ALLseeingEYE
Member
Consumers are funny. They want everything regardless of logic or reason.
They have no idea what it takes to create the things they expect. Here are some examples of games where sacrifices make sense, in my opinion:
- Dead Rising 3 (720p/30fps) - This game has "Thousands" of zombies on screen in an open-world. The overall shock and gameplay benefits of having so many zombies easily outweighs having slightly better image quality.
- Battlefeild 4 (900p/60fps) - Gameplay over slightly better resolution. 64 players and faster framerate benefit way more than slightly higher resolution. Even the 720p X1 version still looks excellent.
- Ryse (900p/30fps) - Absolute stunner of a game. Would look amazing at 1080p, but it wasn't an issue.
I think the truth is, before people experience a game, all they have to go by are these buzzwords and grainy game trailers. Most people have no idea what it actually takes to create a beautiful image, so they judge things based on shallow aspects like these.
These things are important, but they are secondary to the actual experience of playing the game. Personally, I choose to trust the immensely talented art directors on these projects rather than make uninformed decisions based of these fractionally important aspects.
They have no idea what it takes to create the things they expect. Here are some examples of games where sacrifices make sense, in my opinion:
- Dead Rising 3 (720p/30fps) - This game has "Thousands" of zombies on screen in an open-world. The overall shock and gameplay benefits of having so many zombies easily outweighs having slightly better image quality.
- Battlefeild 4 (900p/60fps) - Gameplay over slightly better resolution. 64 players and faster framerate benefit way more than slightly higher resolution. Even the 720p X1 version still looks excellent.
- Ryse (900p/30fps) - Absolute stunner of a game. Would look amazing at 1080p, but it wasn't an issue.
I think the truth is, before people experience a game, all they have to go by are these buzzwords and grainy game trailers. Most people have no idea what it actually takes to create a beautiful image, so they judge things based on shallow aspects like these.
These things are important, but they are secondary to the actual experience of playing the game. Personally, I choose to trust the immensely talented art directors on these projects rather than make uninformed decisions based of these fractionally important aspects.