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New Final Fantasy XV cam videos - Luminous Studio tools/tech + Open world exploration

Not very sure what world map there was referring to, maybe regions other than duscae?
This is the disclaimer of the world map video.
Yep. The Luna topic. They have been treating her as a new character and mentioned they do rephrase fan comments and questions.
 
Just saw the youtube video and I'm incredibly impressed by the shear sense of scale on display here. My hype for the game has reached an all time high.
 
I'll believe it when I see it. I hope they surprise me, but I have my reservations.

Rather be pleasantly surprised than immensely disappointed I suppose. :P

That's understandable. I just wanted to clarify that SE actually knew the map is still empty when it was shown that one point Tabata asked if the crowd is bored already.
 
The game will likely sell well on XB1 as well.

The game will look really appealing to these players as well because its actually reminiscent of The Witcher 3, which is heavily marketed on XB1.

XV has a good chance of selling everywhere really,on PC too(this is not a port beg)
 
atleast xbox one is going to get a jrpg.

nicholas-cage-laughing.gif


True.
 
World looks pretty empty to me. I just see a vast grassland with a bunch of mobs in it MMO-style.

Of course it seems empty:

1) They disabled encounters and events just to show the exploration.
2) It's a field in the middle of nowhere, what do you expect to find? You have a lot of empty space in games like Xenoblade, DQVIII, all the JRPGs world maps, Skyrim etc. etc.
 
I really think, the Car and Roadtrip theme, could be the big Selling Factor of this Game

Especially in the west

They can market this game as something like GTA meets Skyrim
 
I really think, the Car and Roadtrip theme, could be the big Selling Factor of this Game

Especially in the west

They can market this game as something like GTA meets Skyrim

It sold me the game, i'm usually not interested in jrpg, it's now one of my most anticipated games of 2015.
 
It sold me the game, i'm usually not interested in jrpg, it's now one of my most anticipated games of 2015.

Glad to hear that.
Many Friends of mine who normaly play Western Rpg like Dragon Age, Skyrim and co. are also hyped for this game, even though they hate Jrpg.

My best friend said (never played a FF) this is the first Next Gen Game, that actually feels fresh and innovative
 
They can market this game as something like GTA meets Skyrim

Yeah.

The game has a very strong sense of realism with the animations,character design, the car, the gas stations and a striking sense of fantasy with the monsters and crazy off road landscape.

Its a really great balance ,and one that totally stands out as far games ,especially JRPGs, are concerned.
 
Strong FF8 style world vibes, really looking forward to this game now. Hopefully the story doesn't ruin all the exploration and stuff.
 
Yeah.

The game has a very strong sense of realism with the animations,character design, the car, the gas stations and a striking sense of fantasy with the monsters and crazy off road landscape.

Its a really great balance ,and one that totally stands out as far games ,especially JRPGs, are concerned.

Thats why FF is the only AAA Jrpg Franchise out threre !
 
so that area shown is basically the world map? will the caves and other areas be seperate areas or actually there?

i mean, would you walk into a cave from that map shown, or would it be like old school FF where it loads a new area? im trying to say, are the areas actually there?
 
It really does look like the successor of FFVIII and that makes me stupidly excited.
The Behemoth and Leviathan designs also scream FFVIII to me.

Really ? cause for me FFX was the successor of FFVIII with the emphasis on a linear love story. It felt like an interactive movie more than any other before the X.... And that wasn't a good thing.

But i don't really remember about the world.


When i think about it, it's a good think (or a bad one) that we're so hyped for that game while basically none of the cast seems likable for now! You know what it's almost like FFXV is appreciated for now as a really old school FF. Nobody cares or have faith in characters nor story but it's all about the content, the dungeons..
 
How does this look to you by comparison ?
Of course it seems empty:

1) They disabled encounters and events just to show the exploration.
2) It's a field in the middle of nowhere, what do you expect to find? You have a lot of empty space in games like Xenoblade, DQVIII, all the JRPGs world maps, Skyrim etc. etc.
Eh, I think this is silly.

You kind of assume that the people complaining like it in those games as well. Not to mention people can play stuff in spite of not liking aspects. Boy, I wouldn't play many games if I only played games I liked absolutely everything about. :P
 
Did I even say every inch?

It needs to be reasonably sized, but, it doesn't need to be so large that it kind of becomes a bit pointless. Scale for the sake of showing off how big the world is.

I dunno I accept some people like realistic scale, but I personally don't like it. It was a disappointment when CD Projekt Red said Witcher 3 was going that route, and it's disappointing Versus XIII is going heavily in that direction too.

Sorry that's a pet peeve of mine.
Even games like skyrim throw shit at you every 2 steps, so afraid you'll get bored, when the effect that has on me, is that i completely lose any sense of immersion and get annoyed, by spinning in place 360 degrees, and seeing 5 allegedly super mysterious and sacred ancient caves, 40 bandits and 50 wolves.

Whatever is "reasonably sized" is sort of subjective.
Some people find Skyrim too big, i find it laughably small and cramped, to the point where when you travel from one city to another, it's supposed to be this epic journey, but feels like going to the kitchen and back.

i like the idea of an expansive map, even if a bit "empty", to convey the sense of journey, as long as it is well paced with then more meaningful stuff.
i don't want 2 hours of driving and absolutely nothing else, either.
 
so that area shown is basically the world map? will the caves and other areas be seperate areas or actually there?

i mean, would you walk into a cave from that map shown, or would it be like old school FF where it loads a new area? im trying to say, are the areas actually there?

Everything is connected. Nomura said a long time ago that they had the old school FF-style, but it looked too weird with the visuals that they had. There's actually an old screenshot of the worldmap on some storyboard from a Square magazine from years ago.
 
Everything is connected. Nomura said a long time ago that they had the old school FF-style, but it looked too weird with the visuals that they had. There's actually an old screenshot of the worldmap on some storyboard from a Square magazine from years ago.

cool, so it's all connected, you could technically drive the car into caves.. (unless they automatically get out or something)

considering the car seems to be making it's appearence alot, i hope they neaten it up. it looks a bit weird sometimes without reflections on the back.
 
so that area shown is basically the world map? will the caves and other areas be seperate areas or actually there?

i mean, would you walk into a cave from that map shown, or would it be like old school FF where it loads a new area? im trying to say, are the areas actually there?
We don't know for sure.

Some think everything is seamless, some think there will be transitions into the bigger towns (like Skyrim), but they haven't said anything so far.

From the trailers I'd guess that at least entering dungeons seems seamless.

When i think about it, it's a good think (or a bad one) that we're so hyped for that game while basically none of the cast seems likable for now! You know what it's almost like FFXV is appreciated for now as a really old school FF. Nobody cares or have faith in characters nor story but it's all about the content, the dungeons..

Well... Opinions and all that, I like the main cast so far. Prompto will be a good comic relief if he isn't talking all the time, Ignis seems to be the smarter and more grounded member, and Gladio seems like the cool bodyguard. Those are characters that work really well around someone like Noctis.
 
Have they hinted how big the world is?

Are there oceans and travelling to different islands? I really want a "world" map like traditional FF games have had. But it's understandable if they can't reach that scale
 
I seriously think Noctis has the potential to be one of the most liked FF characters, I really don't get this emo vibe from him. Judging him from the e32013 and this year TGS trailer he comes across confident with this chill "I got this" vibe

Storywise I think it's going to be simple and straight forward story and when it comes to summons it would be cool if you could summon an AI ifrit but I get the feeling you're going to get elemental swords.

I'm sold on the overworld, the demo will seal the deal! Been following since versus hell I got a ps3 for it lol nothing stops this train.
 
Well... Opinions and all that, I like the main cast so far. Prompto will be a good comic relief if he isn't talking all the time, Ignis seems to be the smarter and more grounded member, and Gladio seems like the cool bodyguard. Those are characters that work really well around someone like Noctis.

Yeah they are sidekicks. Remember when FF had strong characters with independent goals and storyline. I mean they seem to be there to ckick ass, not tell their life. But what i mean is, why not after all. I prefer that than a bad script. There won't be a FFVI ever again anyway.
 
Sorry that's a pet peeve of mine.
Even games like skyrim throw shit at you every 2 steps, so afraid you'll get bored, when the effect that has on me, is that i completely lose any sense of immersion and get annoyed, by spinning in place 360 degrees, and seeing 5 allegedly super mysterious and sacred ancient caves, 40 bandits and 50 wolves.

Whatever is "reasonably sized" is sort of subjective.
Some people find Skyrim too big, i find it laughably small and cramped, to the point where when you travel from one city to another, it's supposed to be this epic journey, but feels like going to the kitchen and back.

i like the idea of an expansive map, even if a bit "empty", to convey the sense of journey, as long as it is well paced with then more meaningful stuff.
i don't want 2 hours of driving and absolutely nothing else, either.
Well, I think my issue with Skyrim goes far deeper than map size, but I feel like the map size was the core of it. They didn't have the resources to fully flesh it out, and so you ended up with this kind of generic world in design(in comparison to say Morrowind), full of the same looking caves, the same looking enemies and the same looking NPCs which say the exact same things to cut corners. Due to the repetition, it did feel hollow to me, even though you can argue it does have a lot of things in it. Either that happens, or the map is so large, that they just don't fill it at all and it does become pointless space that doesn't really add much(LA Noire for example).

That's why I fear big open world games. I feel like the entire game suffers from it. I mean I genuinely hope this isn't the case with Final Fantasy XV, and Witcher 3 for that matter, but I can't help but be worried.
 
We don't know for sure.

Some think everything is seamless, some think there will be transitions into the bigger towns (like Skyrim), but they haven't said anything so far.

From the trailers I'd guess that at least entering dungeons seems seamless.

The entire world is seamless according to Tabata

– The recent FFXV trailer feels like a road movie kind of story development different than what we’ve seen before. How is it in actuality?

Tabata: I wanted to offer a personal experience in FFXV, but it has naturally become a road movie kind of experience. It’s a game where you go on an journey riding in a car through an extensive, seamless world. There are realistic scenes spread out, but the terrain takes a strange form and you can see a burning meteorite (astral fragment), which make it a FF-esque world.

I think you’ll have a lot of fun just looking at the scenery and running around. One characteristic is you can manually operate the car the party rides in or sit back and listen to Noctis and his companions chat while it’s driven automatically.

Their conversations aren’t merely simple chats, but are becoming the catalyst for the game’s developments.

By the way, you can also walk, but I think you’ll have trouble if you try only walking around because the world is so vast. (Laughs) When you are separated from the car you can also summon it on the spot, so it might be a good challenge to try out once.

http://gematsu.com/2014/09/dengeki-final-fantasy-xv-type-0-hd-tgs-2014-interview

– The system changes a lot with each title in the FF series. What kind of game is FFXV? Roughly explaining, what will happen?

Tabata: My FFXV proposal was to write an open world style Final Fantasy. The word “style” is an important point. The world is spread out seamlessly, but it is unlike a typical open world RPG, it’s not the kind of game where no matter where you go, you progress. As this is a FF series title, you’ll be able to do things like level up your character and collect items while stepping into various regions in line with the story. The story has a flow where you’ll experience drama along the way and then finally reach a climax.

http://gematsu.com/2014/09/4gamer-final-fantasy-xv-type-0-tgs-2014-interview
 
Have they hinted how big the world is?

Are there oceans and travelling to different islands? I really want a "world" map like traditional FF games have had. But it's understandable if they can't reach that scale
The region they've showed so far is the Duscae region. That region is about 10% of the game. What they showed will be in the demo. The demo won't let you explore everything in Duscae.

So they are showing a bit of the region that is 10% of the game (and that bit is pretty massive)

It still won't be the entire world though, unless that world is tiny. old FFs managed that because you basically became the size of Godzilla when you left the city.

Yeah they are sidekicks. Remember when FF had strong characters with independent goals and storyline. I mean they seem to be there to ckick ass, not tell their life. But what i mean is, why not after all. I prefer that than a bad script. There won't be a FFVI ever again anyway.

You said likable characters though, they seem pretty likable so far. All of them have their story, they just end up converging into the same goal (sticking with Noctis), which is how most characters story go. If they will have motivations and goals of their own is rarely shown during these trailers (and shouldn't be shown IMO).

I wouldn't compare it to FFVI as much as I'd compare it to FFX (characters joining together from various different backstorys to help the same person go through a journey).

The entire world is seamless according to Tabata

Well, ignore me then. Totally forgot.
 
Have they hinted how big the world is?

Are there oceans and travelling to different islands? I really want a "world" map like traditional FF games have had. But it's understandable if they can't reach that scale

“Even though it’s a single player game, we want you to feel like you are actually going across the continent with your companions in the car,” Tabata told Kotaku. “It’s as if they’re real people traveling with you.”

So, probably just one large continent with several nations within that one continent. (Lucis, Tenebra, etc)
 
It still won't be the entire world though, unless that world is tiny. old FFs managed that because you basically became the size of Godzilla when you left the city.

.

I always imagined that the locations were just tiny.. but thinking about it, being a a godzilla size makes much more sense. the world map is actually the WORLD instead of each location just being tiny.
 
I always imagined that the locations were just tiny.. but thinking about it, being a a godzilla size makes much more sense. the world map is actually the WORLD instead of each location just being tiny.
Neither really make sense, obviously you're massive, but the physical areas are wrong too. The entrance to the Ifrit cave in 8 is colossal on the map, the opening is like half the size of the Balamb, in reality it's the size of like two people side to side.
 
Nobody cares or have faith in characters nor story but it's all about the content, the dungeons..

how is anyone supposed to judge the story ?
From what we've seen the characters and story seem likeable enough for a what trailers can show.

+ You just complained that FFX felt like an interactive movie, so a focus on gameplay and content with FFXV should be statisfying to you.
 
Have they hinted how big the world is?

Are there oceans and travelling to different islands? I really want a "world" map like traditional FF games have had. But it's understandable if they can't reach that scale


When you think about it, not letting the player explore the whole world leaves more room for sequels, which we know is happening.
 
Have they hinted how big the world is?

Are there oceans and travelling to different islands? I really want a "world" map like traditional FF games have had. But it's understandable if they can't reach that scale

We saw a portion of the region called Duscae, which is just one area in the game. Tabata reckons it will take a player an hour to traverse Duscae on foot, and that Duscae is maybe one tenth of the world map. Seems like the game will be massive.
 
When i think about it, it's a good think (or a bad one) that we're so hyped for that game while basically none of the cast seems likable for now! You know what it's almost like FFXV is appreciated for now as a really old school FF. Nobody cares or have faith in characters nor story but it's all about the content, the dungeons..

Speak for yourself. The cast seems very likable to me, especially Noctis, and in fact the story is what interests me the most about XV.
 
Did I even say every inch?

It needs to be reasonably sized, but, it doesn't need to be so large that it kind of becomes a bit pointless. Scale for the sake of showing off how big the world is.

I dunno I accept some people like realistic scale, but I personally don't like it. It was a disappointment when CD Projekt Red said Witcher 3 was going that route, and it's disappointing Versus XIII is going heavily in that direction too.
It all comes to the design of the world, really. "Emptiness" is just fine if you can kind of tell what areas won't have anything too meaningful and you can be quite certain that you can just enjoy the view and drive past them, but still have the occasional neat detail/treasure chest/fun enemy to fight against that rewards the people who do go there exploring, and then having some more special places with visual cues that hint "hey, maybe you should come here and explore, it's gonna be worth it" (i.e. that looks like some kind of remainders of a shrine in the distance -> you go there, turns out its some ancient shrine where people used to worship something... -> Ramuh appears -> epic fight against him ensues). From the demo area, I'd guess you can probably skip the large area with the pond in the middle unless you want to enjoy goofing around with the buffalos, try fighting them, try fishing in the pond or just enjoy the vistas, whereas I'd definitely want to explore the area near the astral shard a little more carefully, if possible.

I mean, Shadow of the Colossus is as empty as games come, but I think the game's general atmosphere and look just made the exploration itself really interesting. I think FFXV could just be fun to drive around in to take in the views, at least if you're the kind of person who can just kind of immerse her/himself into a game's world. When a game looks this good & if it offers enough interesting landscapes, seeing the world can kind of be its own reward and give meaning to the player's travels, unless you're one of those players who needs to have something to do around every corner and think time wasted travelling through environments where nothing happens is pointless.

cool, so it's all connected, you could technically drive the car into caves.. (unless they automatically get out or something)

considering the car seems to be making it's appearence alot, i hope they neaten it up. it looks a bit weird sometimes without reflections on the back.
Technically, yes, but I'd assume the caves' entrances will be too narrow to get the car into one or the caves are located in such places where you can't really get to with a car or the caves themselves are too cramped to get too far into them with a car.

Not very sure what world map there was referring to, maybe regions other than duscae?
Probably just about showing a detailed world map with possibly some names and somewhat confirming the scale of the game.
 
I certainly hope so, that and Stella/Luna as the lead.

Yeah it would definitely be exciting to explore the world from Stella's perspective.

One thing this immense and well constructed world will benefit the sequels is that they can add stuff to it and make it even bigger and more impressive.
 
When you think about it, not letting the player explore the whole world leaves more room for sequels, which we know is happening.


Didnt Tabata said he wants to complete the story with this one single Game, instead of doing several sequels (like nomura planned previously) ?
 
Didnt Tabata said he wants to complete the story with this one single Game, instead of doing several sequels (like nomura planned previously) ?

Yes. He said that this story will be completely self-contained, and that if any sequels came, they would be new stories set in the same world instead of following the previous plot.
 
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