from what i've seen, FE7 is usually the favorite of people who got into the English games first, and FE4 and 5 tend to be preferred by those who started with the Japan-only games. obviously there's some notable exceptions.The Crimson Blur said:6 is the trendy pick because some people really really like Roy :lol
Eh, most of the time I don't see much of a split. Its generally 7>>>5>4/6 pretty solidly, and then a mismash of the rest. But, whatever, either way, 7 is the gold standard that a lot of people use for comparison, and its not really fair; there are very few games that compare to FE7.
Western gamers got spoiled because it was their first game of the series :/
the video he posted was of poor quality, but i agree with him that the GBA games don't have great animation. the spirtes themselves are alright, but the animation isn't. plus, i don't like how over-the-top many of them are, and the fact that they always have to jump back to their own platform turns me off to them as well. i much prefer the more organic animations of FE4/5.Soneet said:This is the most bullshit comparison ever. Why did you link to a low quality video of someone playing on an emulator who didn't even properly record all the frames!?????!!! (GAH!)
That's extremely sad if you have to win an argument that way.
Compare your nonsense video to this properly recorded video of the GBA FE's!
http://www.youtube.com/watch?v=tibhK8tjLyI
Don't you dare hate on GBA FE sprites D:
Soneet said:This is the most bullshit comparison ever. Why did you link to a low quality video of someone playing on an emulator who didn't even properly record all the frames!?????!!! (GAH!)
That's extremely sad if you have to win an argument that way.
Compare your nonsense video to this properly recorded video of the GBA FE's!
http://www.youtube.com/watch?v=tibhK8tjLyI
Don't you dare hate on GBA FE sprites D:
farnham said:cant wait for this to get localized! anyone getting the japanese version ?
Augemitbutter said:why do they add so many difficult modes? one baby, one classic and a hardcore mode should've been plenty. it sucks you have to read up impressions first to pick up the right difficulty for you, it sucks.
Some people might want a bigger challenge than normal mode but a smaller challenge than balls-to-the-wall hell mode. More options always good.Augemitbutter said:why do they add so many difficult modes? one baby, one classic and a hardcore mode should've been plenty. it sucks you have to read up impressions first to pick up the right difficulty for you, it sucks.
dock said:Ah, really disappointing that it still has the 3D sprites from the previous DS game. I really loved the animations in the GBA games, and this has a whole mid-nineties vibe about it that it's hard for me to get behind. Ah well, at least there are new FE games in the world.
Cow Mengde said:Lunatic mode is murder insanity. Even playing as casual mode, the computer will just kill you and give you a game over. Sure, you may not have to worry about characters dying, but when Marth is the only unit left on the map with everyone gone, you might as well just reset anyway.
mjemirzian said:I have not heard anything about a score or ranking system, so I'm guessing there isn't one. That means this games challenges are not legitimate because you can boss/arena abuse, use the online store, etc. and ruin the games difficulty. I appreciate the extra difficulty modes, but they are pointless when you can spend infinite turns on a chapter farming XP and weapon skill, or going online and buying rare, powerful items that are only available once a month. And who knows how wi-fi unit swapping will upset the balance of the game? We're far removed from the legitimate rank based challenges of older Fire Emblem titles.
"Should quit gaming and do something he enjoys for once" Enjoying yourself? Ranking and scoring systems are a form of difficulty and skill measurement, which is one of the most concrete points you can observe from someone playing a game. I suggest you read my SRPG 101 article because you clearly don't know what you're talking about. Also I'd like to remind you that you're quoting a preview from over a month ago before anyone had even played the game.PataHikari said:Oh shut up.
Ranking is pointless and useless and has nothing to do with the difficulty!
Completely contradictory statement. Ranking cannot 'ruin' difficulty because it is itself a form of difficulty and skill measurement. Fun is subjective and your opinion is not particularly interesting or insightful, especially with your random bolding of words and yawnable insults.PataHikari said:Ranking ruins difficulty by making you rush through the game, it ruins any sense of fun.
Boss abuse is when your unit attacks a boss on a healing throne multiple times to get XP out of them. It's possible in every Fire Emblem game. Boss abuse and arena abuse will likely lower your speed score if you do it excessively, which differentiates between player skill levels. The wifi store reduces the amount of skill required to complete the game on all modes - this is a fact. A games challenge can't be legitimate if there are ways to get around the amount of skill required to complete it without negatively impacting your score/ranking. A player defined challenge is required instead.PataHikari said:Boss abuse? What the heck is boss abuse? A boss will kill any character in two attacks easily. There's no time to build up EXP on it.
Same with arena abuse, your character will get killed dozens of times unless you use save states. It's just not worth the trouble.
If you really feel that the store ruins the difficulty, don't use it! It's optional in the same sense multiple difficulties are. It has nothing to due with your retarded sense of "legitimate" difficulty.
McNum said:Wow, Lunatic mode is not kidding around. Looks awesome, but definitely not the difficulty I'd want to play. A 36 unit ambush with forged weapons? That's crazy! Hence the name of the difficulty, I suppose. I prefer something a bit more "normal-ish". I kind of liked Radiant Dawn's normal. I hope there's something along those lines in this one.
I love that the reward for beating Lunatic is an even harder difficulty, though. Having the enemy go first even on player phase. That's evil. I think someone at Nintendo took it personal when they heard that people found Shadow Dragon a little too easy. You think Reverse Lunatic unlocks anything?
Olorin said:How's the game in the story and characters department? Is it another Shadow Dragon or did they put some actual charm and life into it? That's a lot more important to me than getting the best scientifically proven difficulty challenge.
Yes the save points exist on all difficulties. But some of them are much harder to reach on Lunatic mode due to different enemy placement. The ones on Ch 19 and 20 are pretty cruel making you go through about 15 turns without being able to save.. and those are the ones where they throw enough enemies at you to hit the 60 enemy limit cap.Augemitbutter said:can you save midpoint on harder difficulties? you could in shadow dragon on hard 1 at least.
Just a guess, but I think it's more likely they will make a new game in the Marth storyline.Pureauthor said:You know, really hope IntSys continues this line of FE remakes. Having FE6 onwards remade with new challenges and difficulty levels would be a dream come true for me.
Thanks! This just went up a few spots in my to-buy list. Unless my girlfriend buys it first.mjemirzian said:There are base convos, support convos, and a lot more text.
mjemirzian said:Just a guess, but I think it's more likely they will make a new game in the Marth storyline.
mjemirzian said:Yes the save points exist on all difficulties. But some of them are much harder to reach on Lunatic mode due to different enemy placement. The ones on Ch 19 and 20 are pretty cruel making you go through about 15 turns without being able to save.. and those are the ones where they throw enough enemies at you to hit the 60 enemy limit cap.
mjemirzian said:murder insanity? it sounds like you're using hyperbole because you don't have the proper perspective and experience to classify its difficulty relative to other tactics games. It doesn't look extremely difficult from what I've seen at serenes forum. About as difficult as FE9 mania mode, maybe a bit more so. It looks like the margin for error gets looser past the prologue.
mjemirzian said:5. If that wasn't hard enough, clearing Lunatic mode unlocks Lunatic' Reverse mode, where enemies attack you first even when it's the Player Phase. Getting the best score on this difficulty on classic mode is easily one of the most difficult SRPG challenges ever. Bring it on!
Cow Mengde said:Murder insanity is a term coined by someone else (Terranigma Freak if you know him, and I think he's on serenesforest) who played the game. Considering his skills and knowledge of the series and having built a Fire Emblem community, I think I'd take his word for it.
Cow Mengde said:Hmm, well what do you know.
mjemirzian said:No, making a 'community' does not make you an expert - anyone can make a message board.
mjemirzian said:You managed to prove absolutely nothing while name dropping someone with no contributions besides setting up a message board that died years ago. Good job there.
bernardobri said:They include BS, but no Gaiden at all?
jay said:It sounds like neither of you has the proper perspective and experience to even begin to discuss a Fire Emblem game.
Yeah, that's not my idea of fun in SRPGs. I like a challenge, although not to the extent you do, Lunatic Reverse sounds absolutely masochistic to me. On the other hand, I do want enemies that are smart/tough/weird enough to make me think. An SRPG that can be brute-forced is just boring. What makes SRPGs fun to me is those moments where I unknowingly made a mistake and the enemy just goes to show me just how badly I messed up. You know, the "Enemy Archer attacks my healer who I left too close to the front, but the healer barely survives the hit" moment. Extra fun when I actually manage to recover from that.mjemirzian said:I dunno, Lunatic Reverse prologue makes the Lunatic prologue seem easy. It sucks when everyone dies in two hits and you can't attack in melee without taking a hit.
McNum said:Yeah, that's not my idea of fun in SRPGs. I like a challenge, although not to the extent you do, Lunatic Reverse sounds absolutely masochistic to me. On the other hand, I do want enemies that are smart/tough/weird enough to make me think. An SRPG that can be brute-forced is just boring. What makes SRPGs fun to me is those moments where I unknowingly made a mistake and the enemy just goes to show me just how badly I messed up. You know, the "Enemy Archer attacks my healer who I left too close to the front, but the healer barely survives the hit" moment. Extra fun when I actually manage to recover from that.