birthbysleep
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In regard to the story and its once promised mature/darker tone, in the Versus days Nomura said this darker story was possible because it wasn't a mainline entry...now it's a mainline entry and that has me worried.
In regard to the story and its once promised mature/darker tone, in the Versus days Nomura said this darker story was possible because it wasn't a mainline entry...now it's a mainline entry and that has me worried.
That bullet disintegrating when it hits the sword barrier feels awesome![]()
I hope they tone down the effects on the spinning weapons though. It's a little too distracting right now.
Yeah, I think we can all agree on this. Also the effect of random swords plunging into enemies is a bit weird.
i dont, i think it looks just fine, if anything i have problems is with the camera
Yeah, I think we can all agree on this. Also the effect of random swords plunging into enemies is a bit weird.
Is it worth making a battle system thread with gifs? Coz if you guys didn't see this before, then others are likely in the same boat.
I dig that secondary weapon plunging effects.
Don't think they're big deals TBH. But it's up to you, my man.
Can you tap the button in type zero for attacks?
Can you tap the button in type zero for attacks?
The problem is that they don't seem to do anything and the enemies don't react to them at all, they do look great on big enemies, but not on human sized enemies.
Can you tap the button in type zero for attacks?
Given that we saw this from a dev tech demo, I can assume their damage was disabled for now, just like much of the UI and characters AI.
All right, I hope you are right![]()
In what way ? Is it too close ?
I think that's a high level perk that deals extra damage.Yeah, I think we can all agree on this. Also the effect of random swords plunging into enemies is a bit weird.
Let's be honest. If you want the thing at the very bottom of the list not to be three years later, you need to strike out pretty much all of the above.Maybe GAF can collect a wishlist for FFXV and pass on to Kagari if she can deliver to Tabata directly in an interview? lol
+ Switching party leader
+ Switching weapons mid-battle
+ Button presses rather than holding
+ Kingdom Hearts combat interface
+ Female character(s) in party
+ Confirm controllable airships
+ Return current Stella/Luna to OG Versus XIII Stella
+ Confirm darker/more mature story based on Versus XIII
+ Destructible environment
+ Red Blood
+ Release Date
I've done it now. Battle system analysis thread - http://www.neogaf.com/forum/showthread.php?t=906962
Get inb4 that thread gets locked.
The most recent trailer finally revealed two new music tracks, one of which has become very popular (The second track that starts playing during the footage of the ships flying over Accordo).
What kind of situation do you guys think this track will play in? To me, it sounds like it will be a town/city theme.
https://www.youtube.com/watch?v=b_C_8F1usDo
The fact that it was suddenly recorded by the VGO, two weeks before the trailer, leads me to believe it's just a trailer theme.
The way the prelude cuts in is suspect, too. Doesn't sound like something from a game.
The fact that it was suddenly recorded by the VGO, two weeks before the trailer, leads me to believe it's just a trailer theme.
The way the prelude cuts in is suspect, too. Doesn't sound like something from a game.
uh, OST work is pretty much left for the last months of development, and why would they have yoko make original pieces just for a trailer
Because there's actually a lot of music that gets used for just trailers.
And you don't think Shimomura's made some progress over the last 8 years?
Here's an example, Fate of the Unknown, from 2007, which was merely reduced to leitmotifs in BBS at 2010.
she definetly has most if not all of the compositions made, but they dont record this stuff for games now, except maybe the pieces that'll be present in the demo, most of the work is left for the end, and did SE ever not use music that where in their trailers
Because this same tired complaint of people wanting to stop any discussion they deem as negative because "you haven't played it," is really annoying.
1. a place, meeting, or medium where ideas and views on a particular issue can be exchanged.
Everyone on the development team thoroughly looked into an Active Cross Battle system that made free use of attack, guard, and co-op functions, but as a result they arrived at the conclusion that changing characters would be too difficult. In order to create a new and interesting battle system, we ended up not being able to put in the character switching.
OMNIS LACRIMA was used in a 2008 trailer, and now we're seeing its use finally in 2014.
And I posted that example with Fate of the Unknown earlier, so really, it depends.
Point is, yes they do for select tracks. I can post way to many examples for trailer-specfic music, but that would require too much effort.![]()
Nomura has never really elaborated on what her role is in the story beyond some extremely vague info that doesn't really give us much insight to her part in the story or her motives and trailers just leave us more confused. At one point she's talking to Noctis in a friendly way at a party like she doesn't know him, the next she's (seemingly somewhat reluctantly) preparing to fight Noctis, then we see her (presumably) and Noctis together as children. Is she a friend or foe or perhaps somewhere in between, for some reason? How much of what we've seen in the past (for example, the party scene) has been completely scrapped or is it still all completely intact?What are the differences between current Stella/Luna and OG Versus XIII Stella?
I hope they get rid of this damsel in distress BS if it is in the game at all.
Sounds maybe a little too dramatic for a Shimomura town theme. Either it's a combat theme at some specific place or point in the game or maybe some cutscene/event BGM in some dramatic, action filled moment in the game.The most recent trailer finally revealed two new music tracks, one of which has become very popular (The second track that starts playing during the footage of the ships flying over Accordo).
What kind of situation do you guys think this track will play in? To me, it sounds like it will be a town/city theme.
https://www.youtube.com/watch?v=b_C_8F1usDo
That is obviously just some arrangement/mix made for the trailer, so yeah, it's probably not going to end up in the game in the trailer form, but I'm sure we'll hear some kind of arrangement at some point or the other in the game. It could just be that Shimomura is not finished with the OST, Tabata heard some demo/earlier version of this piece and wanted to put it in a new trailer and they had to record something in a hurryThe fact that it was suddenly recorded by the VGO, two weeks before the trailer, leads me to believe it's just a trailer theme.
The way the prelude cuts in is suspect, too. Doesn't sound like something from a game.
Hahaha so they decided that a potentially fantastic combat (that would be basically classic FF combat in real time instead of turns, something a lot of people wanted to see since the first games) would be too difficult so you turned it into a dumbed down automatic KH with only one playable character which has nothing to do with previous FF combat and can be played holding down buttons. Ok geniouses. Count me definitely out.
What a wasted opportunity. We have the first candidate for "most dissapointing downgrade of the generation".
p r e a c h
I'm so sick of people trying to shut down discussion in a forum, a place built upon just that.
Definition lesson y'all:
ok lets put it another way, from FF mainline games trailers, has there been a piece of music thats been completely removed from said game, i dont want you give me examples from random games from unrelated series, just SE stuff and preferably FF related
Hahaha so they decided that a potentially fantastic combat (that would be basically classic FF combat in real time instead of turns, something a lot of people wanted to see since the first games) would be too difficult so you turned it into a dumbed down automatic KH with only one playable character which has nothing to do with previous FF combat and can be played holding down buttons. Ok geniouses. Count me definitely out.
What a wasted opportunity. We have the first candidate for "most dissapointing downgrade of the generation".
Because there's actually a lot of music that gets used for just trailers.
And you don't think Shimomura's made some progress over the last 8 years?
Here's an example, Fate of the Unknown, from 2007, which was merely reduced to leitmotifs in BBS at 2010.
she definetly has most if not all of the compositions made, but they dont record this stuff for games now, except maybe the pieces that'll be present in the demo, most of the work is left for the end, and did SE ever not use music that where in their trailers
both themes will probably still be used in the game, just not in the same capacity as in the trailer
that piece was still used in the secret ending of KH2 FM, and even if it was reduced to leitmotifs in BBS, it was still used
Sorry to butt in.
FFvXIII/XV's development cycle is quite atypical so I would throw out all your presumptions/expectations that are based on any other game, Square Enix or not.
Sorry to butt in.
FFvXIII/XV's development cycle is quite atypical so I would throw out all your presumptions/expectations that are based on any other game, Square Enix or not.