Do people not know how to use old guns for newere tv's?
You know that plastic sheet people take off their TVs when they buy them? If it's transparent and you can see through it clearly leave it on, it helps with gun detection.
That's been a thing since flat tvs came out years ago.
Video or it didn't happen, lol, arcade enthusiasts in the know spend money to develop/buy far from perfect lightgun emulation hardware like AimTrak (and non enthusiasts fall for similar but shoddy DYI level stuff that work like shit) when they could get a film strip (or not get it as it merely "helps", not "enables").
Same for companies that attempted to release console lightgun games for modern displays with that same Wii-style setup (like GunCon 3) when they could just apparently bundle a same old lightgun with a modern port and it'd work, lol.
Also there were flat screen CRT TVs, see Trinitron, this isn't about the screen curvature, it's about pretty much everything else.
Why don't you guys just get gal gun on the Switch and use this?
Amazon.com: Game Gun Controller Compatible with Nintendo Switch Shooting Games Wolfenstein 2: The New Colossus, Big Buck Hunter Arcade - Nintendo Switch and Other Shooting Games - 1 Pack: Electronics
www.amazon.com
Hell any game that has gyro aiming can be played with this.
What are you even talking about, that's awful and irrelevant, how are gyro controls comparable to a lightgun and lightgun games? You don't twist a lightgun around to change the camera angle or cursor position like it's some kind of shoddy gun shaped air mouse, you aim at elements on screen with pinpoint accuracy.
The only not-lightgun thing that came relatively close is a Wii with a decent gun shell and more importantly steady frame rate with the proper in-game calibration options (so, not House of the Dead: Overkill with its sub par performance and off calibration, not Dead Space: Extraction, not the Resident Evil Chronicles games, not the amazing but not-a-lightgun-shooter Sin & Punishment 2 or whatever else people raved about claiming it brought back the lightgun back then, while playing with crosshair enabled and not even caring their shots went nowhere near where they were physically aiming - pretty much only a handful of SEGA Wii ports did this right, namely HOTD 2 & 3, Gunblade N.Y. & L.A. Machineguns even though these work with crosshair enabled even in the arcade, and Ghost Squad despite the 30fps lock) but that still had limitations (if you moved even an inch while playing the aim would then be off, guaranteed, and it's impossible not to move even as you aim from side to side, so yeah). Challenges like some Point Blank levels would be impossible given the tech deficiencies even if they had been ported but it's a shame we didn't get more SEGA games at least like a Virtua Cop bundle, Confidential Mission and others. Current and often expensive lightgun solutions for PC and other emulation hardware work in a similar manner and with similar limitations. In theory with more infrared light points of reference you could get more accuracy even if you moved around but I've not seen anything like this for home use, only later high end arcade cabinets used such a system and it'd be awkward to have to set up that many.
I was really hoping we'd get some VR lightgun game action via emulation (there are some lightgun style games for VR like Drop Dead, Crisis VRigade and, yes, the Gal Gun games, showing the potential as the VR controllers - not PSVR - are more than accurate enough to work as lightguns, but most are just meh wave shooters without the tight gameplay and feel of actual lightgun games) but it seems all efforts are abandoned and/or way too complicated for end users and/or still limited in ways like New Retro Arcade: Neon. I'm hoping for EmuVR to eventually turn out good and get lightgun support (
editing this months later, it does now!).
Anyway, this Sinden lightgun looks like a very good solution making the points of reference software based and on-screen which means more accuracy regardless of your positioning and that you just need the gun past that point and no infrared light emitters.
Hopefully it will be good and not too expensive and maybe spark more lightgun features development for emulators and what not.
It looks like the creator is now also working with Polymega to offer a lightgun for that system. It looks pretty slick honestly but I don't want a software emulation box like that, I'd rather just use my PC and buy the controllers and/or software needed. If they released this as a PC emulation suite that's easy to use, just run the software, choose a system/game and you're off, with USB versions of the hardware, I'd probably buy a few kits (but would prefer to see an all purpose method that works as a front end for any emulator so you can play arcade games too).
Polymega™ has a new light gun compatible with HDTV's. RGC01 is powered by the Sinden Light Gun and is compatible with Sega Saturn, PS1, NES, SNES, and more.
www.polymega.com
It's mentioned they're aiming for a price of around $99 so I guess that's a good indication for Sinden products down the line too, similar to its own Kickstarter tiers.