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New Microsoft hololens demo. Goddamn future

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They should make it so networked Hololenses see googly eyes superimposed on other Hololenses that dynamically change with the info from the eye tracking.

Lol, it could work ^_^
I wonder what the eye tracker "sees" actually. Too bad the SDK won't give access to the raw data apparently, or someone could have tried something like that.
 
"Within the life cycle of Windows 10" That could mean this year, next year, three years from now, ect. It will at least be out before Windows 10 is done with.

I thought the quote was more like "within the time frame of the launch of Windows 10"?
 
So they are talking about the HoloLens on Windows Weekly on TWIT right now. Apparently The FOV used to be much, much larger back in January. This adds some credence to the rumour of it being reduced due to disorientation.

So I'm assuming they will be trying different FOVs between now and launch, and they'll choose the best one come launch, whenever that is

I thought the quote was more like "within the time frame of the launch of Windows 10"?

It was one of the two... But that still gives them a buffer of a year, because they could technically go off of when say Windows 10 gets put on all Phones... or when Windows 10 gets put on Xbox One.
 
So they are talking about the HoloLens on Windows Weekly on TWIT right now. Apparently The FOV used to be much, much larger back in January. This adds some credence to the rumour of it being reduced due to disorientation.

So I'm assuming they will be trying different FOVs between now and launch, and they'll choose the best one come launch, whenever that is



It was one of the two... But that still gives them a buffer of a year, because they could technically go off of when say Windows 10 gets put on all Phones... or when Windows 10 gets put on Xbox One.

Could be disorientation or it could be a performance consideration. Either way it sounds like something that can be improved in one way or another and it's not an inherent flaw.

I don't know if they're aiming for this year but considering how everyone said the hardware had the quality of a production unit (even if it wasn't) I don't think they're as far off as some people on GAF think.
 
Could be disorientation or it could be a performance consideration. Either way it sounds like something that can be improved in one way or another and it's not an inherent flaw.

I don't know if they're aiming for this year but considering how everyone said the hardware had the quality of a production unit (even if it wasn't) I don't think they're as far off as some people on GAF think.
Same. I personally think we'll see HoloLens before the end of next year. Pretty much way sooner than anything else on the market.
 
At least the gaming side can have a rational discussion about the pros and cons of the device. Such a breath of fresh air over there.

I know sarcasm and all but the gaming side is just a tired old hate bandwagon from people who still can't see the true potential of AR and VR. Honestly people expect so much from these products, especially HoloLens, when its only just been truly explained and even then its still being developed.

Hell if they can get the FOV expanded and battery life improved I'm all in. I'm even tempted to upgrade to a Windows 10 phone later this year when my contract allows me.
 
Imagine working in a giant office building. You are tasked with making some copies of certain documents, yet you still need a co-worker to sign off on one. With the Hololens on, you depart from your workstation. As you leave the boundaries of your personal working space, you give the voice command "Office Mode" you suddenly see the ring of a subtle, transparent mesh emanate around the room as the Hololens switches from workstation to office mode and connects to the Office network (You will probably have to give some sort of voice cue like Cortana or something so that the HoloLens knows you are speaking to it). You look around you and can see the names and job titles of your co-workers floating above their workspaces or on walls next to their office rooms. You can also see cues as to whether they are present, busy and or available ATM.

You look towards your co-workers desk to find that Bob isn't there. Not a problem, you speak the words, "Find Bob Laskey" and suddenly a path appears on the floor along with a floating (think transparent mini map) window displaying where Bob is. You follow the path to Bob, get his signature and then you are off to find a copying machine. Except this is the busiest part of the day and the machines on your floor are probably all packed. Not a problem, you simply say, "Find me a copying machine." Much like with finding Bob, you see a path along the floor pointing you in the direction of the nearest available machine.

After arriving at the copy machine you flick your fingers at it and suddenly a floating UI appears above it giving you all of the options you need in a standard display regardless what brand of machine you are using (Think HoloLens robot demo). You select the settings you want and say "Print" but nothing happens. You resort to trying to use the Physical panel and still nada. No problem, You speak the words "Call IT" A screen pops up with an IT guy on the other end and with your camera he is able to assess the situation and can determine whether or not it is an easy fix or if it would be better for him to make a trip there himself and for you to find another machine. In this case he thinks it is a simple one and you suddenly see holographic lines and circles appear on the copying machine as he directs you on his tablet. Between the two of you it takes only a minute and voilà, a working copying machine. You make your copies and head back to your desk.

Time for lunch! On your way back to your desk you speak the words, "Lunch menu." A floating menu from your workplaces cafeteria opens up and follows you. Each item has some quick glance health information associated with it. You speak the name of what you want and place an order. The menu window now disappears and is replaced with a much smaller timer with the approximate pick up time for your meal and to alert you when ready. After turning your assignment in at your desk you head to the cafeteria and are wondering if co-workers are there whom you are working on a project with. You speak the words "Display Project group" and suddenly you see the names of your project group in various directions all around you indicating where they are ATM. Several of them look to be at the cafeteria so you head that direction. You pick up your meal on the way to your co-workers while removing your hololens and placing it on one of the dozens of charging stations installed through out the cafeteria and office building
 
I know sarcasm and all but the gaming side is just a tired old hate bandwagon from people who still can't see the true potential of AR and VR. Honestly people expect so much from these products, especially HoloLens, when its only just been truly explained and even then its still being developed.

Hell if they can get the FOV expanded and battery life improved I'm all in. I'm even tempted to upgrade to a Windows 10 phone later this year when my contract allows me.

They may end up doing what they did the MS Band and shipping what they have now as a limited run to get it out to enthusiasts and devs while they continue to iterate the product. I'm so excited about VR and AR that I'd likely jump on the first gen product even knowing it'll be much improved when the second one comes out.

If I had known Oculus was going to take so long to get to market I would have pulled the trigger on one of the dev units.
 
They may end up doing what they did the MS Band and shipping what they have now as a limited run to get it out to enthusiasts and devs while they continue to iterate the product. I'm so excited about VR and AR that I'd likely jump on the first gen product even knowing it'll be much improved when the second one comes out.

If I had known Oculus was going to take so long to get to market I would have pulled the trigger on one of the dev units.

I jumped on the Oculus bandwagon and got an original dev kit, best decision ever. Even with its limited tech I was able to experience the potential that VR can offer to the world, and I knew that it was only going to get better. A lot of the denouncers here and around the globe just need to get one on their heads to truly see what AR has to offer.
 
Tested - Microsoft Hololens Hands-On Impressions [YouTube]

After getting a 90-minute demo with Microsoft's Hololens, Will sits down with Norm to discuss his impressions of the hardware and the state of Microsoft's augmented reality device. We talk about how Hololens works, the image quality, user interaction experience, and why it's a different technical challenge than virtual reality.

Will is pretty good at explaining tech gear. It's a half hour video and I haven't finished watching it.
 
This is the first time I've seen a representation of the FOV in an official Microsoft video.

Screenshot%20%286%29.png


Curious that it appears much larger than what people are reporting. Perhaps this means that MS thinks they can improve upon it by release. Also, I like how the edges blur into the real world instead of just instantly cut off.
 
Don't see why they couldn't. FOV is probably something they're going to have to test to see what size is comfortable for the most people.
 
The FOV is going to be limited to the size of the lenses within the tinted shroud. They're currently about the size of reading glasses. The video I posted above does a good job of describing the device and the experience.
 
The FOV is going to be limited to the size of the lenses within the tinted shroud. They're currently about the size of reading glasses. The video I posted above does a good job of describing the device and the experience.

The problem with speculating right now is that we don't know if this is finalized hardware. Those headsets at build had to have been a couple months old already. MS might have wanted to fit what they know works into something for people to get a taste while still working on fitting and refining the entire package into such a small space.

There might even be different iterations of Lenses for different work usages or body types/handicaps (Think glasses). Who knows. We simply don't know what MS has planned for release.
 
Tested - Microsoft Hololens Hands-On Impressions [YouTube]

After getting a 90-minute demo with Microsoft's Hololens, Will sits down with Norm to discuss his impressions of the hardware and the state of Microsoft's augmented reality device. We talk about how Hololens works, the image quality, user interaction experience, and why it's a different technical challenge than virtual reality.

Will is pretty good at explaining tech gear. It's a half hour video and I haven't finished watching it.

I watched the whole video. He did a good job breaking everything down. He seemed pretty impressed overall but explained the issues very well.

The interesting thing with the FoV was that he said after he mentally adjusted to the size and position of the window his brain was able to keep focus on that area and he was still able to be pulled into the scene. The video I posted a while ago with 3 other devs who did the same workshop said the same thing.

Obviously I still want them to improve it but it's neat how quickly your brain learns to ignore the stuff outside the hologram window and focus on what's inside.
 
The thing about peripheral vision is: how much CPU/GPU power is really worth using on it? It's easy to say that a completely wrap around experience would be optimal, but at some point we get into diminishing returns. So I'm not really that bothered about having a limited FOV, especially if it guarantees a longer battery life and better refresh rate.

The main issue I have with this device is how expensive it's going to have to be since it's all self-contained. If it's too expensive for a mass audience, then that presents a risk for developers who would want a guaranteed return on their investment. This is unless MS has some kind of plan to offset the price, perhaps something similar to cell phones. Having said all that, I really do love the potential for certain professional applications.
 
I watched the whole video. He did a good job breaking everything down. He seemed pretty impressed overall but explained the issues very well.

The interesting thing with the FoV was that he said after he mentally adjusted to the size and position of the window his brain was able to keep focus on that area and he was still able to be pulled into the scene. The video I posted a while ago with 3 other devs who did the same workshop said the same thing.

Obviously I still want them to improve it but it's neat how quickly your brain learns to ignore the stuff outside the hologram window and focus on what's inside.

Agreed, sounds very impressive. I was glad to hear about the resolution quality and the fact that the fov still allowed your entire real world to be seen it was just the rendered portion that was "limited", at this time. Adjustment to that only took 15 minutes.

Can't wait to see where this is at two to three years from now
 
Looks and sounds amazing.

But what is the resolution of the micro projector? Wouldn't it be pretty low res to handle multiple windows simultaneously?

I'm curious to hear more about how it works under the hood.
 
This is the first time I've seen a representation of the FOV in an official Microsoft video.

Screenshot%20%286%29.png


Curious that it appears much larger than what people are reporting. Perhaps this means that MS thinks they can improve upon it by release. Also, I like how the edges blur into the real world instead of just instantly cut off.

Perhaps it means MS just wants to misrepresent the product cause a playing card sized FOV would look stupid in mock ups. I'm sure they will have to improve it after the shit storm of negative impressions though.
 
I want to see a horror implementation on this thing. You could have all kinds of creepy shit happening throughout your house.

It'd be amazing if a horror title took a subtler route and just had occasional artifacting, blurry black blops flickering in and out at set intervals so that you just start chalking it up as your eyes playing tricks on you at first - only for you to realize that you've been adapting to them throughout the course of the game.
 
The FOV is going to be limited to the size of the lenses within the tinted shroud.

That doesn't really say a whole lot though. I wear glasses and I can easily say that they cover my entire field of vision because of how close they are to my eyes. Even if I pull them out 8 inches from my face, about the distance which the HoloLens lenses would be at, they still cover about 1.5/4 of my vision. My lenses are relatively normal in size... I picked them out so they covered my entire field of vision, but the HoloLens lenses look much larger in comparison.

So I think the actual lenses wont be as much of an issue... or atleast if it, it would be easy for them to swap out the lenses
 
That doesn't really say anything though. I wear glasses and I can easily say that they cover my entire field of vision because of how close they are to my eyes. Even if I pull them out 8 inches from my face, about the distance which, they still cover about 1.5/4 of my vision. My lenses are relatively normal in size... I picked them out so they covered my entire field of vision, but the HoloLens lenses look much larger in comparison.

So I think the actual lenses wont be as much of an issue... or atleast if it, it would be easy for them to swap out the lenses

They're far enough away from your eyes to allow for prescription glasses. Also, these aren't actually 'lenses' in the way we normally use that term. They are pieces of glass (or plastic) with micro grooves used to redirect light into your eyes in the form of a light field. Swapping them out would mean needing to do an overhaul of the projectors - which they would have to do, it wouldn't be a user customization.

And again, I'm not saying it's an issue. Just explaining how the FOV is dependant on the size of those 'lenses', and that the tinted shroud is not the display, but the backdrop to it.
 
I wonder if people not wearing glasses will have a larger fields of view... The hands on mentioned that you could adjust the depth of the " lenses" to make room for glasses, but the closer they are the larger the potential fov.
 
Perhaps it means MS just wants to misrepresent the product cause a playing card sized FOV would look stupid in mock ups. I'm sure they will have to improve it after the shit storm of negative impressions though.

There's been a shit storm? Where? Most of the reviews have been very positive despite pretty much everyone being disappointed with the FoV based on their expectations.
 
I want to see a horror implementation on this thing. You could have all kinds of creepy shit happening throughout your house.

What about a horror game that keeps going after you turn it off? Like, the monsters/whatever are signaled by certain sounds and visual artifacts, and for a period after you turn off the game the hololens keeps supplying them occasionally.
 
I made that joke back when Fortaleza leaked already, but if you want augmented horror games, you could try something like this :
ring.jpg

:P
 
actually really excited about this, i am totally going to get one when it comes out. I just want them to take their time before releasing it though.
 
So basically, the guy wearing the Hololens is only seeing a small portion of the enlarge window lol
Actually I'm pretty sure the whole video was staged so all speculation on parts of it and how the technology works based on that is moot but I did not want to be a party pooper and mention that.

Not that the tech isn't impressive or doesn't work at all. It's a 'vision' presentation much how MS did with the fake Kinect demonstrations.
Edit: The real Kinect/Hololens might have issues operating in this environment, too much interference going on in a large presentation like that.
 
I think much of the limitation has to do with the amount of sheer horsepower needed to make large, quality light fields. You need to render a full frame for every angle a photon will hit your eye. This means that instead of just rendering a scene twice, once for each eye, you need to render it at least dozens of times per eye, each from a slightly different angle. This is where the horsepower limitation rears it's head. Let's say you doubled the size of a normal display while keeping the same DPI, that would require 4 times as many pixels. Doubling a light field display's size would require many many times more pixels. Considering how the HoloLens is an untethered device with its own GPU, you can see how this presents a problem.
 
Actually I'm pretty sure the whole video was staged so all speculation on parts of it and how the technology works based on that is moot but I did not want to be a party pooper and mention that.

Not that the tech isn't impressive or doesn't work at all. It's a 'vision' presentation much how MS did with the fake Kinect demonstrations.
Edit: The real Kinect/Hololens might have issues operating in this environment, too much interference going on in a large presentation like that.
The video wasn't staged, this conference had hundreds of people demo the device - there are quite a few posts where we have impressions from them, and they basically try the same things as the on stage demo.

Further, that wired article is basically just telling us what we already know, that fov is low - something that we've been aware of since January.

How did people not realize this? Also, it's likely actually an incredibly small and low resolution image that is less than an inch from your eyes...

No, the impressions from people who have used it describe what it's like, and they say the demos are accurate, but don't capture it's shortcomings which are specifically:

Low FoV
Image depth is faked, you can't have someone walk in front of the image

However, resolution has been described as good with no "pixels" visible, with responsive gestures and no lag.
 
I'm curious how they'll handle that. They clearly have some way to designate objects that are exceptions to the overlay--when they debuted this in January, one of the demos had you walking around the surface of Mars, but there was an actual computer (which was in the room) on the surface of Mars with you.

It's going to be extremely difficult. The "holograms" are generated in the lenses right in front of your eyes, so it's going to overlay on pretty much everything else you see otherwise. Although I'm guessing there's probably a "focal point" so if an actual object is close enough to you it may occlude what is otherwise generated in the lenses. Maybe that's why that computer appeared in front of the Mars background, people may have been standing very close to it?
 
The video wasn't staged, this conference had hundreds of people demo the device - there are quite a few posts where we have impressions from them, and they basically try the same things as the on stage demo.

Further, that wired article is basically just telling us what we already know, that fov is low - something that we've been aware of since January.
I'm not saying it doesn't work. Obviously people who tried it say it does. The video itself though is staged and I don't see why it's a point of contention. I can create a baked stage presentation for one reason or other, for instance in this case I think it would be hard to live-demo something like this on stage otherwise, but then show it actually working for people attending the conference and it wouldn't contradict this view.
 
Gamasutra's hands-on impressions:

Let’s focus on those optics for a second, because it was through them that I saw one of the biggest discrepancies between HoloLens hype and reality. Microsoft’s slick HoloLens ads subtly sell the fantasy that strapping one to your face will let you see a room covered in virtual gewgaws, but that’s not really true -- the headsets Microsoft brought to Build have a remarkably limited field of virtual view, such that you’re really only capable of perceiving virtual objects overlaid on the real world in a rectangular area of your vision that’s roughly the size of a 42” television sitting six feet in front of you.

In practice, it feels like you’re peering at your virtually augmented world through a porthole. For example, I could look directly at a real-world coffee table a few feet away with a virtual game board anchored to it and see the board just fine. But if I walked forward to examine a virtual sphere floating above the board, the board on the low table would quickly scroll off the bottom of the HoloLens display area -- which falls quite a bit short of the edge of the visor itself. Out of the corner of my eye I could still see the real table just fine, but the virtual game table had disappeared like a figment of my imagination.

In roughly two hours of use I never quite got used to this effect, and was regularly dismayed to see virtual objects abruptly flickering into view or having their edges abruptly cut off as I moved my head. I’m concerned that similar limitations in the final version could hold back what game designers can do achieve with HoloLens.

http://www.gamasutra.com/view/news/...t_AR_game_dev_through_Microsofts_HoloLens.php
 
They have quite a ways to go before the hollow lenses ready for mass-market consumption. I don't want to have to use glasses to be able to see augmented reality object. I would rather have contact lenses so they will not affect me throughout my daily life.
 
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