ii Stryker
Banned
So, my concern here is that they only rule out a "massively asymmetrical advantage" instead of any advantage.
I mean, it's not something I boycott a game over, but it does feel like a pretty significant philosophy change if it's not a balanced trade-off.
I realize they say the hope is to provide a balance, but my only concern would be that this exists at the top of the leveling scale instead of at the start.
It sounds similar to what Alan Kertz has got with BF3's balance. You might be at an advantage for a specific situation given your loadout and there'll be a few options the opposing player has to counter that.
My biggest concern is one of the best parts of Halo's MP is everyone starts out with the same weapon and has to fight over the power weapons. There's very little camping in Halo because of this and the gameplay is better for it, but from the sound of it 343i might be moving away from this in favor of a more customizable player experience.