMT for example since it rewards exploitation of enemy weaknesses but forces you to be careful of your own weaknesses as well. The difficulty of the battles also encourages you to use buffs, etc even in normal battles.
 
I'm finding this game disappointing so far. Doesn't seem like the final Fantasy that I grew up and loved. Seems like it's lost something on the way. Hope the game proves me wrong.

It was a spin off on the way maybe that's why. The game was basically Kingdom Hearts before. Not sure why you're dissapointed now. But that's only with the gameplay. The story and world seems like any other Final Fantasy but a with a little twist of realism to spice it up.
 
I'm finding this game disappointing so far. Doesn't seem like the final Fantasy that I grew up and loved. Seems like it's lost something on the way. Hope the game proves me wrong.

Maybe it's because Hironobu Sakaguchi left square back in 2002 no?
Or did you enjoy FF 12 & 13?
 
The final fantasy I grew up with has been different each iteration, and I love them all (except 13).

There is really no constant between my favorites (7,10, 11, 12, 14). I'm expecting to love this as much or more than any of those.
 
I'm finding this game disappointing so far. Doesn't seem like the final Fantasy that I grew up and loved. Seems like it's lost something on the way. Hope the game proves me wrong.

XIV captures a lot of what FF is and what we know. XV we still haven't seen a whole lot of yet. The gameplay really reminds me of FFXII for some reason. I think the game will be fine in the end.

I like what I see. Only one character playable I'm okay with as well. Maybe later DLC will allow us to use other characters as side mission/quests/story.
 
Not suprised noctis is the only playable character, the multiple weapons sorta made character switching redundant, since the other characters looked pretty underpowered in comparison to noctis's abilties.
 
I don't mind the no party leader change to be honest. Noctis is far superior ability wise, so if the gameplay for it makes sense then that's fine. I don't believe that every FF has the have the same components.
 
for some reason i feel like FF should've abandoned turn based/traditional battles a long time ago. probably because i liked FFXI and XII's battle system so much. FF isn't like, say, Dragon Quest, which hews with tradition very conservatively

so i think a lot of the "controversy" stems from the past modern FFs (I'm calling out FFX and XIII here, even though their battle system was solid in its own right) not really catching up. so this will be like an epoch in evolution...

... but who knows. maybe it'll suck
 
So what exactly is Notic's power? Being about to summon a shield of swords and warp to a swords location is pretty cool.
 
I'm finding this game disappointing so far. Doesn't seem like the final Fantasy that I grew up and loved. Seems like it's lost something on the way. Hope the game proves me wrong.

have to disagree there, this one seems more like FF than other more recent entries in the series
like the XIII saga

i have my issues with the battle system, like party leader stuff, and other questions that i still want answers for, like summons and how magic will work, but everything else screams FF to me, an original world with its own towns and locations to explore, crystals, inns, etc

the music from what i'm hearing looks to be fantastic, while still having Uematsus FF tunes, like the prelude, chocobo theme will probably still be there as well
 
IIRC he is called a sword summoner, i believe his dad is as well.

Everyone (well every high official) from his kingdom is one of them. Gladioulus and Ignis have it as well. Not sure about Prompto since he isn't from the kingdom which is why his primary weapon is a gun. They have the power of the last crystal which enables the sword summoning. Which is cool because it contrasts with their realistic setting and culture. While on the other hand the Tenebrea/Nififlheim (forget which) look like medieval soldiers but use guns as their primary weapon.

Also Noctis has a unique and rare power of being able to see someone die before it happens. It relates to the mythos that was established in FFXIII with Etro (I think that's the name of the death god). Stella, or Luna if that's her now, have this power as well.
 
Boss battles in this game are gonna be so dope.

Btw do we know how many types of weapons are in there? I saw swords, 2h-swords, spears, daggers, rifles (used only by Prompto, but i imagine Noct will be able to use them as well).
 
Everyone (well every high official) from his kingdom is one of them. Gladioulus and Ignis have it as well. Not sure about Prompto since he isn't from the kingdom which is why his primary weapon is a gun. They have the power of the last crystal which enables the sword summoning. Which is cool because it contrasts with their realistic setting and culture. While on the other hand the Tenebrea/Nififlheim (forget which) look like medieval soldiers but use guns as their primary weapon.

Also Noctis has a unique and rare power of being able to see someone die before it happens. It relates to the mythos that was established in FFXIII with Etro (I think that's the name of the death god). Stella, or Luna if that's her now, have this power as well.

i'm assuming the white hooded guy has this power as well

speaking of, isnt that power that makes noctis able to use magic, and the party members by being near him could use magic as well, i remember hearing something like that somewhere
 
In your prediction, what do you think will happen about Noctis' fate in the end?

Spoilers FF Type Zero and Crisis Core


WIll they kill him off like what they did in FF Type Zero's ending? I always notice that Tabata's games have sad endings.
 
In your prediction, what do you think will happen about Noctis' fate in the end?

Spoilers FF Type Zero and Crisis Core


WIll they kill him off like what they did in FF Type Zero's ending? I always notice that Tabata's games have sad endings.

Would be cool if he became the main villain that would be quite a twist
 
Even better, is this makes platforming elements within dungeons a much more likely reality. I'm happy with that.

It might make it interesting for exploring too. Getting that extra distance if you can Jump > Warp to get to an area (if it's not closed off... which it likely will be knowing SE). :P
 
Everyone (well every high official) from his kingdom is one of them. Gladioulus and Ignis have it as well. Not sure about Prompto since he isn't from the kingdom which is why his primary weapon is a gun. They have the power of the last crystal which enables the sword summoning. Which is cool because it contrasts with their realistic setting and culture. While on the other hand the Tenebrea/Nififlheim (forget which) look like medieval soldiers but use guns as their primary weapon.

I understand Noctis and the King having this ability since they're the royal family and are linked to the crystal, but how can the others have it too?
Maybe they make a "pact" with the royal family in exchange of power, which would fall in line with the Fal'Cie (Lucis Family) / L'Cie (servants) from the FNC mythology.

Also yes, i love how strong the contrast in cultural/technological evolution between the countries is, can't wait to see how it develops in the full game.
 
The final fantasy I grew up with has been different each iteration, and I love them all (except 13).

There is really no constant between my favorites (7,10, 11, 12, 14). I'm expecting to love this as much or more than any of those.

Now that you mention it. I would be satisfied if FFXV beats out at least one of my favorite Final Fantasies.

5. FF IV
4. FF VIII
3. FF IX
2. FF VI
1. FF VII

If it cracks this list, I'd be ecstatic!
 
In your prediction, what do you think will happen about Noctis' fate in the end?

Spoilers FF Type Zero and Crisis Core


WIll they kill him off like what they did in FF Type Zero's ending? I always notice that Tabata's games have sad endings.

Well, if they're not changing the story, then Nomura probably had an ending for them.

If not, then I don't know,
that would start making Tabata games a little too predictable
 
I understand Noctis and the King having this ability since they're the royal family and are linked to the crystal, but how can the others have it too?
Maybe they make a "pact" with the royal family in exchange of power, which would fall in line with the Fal'Cie (Lucis Family) / L'Cie (servants) from the FNC mythology.

Also yes, i love how strong the contrast in cultural/technological evolution between the countries is, can't wait to see how it develops in the full game.

Because you can see other people using the power in the E3 trailer. Also in the recent trailers you can obviously see that Ignis and Gladioulus weapons vanishes as well. I do think who ever is is close to the royal family.
 
what is happening in the gifs? i see him take swords from a selection around him and dash at the enemy and thats cool, but then i also see translucent spears and shit at the same time flying into every single enemy which looks too cluttered.
 
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