• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

New gameplay screenshots of The Order 1886

We need to see some game play or another trailer within hopefully GDC 2014. The little we've seen combined with all the art is very compelling.

I also like where they may be going with this as far as story is concerned.

I'm hoping for a gameplay trailer at VGAs 2013. They've obviously got one ( the one shown to Game Informer ), so it's not like they have to struggle with making an entire vertical slice for it.
 
Fuck this letterbox widescreen garbage.
Shit was so annoying in Dragon's Dogma.

Some games can make it work. I didn't even notice the black bars in RE4 or Beyond, and RE4 is like the single most influential game of the last decade.
 
image_the_order_1886-23530-2752_0008.jpg


image_the_order_1886-23530-2752_0009.jpg

Amazing!
 
For those of you thinking this will transcend some other realm and bring about new forms or mindblowing gameplay, stop right now. It IS a third person shooter. There will be other gameplay mechanics in the game and other things to do like investigating crimes and some exploration, but the main input you will be undertaking against enemies in the game is third person shooting.

Just an FYI.
 
there it looks ok, but in most of the other screenshots and the shooting ones it looks really narrow, like 50 degrees.

Good eye. The game stimulates camera lenses and the FOV changes based on what you are doing. Aim is 50mm lens (48.58 HFOV w/ APERTURE 1.77). Walking around is a 28mm (77.74 HFOV w/ APERTURE 1.77). It changes a great deal to match the action.
 
Was this posted?

Sir Galahad: The Hero Of 1886

Galahad610.jpg


Earlier this month we highlighted the central squad members who fight by your side in The Order: 1886, but who do you control along the way? Today we shine the light on Galahad, the central character of the story, and glean some insight from the developers about what we can expect from this new protagonist.

“Galahad is one of the elder knights in the Order,” says creative director Ru Weerasuriya. “He’s connected with a group of people in the knights who have given him purpose, and that purpose happened to be to never question anything. He comes to the point, when the game starts, where there are things he’s always taken for granted and he realizes things are not as they seem.” As a character, Galahad begins the story as a steadfast and mostly unquestioning soldier in the ranks, even if he sometimes has doubts about the current doctrines that guide the knights of the Order.

When designing Galahad for The Order, the development team looked to the historical use of the Galahad name in Arthurian legend, and drew inspiration from those stories. Like the Galahad of real-world legend, Galahad in The Order is renowned for his gallantry, and being among the best of the knights.

However, the world of The Order’s alternate history 1886 challenges Galahad’s gallant nature with complicated ethical issues and gray moral quandaries. Over the course of the story, we see Galahad attempt to redefine himself in the light of these new challenges. In particular, the emerging threat of an opposing force of rebels in London fighting against The Order offers a dilemma. The rebels believe that the knights have failed to protect the poor, and that Galahad and the rest of the knights only look out for the aristocracy. This complex class warfare is an emerging dilemma for Galahad, who has spent his life in battle against the supernatural threat of horrible half-breed creatures – it’s hard for him to wrap his mind around fighting his own kind. Through the course of the game, we learn who he is through his responses to these conflicts. “He’s the blank canvas that you start painting on,” says Weerasuriya. “Everything that is going to happen in this game is going to define who he is. And it’s going to bring back who he was – who he has repressed.”

port610.jpg


Beyond the events of the game, Ready At Dawn is also putting a big focus on shaping the main character through the people around him – both friend and foe. “Every person, every relation, every event, is going to define this character. Sometimes the best heroes are defined not only by their friends, but by their enemies – and that’s true for Galahad.” While the identity of these enemies remains undisclosed, our early look at the game offered a potent glimpse of the relationship he shares with the rest of his squad.

Sir Percival fits comfortably into the role of an older brother – the part of the team that always does the right thing, no matter what. Meanwhile, Lafayette offers a humorous foil for Galahad’s more serious tone, keeping things light in the midst of dark events. Finally, Lady Igraine offers yet another angle on Galahad’s personality. Originally, Galahad helped to train Igraine, but as the years have passed, Igraine is as much a partner and rival to Galahad as a former student. The two are equally skilled, and their long friendship might have evolved into something more if not for their sworn duty as knights.

Beyond his relationships to both the characters and the world around him, our time at Ready At Dawn revealed Galahad as an impressively expressive protagonist thanks to the powerful visual technology of the game. Above and beyond Galahad’s unabashedly awesome mustache, the game often takes time to show off cinematic moments in which Galahad emotes and speaks with startling facial realism. This potent sense of authenticity is juxtaposed with the unusual and fantastic elements of The Order: 1886, and helps its main character of Galahad to stand out as a hero to watch in 2014’s increasingly crowded list of next-gen games.
 
I wonder is there any chance of them cleaning up the teeth a little? If we can have all these crazy weapons and werewolves I don't think toothpaste is too farfetched

QQO1hk6.jpg
 
I actually didn't know about this game outside of some mentions here and there in the PS4 threads.

After the GI feature, it's my most anticipated game for 2014. Sort of reminds me of what Gears of War was for the Xbox 360.
 
image_the_order_1886-23530-2752_0008.jpg


Now this is a great screen to show off the destruction, which I didn't know it had(blowing up walls manually) until now.=O
 
With that, they allow us bare-to-the-metal access [hardware free of pre-loaded software]. We can do whatever we want to. Even the head of ATI a couple months ago came out and said graphics are getting held back by a software layer that PC developers just can’t take advantage of. What we’re able to do is take it to a new level where we can literally take advantage of every cycle and try to make it as best it can be.

Async compute + thin API = Furmark like utilization, IMO.
 
For those of you thinking this will transcend some other realm and bring about new forms or mindblowing gameplay, stop right now. It IS a third person shooter. There will be other gameplay mechanics in the game and other things to do like investigating crimes and some exploration, but the main input you will be undertaking against enemies in the game is third person shooting.

Just an FYI.

That sounds fun to me, it doesn't have to be mindblowing.
Is anyone dreaming so much in this thread?
 
Any interesting information from the podcast?

Not so far.

All I will say is it's a crying shame this isn't an open world game, especially an RPG.

I want to bury myself in this world - meet people and customise my clothes and all they're giving me is a linear shooter. Ugh. So disappointed.
 
For those of you thinking this will transcend some other realm and bring about new forms or mindblowing gameplay, stop right now. It IS a third person shooter. There will be other gameplay mechanics in the game and other things to do like investigating crimes and some exploration, but the main input you will be undertaking against enemies in the game is third person shooting.

Just an FYI.

Was going to say exactly this, at the end of the day it will play like a lot of other similar games. Looks great though and I'm a big fan of TPS's.
 
Not so far.

All I will say is it's a crying shame this isn't an open world game, especially an RPG.

I want to bury myself in this world - meet people and customise my clothes and all they're giving me is a linear shooter. Ugh. So disappointed.

I have to agree. While I'm excited for this game I feel all we're getting is another third person adventure similar to that of Uncharted. There is nothing wrong with that but I think there is an opportunity here to do something special.
 
I think it's wrong of them to remove the black borders for the screenshots. When the game is on a TV screen it will have borders, they're a part of the game. Removing them is kinda dishonest.

I would like to ask whoever released the screens why they don't have borders on them. I bet the honest answer is because that would make the screens look not as nice. Ex-fucking-actly.
 
I think it's wrong of them to remove the black borders for the screenshots. When the game is on a TV screen it will have borders, they're a part of the game. Removing them is kinda dishonest.

I would like to ask whoever released the screens why they don't have borders on them. I bet the honest answer is because that would make the screens look not as nice. Ex-fucking-actly.

Can't you tell by the ratio?
 
Top Bottom