Criminal Upper
Banned
This thread is reaching high cultural levels!
Don't have a PC and my iMac is dead.
I'm no longer a Monstar.![]()
Oh god, I'm so sorry. lmao
There's nearly infinite ways stuff can play out anyway, even if these are the most standard ones. I'm guessing you can still push him down the stairs when he walks off, maybe out the window in that drug room. Get him by the car and choke him out instead of blowing it up, etc.
is it just me or did i not see the instinct mode they were blabbering about?
Congratulations to all you Hitman fans who have been whining for the last year! Clearly, just like what happened with SSX, the developers completely remade the game to fit your desires!
... Oh. Wait.
Congratulations to all you Hitman fans who have been whining for the last year! Clearly, just like what happened with SSX, the developers completely remade the game to fit your desires!
... Oh. Wait.
guys, stop replying to the bait posts. Let the blind faith folks have their moment in the sun.
Hmm, character awareness and interaction with the environment (proper stair stepping, opening of doors and garbage containers) could look more realistic to compliment the otherwise realistic environment, but who cares -- this game looks pretty intense. I'm looking forward to it!
Wow, so you you say 'stop it' as though you're some authority on the matter, and then pop out this turd of a post essentially baiting more comments on the matter and coin the term 'blind faithers', only to 'apologize' by framing the entire debate in a light that suits only your subjective opinion and side of the fence.
You're quite the hypocrite aren't you? Have fun thinking you're above it all.
Guys, we need a Collateral-esque Night Club level. Not like in Max Payne or Kane & Lynch or in that specific film where it devolves into chaos and violence, but that vibe, loud and out of control. Lights everywhere, disorienting. That'd be cool to try and silently take out a target in such a chaotic environment.
That looked pretty damn sweet imho. Ublnless im forgetting something that's still supposed to make it by year end 2012, thin Hitman just shot to the top of my list
Maybe now you guys can NOT jump to conclusions and call a game a disgrace before you see more of it; or better yet, before you get to try it?
Funny thing is I saw multiple posters say they're surprised that instinct mode is not there, when it was said from the start that it will be optional.
I doubt they'll do a walkthrough like this again to not spoil any more levels, so I don't think that's something we can really alleviate until the game is actually released.
I don't think it'll be an issue either way. In MotC they randomized the location Raymond sniped from, but with the walkie talkies the other 2 had you could pinpoint the building he's in from the map and where she's walking, which actually seems to be the general thing they're aiming for. It has a lot of potential so hopefully they do it justice.
I also think Death on the Mississippi is actually the 'bigger' level overall, and had more targets. They managed to make each target stand out and look distinct and that already seems in focus here as well where the king of chinatown while going to his car pops out in the crowd.
Which only serves to create more worries. No instinct, no map = more linear and smaller levels.
Not saying that's what's going to happen, but the lack of a map and instinct being completely optional does somewhat imply that we might not have levels as big as MoTC.
The fact that you have to listen to conversations to find out more info about the target is great, but that doesn't exactly alleviate concerns that this will be more linear than BM, which might be unfounded - God, I hope they are - but until they show one of the larger levels, it's going to be something that will bite away at some fans who are hoping for at least a few massive sandbox levels that take advantage of the crowd tech.
It's on 360 as well...though seemingly hard to find new.
I like to pretend DotM didn't exist. Hated everything about that level, just hated it. Easily one of the worst levels in BM.
Yeah, that's partly the reason why there's instinct now.immortal-joe said:Hs it been confirmed that there is no map? Must have missed that.
You're right and I won't be complaining about it as I know showing off a massive level from later in the game simply won't happen, but it would be nice to have confirmation from a preview or something.
I like to pretend DotM didn't exist. Hated everything about that level, just hated it. Easily one of the worst levels in BM.
Maybe now you guys can NOT jump to conclusions and call a game a disgrace before you see more of it; or better yet, before you get to try it?
This is only 1 level. People are getting there hopes up far too early.
Does not negate all the trash we have seen from previous gameplay like linear levels with checkpoints.
Congratulations to all you Hitman fans who have been whining for the last year! Clearly, just like what happened with SSX, the developers completely remade the game to fit your desires!
... Oh. Wait.
Or maybe we can still have opinions about the news and terrible trailers they release before showing actual decent gameplay
Is that not allowed?
This is only 1 level. People are getting there hopes up far too early.
Does not negate all the trash we have seen from previous gameplay like linear levels with checkpoints.
You're right and I won't be complaining about it as I know showing off a massive level from later in the game simply won't happen, but it would be nice to have confirmation from a preview or something.
I like to pretend DotM didn't exist. Hated everything about that level, just hated it. Easily one of the worst levels in BM.
Hs it been confirmed that there is no map? Must have missed that.
My favorite levels are the focussed ones that take place in a smaller place that's filled with options.
in random order
- The mission where you kill the playboy in a big penthouse, while trying to steal something from his safe.
- The mission where you kill the guy under witness protection from the FBI, in his own house, and steal a necklace his wife's wearing.
- The mission where you sneak into a traditional Japanese home, and kill a gang boss's son during a meeting
These were all relatively small when compared to other missions, but still filled with options and really, really fun.
Game looks really good from what they showed, only thing that wasn't great were sound effects when you interact with stuff. It sounded really annoying and I think it will get grating over a full playthrough.
One thing I'm still concerned about is the Hitman vision that they've talked about and how that will effect gameplay and how much of the game will try to be more actiony with cover-based firefights forced upon you and stuff like that and how will checkpointing effect things, etc. I hope the new doesn't overwhelm the old.
But the game is looking really good. Color me impressed.
I'd hoped they'd have better animation to go with the really fantastic visuals. I'll have to go back and play Blood Money to confirm but I seemed to recall he at least reacted when opening a door somewhat although he didn't actually reach up and open it. Minor quibble though I don't give a fuck as long as the gameplay is good.
Also that guy who talks to you at the start of the level sounded ridiculous. I do hate that they put some gruff commander type in there. I prefer the icy femininity of Diana. Seems to fit with the charges of misogyny that were leveled after the nuns trailer.
I also want to know if you can poison or spike those lines he was doing and kill him that way.
ALSO WAY TO BE A COCKTEASE AND NOT MAKE HIM TALK
Yeah, will definitely be difficult finding it new as the game is 6 years old now. I managed to find a second hand copy on a trading website earlier this week and literally started playing it for the first time this afternoon. Just made it up to the first mission after the training level but already I am realizing how much games today hold your hand. This is a real wake up call and gets your head working with a lot of trial and error. Good stuff.
PS: Absolution trailer looks great.
Do reviews, impressions,demo's and rentals not exist in your world?yes let us never build expectations based on marketing material and pre-release information ever again
let us just buy the product and judge
oh no, my money, it disappeared
Congratulations to all you Hitman fans who have been whining for the last year! Clearly, just like what happened with SSX, the developers completely remade the game to fit your desires!
... Oh. Wait.
There will also never, ever be forced cover shooting segments.
Do reviews, impressions,demo's and rentals not exist in your world?
Is there anyone out there anywhere who actually thinks this? About Hitman, I mean.
There's no way you can be sure of that. Look at how Blood Money ended. That would have been a forced cover shooting segment if that game had had a cover system.
True, good point. I can only hope if there is actually a forced shooting segment it's close to as great as that ending blood money segment.
It's easy to justify 47 ending up in a firefight, story-wise, and I think that as long as those moments happen between full honest Hitman levels it's not really gonna be a problem.