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New Hitman: Absolution walkthrough - world's first hands-on footage

The game looks absolutely nuts. I love the way IO's gone about the scene composition - it's gritty, but colorful, and is dense as hell. The PC version's gonna be cray.
 
There's nearly infinite ways stuff can play out anyway, even if these are the most standard ones. I'm guessing you can still push him down the stairs when he walks off, maybe out the window in that drug room. Get him by the car and choke him out instead of blowing it up, etc.

Yeah, I was really hoping you could shove him out the sniper window in the drug room.

My favourite thing in "You Better Watch Out" was shoving dudes off the balcony.
 
Congratulations to all you Hitman fans who have been whining for the last year! Clearly, just like what happened with SSX, the developers completely remade the game to fit your desires!

... Oh. Wait.
 
Congratulations to all you Hitman fans who have been whining for the last year! Clearly, just like what happened with SSX, the developers completely remade the game to fit your desires!

... Oh. Wait.

I see what you did there.

Alright, so everyone ready for a road trip across America with 47 now?
 
Congratulations to all you Hitman fans who have been whining for the last year! Clearly, just like what happened with SSX, the developers completely remade the game to fit your desires!

... Oh. Wait.

Well they finally showed a legitimate demo off which is what most of us wanted to begin with instead of nun-porn trailers and blowing up trucks and propane tanks with an AK. No one ever asked for much here.
 
I just finished watching this and I thought it looked fantastic. I've never played a Hitman game, this looks pretty awesome.

Is that console footage in this vid? I would guess it's PC.
 
Based on some of the stuff he said, it sounds like they actually are aware of how awful QTE's are, and how important it is to be in control of the gameplay mechanics at all times.
If you only get to control certain mechanics at certain times, like QTE's or whatever, then you no longer feel like you are in control/are playing the game, and, instead, you feel like you are sort of being forced ("This is how you are supposed to play!") to progress through the gameworld/story, and you are playing exactly how the developers intended/planned.

The worst thing about QTE's and games with lots of it is that there is no stability in terms of gameplay mechanics -- you totally rely on how, when and where the devs implemented it, as opposed to being in total control yourself, and that just doesn't work in games since you need to feel in control -- the basic rewards on a psychological level for doing stuff in a game would be out of wack, because your success is determined by how, when and where the developers implemented the QTE's (In an extreme & exaggerated QTE game scenario.).

Context sensitive moves (IE; A game gives you a grappling hook, but will only let you use it in very specific locations, and the exact spot you can use it on is marked with a red marker or something like that.) are just as bad as QTE's (Or do people consider context-sensitive-moves to be 'kind of' QTE?) as well.

But anyways, freedom of gameplay is usually somewhat important, but it's very important in a game like Hitman -- and it seems like they did it very well.
 
Hmm, character awareness and interaction with the environment (proper stair stepping, opening of doors and garbage containers) could look more realistic to compliment the otherwise realistic environment, but who cares -- this game looks pretty intense. I'm looking forward to it!
 
guys, stop replying to the bait posts. Let the blind faith folks have their moment in the sun.

Wow, so you you say 'stop it' as though you're some authority on the matter, and then pop out this turd of a post essentially baiting more comments on the matter and coin the term 'blind faithers', only to 'apologize' by framing the entire debate in a light that suits only your subjective opinion and side of the fence.

You're quite the hypocrite aren't you? Have fun thinking you're above it all.
 
Hmm, character awareness and interaction with the environment (proper stair stepping, opening of doors and garbage containers) could look more realistic to compliment the otherwise realistic environment, but who cares -- this game looks pretty intense. I'm looking forward to it!

I would expect stair stepping(NPCs have it) and animations for taking stuff out of his inventory instead of it popping into his hand, but I don't think the doors/garbage bins will stray from being able to magically open. Hitman was always like that and the door thing especially was actually really helpful for gameplay purposes, as weird as it may seem.
 
Wow, so you you say 'stop it' as though you're some authority on the matter, and then pop out this turd of a post essentially baiting more comments on the matter and coin the term 'blind faithers', only to 'apologize' by framing the entire debate in a light that suits only your subjective opinion and side of the fence.

You're quite the hypocrite aren't you? Have fun thinking you're above it all.

I will have fun thinking exactly that, mainly because it's mostly true. :)
 
Guys, we need a Collateral-esque Night Club level. Not like in Max Payne or Kane & Lynch or in that specific film where it devolves into chaos and violence, but that vibe, loud and out of control. Lights everywhere, disorienting. That'd be cool to try and silently take out a target in such a chaotic environment.
 
Guys, we need a Collateral-esque Night Club level. Not like in Max Payne or Kane & Lynch or in that specific film where it devolves into chaos and violence, but that vibe, loud and out of control. Lights everywhere, disorienting. That'd be cool to try and silently take out a target in such a chaotic environment.

With the tech they're bragging about, I wouldn't be surprised if they try to stuff every crowd heavy scenario they can think up into the game - a nightclub being an obvious one that'd fit the tone.
 
That looked pretty damn sweet imho. Ublnless im forgetting something that's still supposed to make it by year end 2012, thin Hitman just shot to the top of my list
 
That looked pretty damn sweet imho. Ublnless im forgetting something that's still supposed to make it by year end 2012, thin Hitman just shot to the top of my list

I'm still putting X-Com above it because the dev team is a) Firaxis and b) Consistantly demonstrated they really 'get' X-Com, while Hitman has really been inconsistent. But they're both preeeetty awwwwwesoooome
 
Maybe now you guys can NOT jump to conclusions and call a game a disgrace before you see more of it; or better yet, before you get to try it?

Funny thing is I saw multiple posters say they're surprised that instinct mode is not there, when it was said from the start that it will be optional.
 
yes let us never build expectations based on marketing material and pre-release information ever again

let us just buy the product and judge

oh no, my money, it disappeared
 
Maybe now you guys can NOT jump to conclusions and call a game a disgrace before you see more of it; or better yet, before you get to try it?

Funny thing is I saw multiple posters say they're surprised that instinct mode is not there, when it was said from the start that it will be optional.

Which only serves to create more worries. No instinct, no map = more linear and smaller levels.

Not saying that's what's going to happen, but the lack of a map and instinct being completely optional does somewhat imply that we might not have levels as big as MoTC.

The fact that you have to listen to conversations to find out more info about the target is great, but that doesn't exactly alleviate concerns that this will be more linear than BM, which might be unfounded - God, I hope they are - but until they show one of the larger levels, it's going to be something that will bite away at some fans who are hoping for at least a few massive sandbox levels that take advantage of the crowd tech.
 
I doubt they'll do a walkthrough like this again to not spoil any more levels, so I don't think that's something we can really alleviate until the game is actually released.

I don't think it'll be an issue either way. In MotC they randomized the location Raymond sniped from, but with the walkie talkies the other 2 had you could pinpoint the building he's in from the map and where she's walking, which actually seems to be the general thing they're aiming for. It has a lot of potential so hopefully they do it justice.

I also think Death on the Mississippi is actually the 'bigger' level overall, and had more targets. They managed to make each target stand out and look distinct and that already seems in focus here as well where the king of chinatown while going to his car pops out in the crowd.
 
I doubt they'll do a walkthrough like this again to not spoil any more levels, so I don't think that's something we can really alleviate until the game is actually released.

I don't think it'll be an issue either way. In MotC they randomized the location Raymond sniped from, but with the walkie talkies the other 2 had you could pinpoint the building he's in from the map and where she's walking, which actually seems to be the general thing they're aiming for. It has a lot of potential so hopefully they do it justice.

I also think Death on the Mississippi is actually the 'bigger' level overall, and had more targets. They managed to make each target stand out and look distinct and that already seems in focus here as well where the king of chinatown while going to his car pops out in the crowd.

You're right and I won't be complaining about it as I know showing off a massive level from later in the game simply won't happen, but it would be nice to have confirmation from a preview or something.

I like to pretend DotM didn't exist. Hated everything about that level, just hated it. Easily one of the worst levels in BM.
 
Which only serves to create more worries. No instinct, no map = more linear and smaller levels.

Not saying that's what's going to happen, but the lack of a map and instinct being completely optional does somewhat imply that we might not have levels as big as MoTC.

The fact that you have to listen to conversations to find out more info about the target is great, but that doesn't exactly alleviate concerns that this will be more linear than BM, which might be unfounded - God, I hope they are - but until they show one of the larger levels, it's going to be something that will bite away at some fans who are hoping for at least a few massive sandbox levels that take advantage of the crowd tech.

Hs it been confirmed that there is no map? Must have missed that.

My favorite levels are the focussed ones that take place in a smaller place that's filled with options.

in random order

- The mission where you kill the playboy in a big penthouse, while trying to steal something from his safe.

- The mission where you kill the guy under witness protection from the FBI, in his own house, and steal a necklace his wife's wearing.

- The mission where you sneak into a traditional Japanese home, and kill a gang boss's son during a meeting

These were all relatively small when compared to other missions, but still filled with options and really, really fun.
 
It's on 360 as well...though seemingly hard to find new.

Yeah, will definitely be difficult finding it new as the game is 6 years old now. I managed to find a second hand copy on a trading website earlier this week and literally started playing it for the first time this afternoon. Just made it up to the first mission after the training level but already I am realizing how much games today hold your hand. This is a real wake up call and gets your head working with a lot of trial and error. Good stuff.

PS: Absolution trailer looks great.
 
This is only 1 level. People are getting there hopes up far too early.

Does not negate all the trash we have seen from previous gameplay like linear levels with checkpoints.
 
I like to pretend DotM didn't exist. Hated everything about that level, just hated it. Easily one of the worst levels in BM.

Why? I think it was one of the best ones. At least when doing it SA/SO on professional. It was pretty intense, because there were many targets and you had to time their deaths precisely not to screw it up.
immortal-joe said:
Hs it been confirmed that there is no map? Must have missed that.
Yeah, that's partly the reason why there's instinct now.
 
You're right and I won't be complaining about it as I know showing off a massive level from later in the game simply won't happen, but it would be nice to have confirmation from a preview or something.

I like to pretend DotM didn't exist. Hated everything about that level, just hated it. Easily one of the worst levels in BM.

Definitely a huge pain in the ass of a level. I blame the confined spaces.
 
Game looks really good from what they showed, only thing that wasn't great were sound effects when you interact with stuff. It sounded really annoying and I think it will get grating over a full playthrough.

One thing I'm still concerned about is the Hitman vision that they've talked about and how that will effect gameplay and how much of the game will try to be more actiony with cover-based firefights forced upon you and stuff like that and how will checkpointing effect things, etc. I hope the new doesn't overwhelm the old.

But the game is looking really good. Color me impressed.

I'd hoped they'd have better animation to go with the really fantastic visuals. I'll have to go back and play Blood Money to confirm but I seemed to recall he at least reacted when opening a door somewhat although he didn't actually reach up and open it. Minor quibble though I don't give a fuck as long as the gameplay is good.

Also that guy who talks to you at the start of the level sounded ridiculous. I do hate that they put some gruff commander type in there. I prefer the icy femininity of Diana. Seems to fit with the charges of misogyny that were leveled after the nuns trailer.


I also want to know if you can poison or spike those lines he was doing and kill him that way.

ALSO WAY TO BE A COCKTEASE AND NOT MAKE HIM TALK
 
Maybe now you guys can NOT jump to conclusions and call a game a disgrace before you see more of it; or better yet, before you get to try it?

Or maybe we can still have opinions about the news and terrible trailers they release before showing actual decent gameplay

Is that not allowed?
 
Congratulations to all you Hitman fans who have been whining for the last year! Clearly, just like what happened with SSX, the developers completely remade the game to fit your desires!

... Oh. Wait.

Don't forget Max Payne 3. Months and months of incessant whining about bald heads, sun and no Sam Lake, only to have their trivial peeves overturned when, surprise surprise, the game turned out to be excellent! I swear, some people just thrive on complaining, like it's some energy force that keeps them alive or something.
 
Or maybe we can still have opinions about the news and terrible trailers they release before showing actual decent gameplay

Is that not allowed?

That's perfectly allowed.

A bad trailer can be called bad,

a bad gameplay video can be called bad,

but suddenly using that to judge the entire game is jumping the gun. People were saying the game was a lost cause.

Sometimes we feel a little too passionate about something and quickly revert to the worst case scenario, before seeing the full picture. As someone said in a previous post in the thread, that earlier level where 47 escapes from the police may have been a pseudo tutorial level that introduces various elements in the game, which you will later have to utilize in an open level as you see fit.

We don't know yet, and that's the point.
 
I hated Death on the Mississippi too. It actually made me stop playing for a while. There was just something about it that made me despise it. Eventually I made myself push through it so that I could finish the game.
 
This is only 1 level. People are getting there hopes up far too early.

Does not negate all the trash we have seen from previous gameplay like linear levels with checkpoints.

It was said that SA is possible on every level, which in Hitman is the antithesis of linear. Part of Professional difficulty is not leaving anything behind, ONLY killing your target, only allowing additional deaths as accidents, or your rank is forfeit. This means your suit needs to end up on you while you exit, and that implies a circular path. The disguises are usually used to get in deep and take your target out, and if you're talking linear that means the exit is right there, meaning you need to be there with the suit...which isn't how the games are designed.

Look at Death of a Showman on blood money. It's the linear intro that shows the mechanics at work. First you throw a coin to distract guards, then you are told to stealth takedown, then you clear a room of people(by blatantly shooting them), taking a guy's suit to get past a guard(leaving yours behind), strangling through an elevator, disabling electricity to make a distraction, taking a human shield and killing everyone in the room, shooting more targets with a sniper, poisoning a drink, killing your target, causing an accident with an explosion. This mission is the only one that is clearly not designed around being a Silent Assassin, but nobody holds that against the game(and they shouldn't).

Funnily enough, it IS actually possible to SA that tutorial on Pro, so only causing accidents and being in your suit the entire time, but it is the stupidest thing ever and basically requires breaking the game's AI to accomplish. That isn't fun or the way the game is meant to be played through.

So that library level they showed off has a clear path to stealth against and works great as an intro to mechanics. It actually covers the exact same ground BM did, too, but got shit on for some reason. You see him stealth take out a cop, take out electricity as a distraction, pick up an object and hit someone with it, pulling someone down over a ledge(accident), taking a human shield, causing an accident/distraction via shooting the rope and making the chandelier fall, taking a disguise, using the new disguise stuff to get past people in the hallway and down by the donuts, then the demo was done.

On top of THAT, there have been small bits in other trailers and in the sniper challenge that showed segments of the library again, with him already disguised in the library segment instead of after the escape, not to mention there was still a path to keep stealthing against when he took a human shield, showing that the demo'd segment actually has more options compared to the BM segment.


You're right and I won't be complaining about it as I know showing off a massive level from later in the game simply won't happen, but it would be nice to have confirmation from a preview or something.

I like to pretend DotM didn't exist. Hated everything about that level, just hated it. Easily one of the worst levels in BM.

When I first played the game, DotM gave me the most issues, but I really like the level overall now. Still have issues consistently SAing it, but I find it pretty thrilling to replay due to that.

Hs it been confirmed that there is no map? Must have missed that.

My favorite levels are the focussed ones that take place in a smaller place that's filled with options.

in random order

- The mission where you kill the playboy in a big penthouse, while trying to steal something from his safe.

- The mission where you kill the guy under witness protection from the FBI, in his own house, and steal a necklace his wife's wearing.

- The mission where you sneak into a traditional Japanese home, and kill a gang boss's son during a meeting

These were all relatively small when compared to other missions, but still filled with options and really, really fun.

Yeah, the smaller scale levels are usually my favorite, but I still am with him with hoping for something bigger. Just one or two levels on a large scale is fine with me.

Game looks really good from what they showed, only thing that wasn't great were sound effects when you interact with stuff. It sounded really annoying and I think it will get grating over a full playthrough.

One thing I'm still concerned about is the Hitman vision that they've talked about and how that will effect gameplay and how much of the game will try to be more actiony with cover-based firefights forced upon you and stuff like that and how will checkpointing effect things, etc. I hope the new doesn't overwhelm the old.

But the game is looking really good. Color me impressed.

I'd hoped they'd have better animation to go with the really fantastic visuals. I'll have to go back and play Blood Money to confirm but I seemed to recall he at least reacted when opening a door somewhat although he didn't actually reach up and open it. Minor quibble though I don't give a fuck as long as the gameplay is good.

Also that guy who talks to you at the start of the level sounded ridiculous. I do hate that they put some gruff commander type in there. I prefer the icy femininity of Diana. Seems to fit with the charges of misogyny that were leveled after the nuns trailer.


I also want to know if you can poison or spike those lines he was doing and kill him that way.

ALSO WAY TO BE A COCKTEASE AND NOT MAKE HIM TALK

BM has no reaction to opening a door/bin for a body. He does walk up stairs individually and has an animation for taking something out of his inventory which I'm expecting will be added for this, but the rest are same old hitman style.

There will also never, ever be forced cover shooting segments.

Yeah, will definitely be difficult finding it new as the game is 6 years old now. I managed to find a second hand copy on a trading website earlier this week and literally started playing it for the first time this afternoon. Just made it up to the first mission after the training level but already I am realizing how much games today hold your hand. This is a real wake up call and gets your head working with a lot of trial and error. Good stuff.

PS: Absolution trailer looks great.

Yeah, I had it on PC but it was one of the last retail games I got for it and I can't find the disc. I have BM on 360 GoD, it's kinda pricey at $30 considering the age but the other results seemed to be like $70 on amazon, so screw that.
 
yes let us never build expectations based on marketing material and pre-release information ever again

let us just buy the product and judge

oh no, my money, it disappeared
Do reviews, impressions,demo's and rentals not exist in your world?
 
Congratulations to all you Hitman fans who have been whining for the last year! Clearly, just like what happened with SSX, the developers completely remade the game to fit your desires!

... Oh. Wait.

Is there anyone out there anywhere who actually thinks this? About Hitman, I mean.

There will also never, ever be forced cover shooting segments.

There's no way you can be sure of that. Look at how Blood Money ended. That would have been a forced cover shooting segment if that game had had a cover system.
 
Is there anyone out there anywhere who actually thinks this? About Hitman, I mean.



There's no way you can be sure of that. Look at how Blood Money ended. That would have been a forced cover shooting segment if that game had had a cover system.

True, good point. I can only hope if there is actually a forced shooting segment it's close to as great as that ending blood money segment.
 
True, good point. I can only hope if there is actually a forced shooting segment it's close to as great as that ending blood money segment.

It's easy to justify 47 ending up in a firefight, story-wise, and I think that as long as those moments happen between full honest Hitman levels it's not really gonna be a problem.
 
It's easy to justify 47 ending up in a firefight, story-wise, and I think that as long as those moments happen between full honest Hitman levels it's not really gonna be a problem.

Yeah, in scenarios like that it'll be fine. The way I answered his post was meant to be more in line with a cover based firefight being required in the middle of a random hitman mission.
 
This video shows everything that I want in a Hitman-game. I'm still not in fullforce hype-mode for this game, but it's definatly back on my radar.
 
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