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New Mario Galaxy 2 Trailer

AniHawk said:
All I remember was there was this gorilla and my extreme disappointment when I found out it wasn't the real deal.

Just want to say I got and understood the joke even if its at the expense of an awesome original game. :lol
 
upandaway said:
I'm good for the sequel actually. I didn't burn out on Galaxy at all. I didn't absorb anything, I just had fun and it passed right through me. In fact I barely remember any stars from the game (besides the obvious ones of course). And I did do 242 stars.


I have no clue why Galaxy just passed through me like that, but whatever. It just means I can play Galaxy 2 without feeling any sort of saturation.

It's the same for me, and I played through it twice too, it just left no impression at all. Where as I could replay through every single star from Mario64 in my head, I've never really thought about why that is.

Still quite looking forward to it.
 
So close... I can't believe we're getting a direct Mario Galaxy sequel, and so soon.

Guevara said:
Somebody better cosplay that at E3
You know there's going to be Rock Mario toys (though not necessarily at E3), it's guaranteed.
 
Milpool said:
It's the same for me, and I played through it twice too, it just left no impression at all. Where as I could replay through every single star from Mario64 in my head, I've never really thought about why that is.

You're both dead inside.
 
Milpool said:
Quite possibly, maybe I was too hyped for the first. How could anyone not be after the amir0x jizz tits thread?

Well this game is obviously the real fucking deal. The only bad thing about SMG2 will be the shadow cast over it by its unworthy predecessor.
 
as far as cash in sequels are concerned, this one looks filled with children's laughter
 
Milpool said:
It's the same for me, and I played through it twice too, it just left no impression at all. Where as I could replay through every single star from Mario64 in my head, I've never really thought about why that is.

Still quite looking forward to it.
I'm going to go out on a limb here and suggest you were somewhere between the ages of 7 and 14 when Super Mario 64 came out... the peak of impressionable youth when everything was incredibly novel and seemed more amazing at the time than it probably would have done today.

Just a guess.
 
Milpool said:
It's the same for me, and I played through it twice too, it just left no impression at all. Where as I could replay through every single star from Mario64 in my head, I've never really thought about why that is.

Still quite looking forward to it.

pfft nostalgia only. Mario 64 is a joke compared to Galaxy!
 
Your Mario64 hate has no place here BowieZ. Begone, devil.

Seriously though, I dont remember all that much of Mario64. Great game, praise, bla bla, but I dont remember as much about it as I do Galaxy (this could be a memory issue rather than quality).

As for Galaxy, as much as I love it it was the Luigi run that sealed the deal. I enjoyed every star more playing as Luigi despite having done them before.
 
EatChildren said:
Your Mario64 hate has no place here BowieZ. Begone, devil.
What hate? I'm just suggesting that if SM64 and Galaxy swapped places, the unbridled awe-inspiring glee and memorability would possibly swap too, presuming he was fairly young when SM64 came out. ;)
 
Galaxy is obviously a more technically polished game that SM64. It also has better bosses, and greater thematic variety. Nonetheless, I find SM64 pretty much infinitely replayable while I haven't had the itch to seriously replay Galaxy since getting 100% with both Mario and Luigi. In both the hub world and inside the levels I find SM64 gives you more flexibility in how you go about accomplishing any particular task, giving you leeway to pick and choose on the fly rather that funneling you strictly in the direction of a particular star or "episode". Mario's controls also have an intuitive sense of weight and inertia that make simply controlling the character entertaining in and of itself. Not that Galaxy has bad controls by any stretch of the imagination, but they don't have the same tactile feeling imo. And although neither title is nail bitingly difficult, I still find the back 1/2 of SM64 considerably more challenging, and thus rewarding than Galaxy, even after dozens of play throughs.

They're both spectacular accomplishments in their own way, and each is in the running for my favorite game on their respective systems. Here's hoping Galaxy 2 manages to recapture the imagination and spectacle of SMG with some of SM64's greater sense of freedom and challenge.
 
yeah, tick-tock clock, rainbow ride (can't remember actual name), the tiny huge island - those were some challenging levels as a kid. I wonder how I'd find them nowadays.
 
I was pretty lttp with Mario64 so nostalgia isn't much of a factor, GrotesqueBeauty mentioned some points about the controls I agree with. The way mario responds to your input in 64 is perfection in my eyes, there's a real sense of weight as mentioned so it took some getting used to in Galaxy for me. Plus I'm not a fan of the wandering camera at all, its was pretty much the only reason I died troughout the whole game.

That being said I will be playing the shit out of Galaxy 2, and it's probably best to leave it at that.
 
Shiggy said:
I've played SM64 DS only and the game was a mess. I even preferred Super Mario Sunshine. Nostalgia sucks :P
Don't get me wrong, I'm firmly in the "SM64 isn't all that and a bag of chips" camp, but judging Super Mario 64 based on the DS version is a bit like judging Virtua Fighter 2 based on the Genesis version.
 
Very true, but that being said, the two are still close enough that he probably wouldn't dig the original if he was so turned off by the remake.

Personally, I didn't mind the the controls at all (d-pad, the touch screen shit was awful), but going with multiple characters was a mistake. Great game, at the end of the day.
 
Going back to the original SM64 was a bit hard for me; I'm not sure if it's the n64 analogue stick, or the game, but Mario felt too heavy. The DS remake strangely feels much easier for me to play. That said, the side-flips and wall jumps are a bit too clunky for me in any version of the game. I personally think Sunshine and Galaxy much improved the controls over 64.
 
IMO, they're right. Galaxy basically destroyed the whole 3D Mario line by finally doing things right.

But 64's groundbreaking-ness makes it effectively immune to many of the complaints I have about it. That and my lack of willingness to fight a losing flame war for weeks on end is why I haven't ever bothered to finish the "Mario 64 isn't really all that great" editorial I started thinking about writing some months ago.

Magicpaint said:
Going back to the original SM64 was a bit hard for me; I'm not sure if it's the n64 analogue stick, or the game, but Mario felt too heavy. The DS remake strangely feels much easier for me to play.

I almost said this, then decided not to, and just now decided to say it again—I think I prefer the DS remake too. That said, I have no chance in hell of relearning how to use the thumbstrap. I had it down hardcore, and now I just can't do it anymore. Maybe I need the original DS' grip to pull it off. I still have mine around...
 
zigg said:
IMO, they're right. Galaxy basically destroyed the whole 3D Mario line by finally doing things right.

But 64's groundbreaking-ness makes it effectively immune to many of the complaints I have about it. That and my lack of willingness to fight a losing flame war for weeks on end is why I haven't ever bothered to finish the "Mario 64 isn't really all that great" editorial I started thinking about writing some months ago.



I almost said this, then decided not to, and just now decided to say it again—I think I prefer the DS remake too. That said, I have no chance in hell of relearning how to use the thumbstrap. I had it down hardcore, and now I just can't do it anymore. Maybe I need the original DS' grip to pull it off. I still have mine around...

64 had a lot of flaws, but I give it a pass simply because it was the first of it's kind. I think if Mario 64 didn't exist, a lot of games we play today wouldn't exist as they are. Or, if they had existed, wouldn't have existed in their form until much later down the line.

Galaxy is a better game by leaps and bounds though. But the fact that Mario 64 set the foundation for Galaxy, and other games today, cannot be taken away from it. Nor can it be taken for granted.
 
Segata Sanshiro said:
Don't get me wrong, I'm firmly in the "SM64 isn't all that and a bag of chips" camp, but judging Super Mario 64 based on the DS version is a bit like judging Virtua Fighter 2 based on the Genesis version.

Let me tell you, the control scheme wasn't what I thought was worst. I hated running around in large world without knowing what to do.That's not what Mario is about and that's why I adore Mario Galaxy.
 
Shiggy said:
Let me tell you, the control scheme wasn't what I thought was worst. I hated running around in large world without knowing what to do.That's not what Mario is about and that's why I adore Mario Galaxy.

didn't like each level start off by showing you exactly where to go and telling you what to do
 
I don't have any problem with someone preferring Galaxy to 64. Along with SMB3 and SMW I think they share a similarly high level of quality, and that it's debatable which is better and for what reasons. What I find obnoxious is when someone presumes to understand the "actual" reasons why someone else might not share the same opinion.

I don't think there is a definitive 3D Mario game yet btw. Even SMS, which I don't care for quite as much as SM64 or Galaxy, has its charms. It's a pet peeve of mine when people address a popular franchise and claim one particular entry is "better in every way" than another, because even if you're comparing the best entry to the worst it's never true.

Eteric Rice said:
Galaxy is a better game by leaps and bounds though. But the fact that Mario 64 set the foundation for Galaxy, and other games today, cannot be taken away from it. Nor can it be taken for granted.
Even that is a sort of backhanded compliment though. It suggest SM64 only succeeds by virtue of its place in gaming history. I personally think it succeed on the level of good design, wholly apart from when it was released and what impact it had. I don't think anyone would argue that it isn't dated in some respects, but it also has a lot of timeless qualities that I think make it a great game today. No caveats.
 
I liked 64 and Sunshines more open world platform type deal. I wouldnt mind it coming back. I like Galaxy the best but 64 is still really fun to play.
 
EmCeeGramr said:
didn't like each level start off by showing you exactly where to go and telling you what to do

You got a tip which, IIRC, ranged from mind-blowingly explicit to requiring thought and/or wandering to discover.

DS was extra-helpful in this regard by showing a number of things on its map.

HK-47 said:
I liked 64 and Sunshines more open world platform type deal.

This is pretty much a great example of what divides fans, and I think moreso than the nostalgia factor. Do you like to explore to find your goal, or do you like to see a beginning-to-end platforming challenge? I personally prefer the latter, which figures heavily into (though isn't the be-all and end-all) why I prefer Galaxy.
 
i like all of the 3d mario games.

if i had to make the sophie's choice and choose just one though, i'd take GALAXY.


(i'd also take PRIME over SUPER METROID, fwiw)
 
beelzebozo said:
i like all of the 3d mario games.

if i had to make the sophie's choice and choose just one though, i'd take GALAXY.


(i'd also take PRIME over SUPER METROID, fwiw)

How could you!?

You have chosen well
 
zigg said:
This is pretty much a great example of what divides fans, and I think moreso than the nostalgia factor. Do you like to explore to find your goal, or do you like to see a beginning-to-end platforming challenge? I personally prefer the latter, which figures heavily into (though isn't the be-all and end-all) why I prefer Galaxy.

Agreed there... Mario is about platforming, Zelda is about exploration, and Animal Crossing is about item-trading. I don't mind some other stuff but the games should primarily be about those genres
 
I could be wrong with my assumptions here, but I think people who prefer SMB3 to SMW will also prefer SMG to SM64, and vice-versa. SMB3 and SMG are more straight-up, platforming-focused, while SMW and SM64 take a slower, more exploratory approach. I fit into the first group. I always thought SMB3 was the best 2d Mario game and now I think Galaxy is the best 3d one. I recognize SM64 as a great and important game, but it isn't that much fun to me. I love open-world exploration in series like Metroid, for example, but in my Mario games I'd much rather have crazy-ass platforming.

I also like much more the physics and the way Mario controls in Galaxy than in SM64 or Sunshine.
 
Rafaelcsa said:
I could be wrong with my assumptions here, but I think people who prefer SMB3 to SMW will also prefer SMG to SM64, and vice-versa. SMB3 and SMG are more straight-up, platforming-focused, while SMW and SM64 take a slower, more exploratory approach. I fit into the first group. I always thought SMB3 was the best 2d Mario game and now I think Galaxy is the best 3d one. I recognize SM64 as a great and important game, but it isn't that much fun to me. I love open-world exploration in series like Metroid, for example, but in my Mario games I'd much rather have crazy-ass platforming.

I also like much more the physics and the way Mario controls in Galaxy than in SM64 or Sunshine.

i'm that guy who's going to be the contradiction to your theory (though i think it's a fairly good one). for my tastes, and again, this is under the sophie's choice scenario where i'm forced to choose between two things that i love like children:

smw > smb3
smg > mario64
 
beelzebozo said:
i'm that guy who's going to be the contradiction to your theory (though i think it's a fairly good one). for my tastes, and again, this is under the sophie's choice scenario where i'm forced to choose between two things that i love like children:

smw > smb3
smg > mario64


This.

The only place that SMB3 was really better at was the insane amount of power ups.
 
I also liked Mario 64's open-ended type of gameplay.

I found it a lot more fun just playing around than getting from point A to point B.

But I won't complain.

Rez said:
yeah, tick-tock clock, rainbow ride (can't remember actual name), the tiny huge island - those were some challenging levels as a kid. I wonder how I'd find them nowadays.

Tick-Tock Clock is easy, but long. Tiny Huge Island is also easy but long.

But Rainbow Ride is just plain evil.
 
ShockingAlberto said:
I'm not going to let you jaded fucks convince me Mario 64 wasn't awesome.

it's totally amazing and one of the best games out there. i can still play it today and have a blast. it is no knock against M64 that i like GALAXY better.
 
ShockingAlberto said:
I'm not going to let you jaded fucks convince me Mario 64 wasn't awesome.

You should, because it wasn't.
It was more than awesome.
 
beelzebozo said:
it's totally amazing and one of the best games out there. i can still play it today and have a blast. it is no knock against M64 that i like GALAXY better.
I like Galaxy better too and M64 has likely aged poorly

But it was mindblowing at the time and an amazing game besides. I won't let the internet negativity machine convince me otherwise.
 
The thing stopping me ever to replay SMG beyond unlocking Luigi is the ridiculous difficulty curve. I mean you have to play so far in to the game to meet any real challenge.
 
Willy105 said:
I also liked Mario 64's open-ended type of gameplay.

I found it a lot more fun just playing around than getting from point A to point B.

But I won't complain.



Tick-Tock Clock is easy, but long. Tiny Huge Island is also easy but long.

But Rainbow Ride is just plain evil.

Agreed.

But not on tick-tock clock and Tiny Huge being easy. Those levels had some of the most difficult platforming ive ever played.

Still, the last time i played M64 was back in 2000. I think il give it a whirl this weekend.
 
HK-47 said:
I liked 64 and Sunshines more open world platform type deal. I wouldnt mind it coming back. I like Galaxy the best but 64 is still really fun to play.
I generally prefer Galaxy's approach, but I wouldn't mind a level or two in the style of SM64. Galaxy sort of did this with a few levels, but they were too small to really capture the SM64 feel.
 
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