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New previews for Dark Souls II

interesting, I'd never heard about SL requirements on gear. I know about the matchmaking of course, but I figured that was the only thing they'd done.

Me neither. Where does this info come from. I know some armor may require stats like adaptabillity iirc but never heard anything of SL.
 
lol wut?



Knight.

If we want to get picky, a knight is just a low-ranking noble who may or may not be involved in the military. They would typically have been able to afford better equipment than a common foot soldier, but the the association with plate armor (and plate armor itself) took a long time to develop and is just as much a literary/cultural idea as well.
 
Swordsman looks the best but wtf happened to the knight.

DeS:
demonsouls_01.jpg


DS:
Knight.jpg


DS2:
img6-1.png


What a disappointment.

Acting like awesome armor isn't in DS2...

BgGU-HVCYAANxb_.jpg:large
 
Yep, I picked the knight for my run, and that's definitely him up top (no shield + broadsword).

This was my bad, everything with a 2h sword/sword and shield is a warrior to me. I think I've told Creamium I usually play the warrior class because it's my favourite class in RPGs. I was too busy taking pictures (which I had to delete afterwards :<) so I didn't actually see what class Creamium took. Must have figured it was a warrior :p
 
With this post and your earlier one about fast travel, I think you're missing the point. The issues people have with fast travel have been discussed to death and are not solved by "just don't do it." As far as respecs go, in Dark Souls you certainly could grind out souls and max everything out until you're SL700+, but then you wouldn't be in level range of anyone. To ensure that you have people to play with/against for PvP or co-op, you have to plan your builds around hitting a certain level, so no you can't just boost any level you want in Dark Souls.

yeah...... I don't think about any MP stuff because I don't do that. Sorry.
 
Yes it clearly does. Being able to change where you allocate your points on the fly is game breaking. I can just acquire all weapons, sorceries etc, level them up and then change my stats accordingly without eve having to do re runs of the game. The consequence of placing 40-50 points in STR or FAITH is gone as I can just remove 20 levels and put them in VIT or END if it not worth it.

The souls games are all about trial and error yet is respeccing is true then it scraps a fundamental theme of the games and replaces it with a mechanic solely implemented so players don't get frustrated.



lol wut?



Knight.

Skyrim later added the ability to "Legendary" a stat if you reached 100. That wasn't game breaking. It's a matter of perspective I guess.

Knights can be either of those. You posted a "knight in shining armor" type of example. But there are many types, and apparently it's giving options for starting out very light (since apparently now armor has a stat for min level or something)
 
I'd actually be fine with the game having less items and gear, somewhat more like the King's Field series and Demon's Souls where the weapons and armor were rarer and more unique.



Please don't.

I was
half
joking.

This game could be a lot better than Dark Souls if the correct a lot of the shitty/broken mechanics:

Poise break points
Equip load break points
Poise backstabbing
Tumblebuffing
bleed/poison buildup
 
As someone who always starts as a knight in Souls games i'm quite a bit disappointed by the looks of the knight starting equipment.A knight is expected to have heavy armour in order to play like a tank but that character looks more like a sissy nobleman that would go down in one hit.

As others said the starting Knight armour in Demon's and Dark was so badass but this...:(

I too always start as a knight. Though I'm not too disappointed. Historically, there were knights that didn't have very much armor at all. And it actually makes sense if you think of it in the way that you're just starting out, and armor to a knight was more than a car is to us. It was the single most expensive thing they owned. As long as I get something great later (and I know I will), then I'm fine with it.
 
I just want a wider array of different looking armor and weapons. Its fine if the game doesnt have massive amounts of different items, but it would be nice to even see palette swaps.
 
Me neither. Where does this info come from. I know some armor may require stats like adaptabillity iirc but never heard anything of SL.

It was in a recent interview I believe, but I don't have the link on-hand. Maybe it was that EDGE interview? Anyway, he specifically mentions that it isn't just SL that determines match-making any more, listing play time and total souls gained as additional requirements for a successful invasion. I guess they want to make it less intimidating for new players, so their first PVP experience isn't a one-shot estoc to the back, heh.
 
Wooooow way to miss the point. We were discussing the disappointing knight armor and look as the starter class.

Please read convo's before replying -___-



I know that. The other guy was saying soul level.

What a stupid thing to be disappointed over. Some people just WANT to be disappointed it seems.

Yes, armor actually means something now! Praise the Sun!
 
I was
half
joking.

This game could be a lot better than Dark Souls if the correct a lot of the shitty/broken mechanics:

Poise break points
Equip load break points
Poise backstabbing
Tumblebuffing
bleed/poison buildup

Also nerf elementals, ensure people cannot fast roll in max poise high defense armor, nerf dark magic (longer casting), nerf weapons like Falchion which should not be able to break poise so easily, and fix certain glitches like ghost attacks.

From the beta, stun locking is even worse in this game with seemingly no way to get out unless you placed points in agility and even then (with high AGI) I was getting stun locked to death.

Poise backstabbing is going to happen. Its inevitable. Learnt to toggle but still I find the concept of poise so stupid or at least its implementation. How can you stand still and knock of attacks form a greatsword as if they were nothing.

It was in a recent interview I believe, but I don't have the link on-hand. Maybe it was that EDGE interview? Anyway, he specifically mentions that it isn't just SL that determines match-making any more, listing play time and total souls gained as additional requirements for a successful invasion. I guess they want to make it less intimidating for new players, so their first PVP experience isn't a one-shot estoc to the back, heh.

Armor and equipment is tied to your soul level

Explain where you got this info?
 
Respeccing is not a common thing, you won't be doing it whenever you want during a playthrough
Good to hear. Is it costly, in terms of souls or something else, at least?

I don't mind respeccing but only if there is a severe penalty or disincentive to do it. Basically, like Soulsuck in Demon's Souls; it was possible to respec with that, but you needed a) another player to help you, b) it was kind of a pain in the ass. So you only did it very rarely, to fine-tune a PvP build. That was totally fine and didn't affect the core gameplay at all. You couldn't just switch to a high-end mage to take out a boss easy mode, and then switch to a dex archer to go through another obstacle, and then switch back to a tank knight etc.

Swordsman is wearing my Wanderer's Set... looks like my starting class has been chosen.
Ditto. :) Wanderer forever <3
Though I admit, the explorer looks pretty interesting...
 
Come on guys please read the posts -____-

Soul Level. Your extract mentions stats not SOUL LEVEL!!!

Increasing your stats is the same as increasing soul level...

Plus, if armor scales now as mentioned in that reddit post, you will have to increase stats/soul level even more to make armor useful beyond the requirments. Should stop twinking pretty well, unless there are any weapons/armor/spells that doesn't scale.
 
So you wouldn't consider armor requiring 30 str to also require a certain minimum soul level to equip?

Increasing your stats is the same as increasing soul level...

Plus, if armor scales now as mentioned in that reddit post, you will have to increase stats/soul level even more to make armor useful beyond the requirments. Should stop twinking pretty well, unless there are any weapons/armor/spells that doesn't scale.

Are you guys for real? Yes theres a massive difference between armor that scales with specific stats or one that simply scales with soul level. Can you seriously not see the difference here?

We know armor scales with stats not SL.
 
So you wouldn't consider armor requiring 30 str to also require a certain minimum soul level to equip?

There's a difference because not everyone is going to reach the minimum stat requirement at the same level (if at all). Saying armor scales with SL specifically isn't accurate.
 
Are you guys for real? Yes theres a massive difference between armor that scales with specific stats or one that simply scales with soul level. Can you seriously not see the difference here?

We know armor scales with stats not SL.

I didn't say anything about scaling, nor did the original post that you replied to. That was about twinkers not being able to wear end-game armor. So yes, in that context, it is the same. Or can you NOT READ OMG -_-

There's a difference because not everyone is going to reach the minimum stat requirement at the same level (if at all). Saying armor scales with SL specifically isn't accurate.

Agreed, there is a minimum SL but it will vary depending on starting class and stat allocation.
 
With all of our concerns and all, I am still SUPER excited for a new adventure, bosses, enemies and mysteries to discover. Even if the game isn't perfect, I'm sure the sense of adventure and challenge will be present. At the end of the day, I truly want another epic adventure that the folks at FROM have crafted. Just PVPing in DkS has be earning to see new sites and experience the sense of discovery.
 
Dunno if I like armor being tied to soul level. I liked just being able to wear whatever.

It's a high price for less online shenanigans, which never really affected me anyway.
 
With all of our concerns and all, I am still SUPER excited for a new adventure, bosses, enemies and mysteries to discover. Even if the game isn't perfect, I'm sure the sense of adventure and challenge will be present. At the end of the day, I truly want another epic adventure that the folks at FROM have crafted. Just PVPing in DkS has be earning to see new sites and experience the sense of discovery.
Yeah, despite feeling a bit weird and being sub-HD and sub-30fps the old build ps3 beta was super engrossing for the 5 or 6 hours I played in total. Even with a bit of questionable changes and watering down, getting lost into the game's world is going to be a good time.
 
Do we know if Dark Souls 2 is native 720p on consoles? It definitely looked sharper than the first game going by the beta.
 
Are people really whining about STARTER armor? In DS 1 you can pick up new armor fairly quickly...

I am kind of bummed about the Knight. The style of DS 2 seems a bit more...Renaissance era and less medieval. Or am I just hallucinating
 
Mentioned it already in one of the previous posts, but here is what the starting classes will look like. You can also see what gear they come with:

Knight
Warrior
Swordsman
Bandit
Cleric
Mage
Explorer
Deprived

I'll be doing the opposite of what I did in Dark Souls and will do a DEX build first, then STR for my second character. That said, I'll be going with Swordsman. Looks very similar to the Wanderer. I wonder which class will be Soul Level 1. Maybe Explorer?
 
I hope they still have the black leather thief armor. Thats usually what my character uses in the previous souls games.
 
I'll be doing the opposite of what I did in Dark Souls and will do a DEX build first, then STR for my second character. That said, I'll be going with Swordsman. Looks very similar to the Wanderer. I wonder which class will be Soul Level 1. Maybe Explorer?

Deprived is lvl 1. He starts at 6 in all stats though so he might not necessarily be the best "clean slate" class to choose.
 
Poise backstabbing is going to happen. Its inevitable. Learnt to toggle but still I find the concept of poise so stupid or at least its implementation.

Yeah..... you don't know what I mean. Poise backstabbing as in poising through hits and lagstabbing someone. No toggling can avoid it.

An no it doesn't have to happen. Simply remove the ability to backstab someone that has damaged your poise in the last half a second. Ez fix. You're welcome From.
 
I hope they still have the black leather thief armor. Thats usually what my character uses in the previous souls games.

I liked to use that set in the early game, it would be nice to see it again.

Deprived is lvl 1. He starts at 6 in all stats though so he might not necessarily be the best "clean slate" class to choose.

Ah, so no Royal or Pryo class this time around? Interesting to know. I really want to know the stats and starting gear for each class now.
 
Dunno if I like armor being tied to soul level. I liked just being able to wear whatever.

It's a high price for less online shenanigans, which never really affected me anyway.
Armor is tied to stats not level.
You need a higher level for better armor, but can still wear your starting gear.



And no pyro hand?
Pyro sorcery instead like in demon's souls?
 
I didn't say anything about scaling, nor did the original post that you replied to. That was about twinkers not being able to wear end-game armor. So yes, in that context, it is the same. Or can you NOT READ OMG -_-



Agreed, there is a minimum SL but it will vary depending on starting class and stat allocation.

Didn't mean scaling but the fact that you cannot differentiate between armor that requires certain stats and one that requires a SL is worrying. Let me explain it for you.

If an armor had a requirement of 50 SL that means everyone at SL 50 would be able to wear it whereas one requiring a 20 STR would result in many even if they were SL 50 not being to wear it.

Yeah..... you don't know what I mean. Poise backstabbing as in poising through hits and lagstabbing someone. No toggling can avoid it.

An no it doesn't have to happen. Simply remove the ability to backstab someone that has damaged your poise in the last half a second. Ez fix. You're welcome From.

lol thats exactly what I am talking about.

The lock on system in the game is flawed. If you are locked on to a player and attack while he circles he/she will backstab you because you are following his steps but at a slower pace. If you unlock, you can aim exactly where you next strike will be and since you know where the player is going aim there.

I do it all the time when facing BS fishers with the claymore or uchi. Purposely miss an attack (R2 with the uchi), unlock and attack when they try and go around. Always hit because they have to have their shield down to get a backstab.
 
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