Swordsman looks best
Swordsman has the Wanderer's outfit I think, doesn't look that great to me. The other ones have a new look to them.
Swordsman looks best
What happened to the Temple Knight?
Damn, that was going to be my first starting class. I guess the armour was too OP or something. The Knight and Warrior look badass, and the Bandit omg.
Respeccing is not a common thing, you won't be doing it whenever you want during a playthrough
In terms of respecing, I wish From didn't include it, I wish From would have just been like "If you make a mistake with your stats, choose better stats next time" instead of including respecing.
This x1000.
Some of the overreactions here are hilarious, I often find myself shaking my head in disbelief when I read this thread lately.
In fairness in the first Dark Souls you could see the effect the stat was going to have before you put points into it. You could tell you hit the cap on a stat when it started giving you diminishing returns.That's all fine unless the stat system is fundamentally broken with stats that are simply bad, or with soft caps that you don't know are there until after you hit them (even though weapon requirements are higher than the caps for these stats giving you no benefit except being able to use a weapon that it turns out isn't all that good anyway).
Enthusiastic and passionate response on a forum with folks that love the genre. What is so strange?
No. I'm not talking classes or anything here. What I'm advocating for are decisions that actually matter. In other words: permanent decisions. Decisions only matter when there's the possibility to make wrong and right ones (again: none of it should lead to being unable to complete the game and this isn't the case with neither the old Diablos nor the Souls games .. you can complete these games with any build and ability combination). Including the ability to respec in order to appeal to the "don't have time, show me everything!" crowd completely undermines a character progression system. All that's left are fake decisions that don't mean shit. Character progression as in Diablo 3, for example, just feels meaningless. You might as well just have one single progress bar and give the player all abilities available at a time at once. Switching that stuff out is just superfluous busywork. It's fake character creation.Holy shit. Builds in Souls games are nothing but self imposed sets of rules and limitations to begin with. The meaning is given by the player, not the developer. Which is why they're such great games for role playing (if that's what you're into). What you're advocating for is a job system like in Final Fantasy or something, where you can't equip certain armor, weapons, or spells because of conditions defined by the developer.
This example just demonstrated that your proposed "just don't use it" solution doesn't solve anything. Things are more complex.I guess we're just different kinds of gamers then.
I don't know if the quicksave comparison is that great. We don't know how respeccing is exactly going to work in Dark Souls 2, but I assume it's a lot less convenient than hitting F5 on your keyboard. And more importantly, it's not as game breaking. Quicksave spam allows you to inch your way through a game because it's a more immediate mechanic.
You still have to beat an entire area after you redistributed your stats. Well, unless it really is as convenient as hitting one button, lol.
And it's not just him either. Other press members shared the same concerns after playing the game for a while. Matt Lees from Videogamer.com, for example.A previewer at Eurogamer who's had hours with the game articulated the very same (entirely reasonable) concerns some have shared.
everyone complaining about fast travel - it's not like you can travel to bonfires you haven't been to. You still have to GET there normally once. So, I don't see the difference. You get fast travel in DS1 too.
Swordsman looks the best but wtf happened to the knight.
What a disappointment.
Starting as Mage or Cleric, no question.
In fairness in the first Dark Souls you could see the effect the stat was going to have before you put points into it. You could tell you hit the cap on a stat when it started giving you diminishing returns.
From seriously, what are you doing?
It's a totally different game, but I don't get your point. In Diablo 3 you're defined by the skills you do select that make your wizard totally different from someone else with the same class. Giving them all abilities at once would totally be missing the point. The skills may all be available, but you decide what to use at any given time and that defines you. You also don't need to rage if you spend hundreds of hours building your character towards a skill that gets nerfed once you're that far in.No. I'm not talking classes or anything here. What I'm advocating for are decisions that actually matter. In other words: permanent decisions. Decisions only matter when there is the possibility to make wrong and right ones. Including the ability to respec in order to appeal to the "don't have time, show me everything!" crowd completely undermines a character progression system. All that's left are fake decisions that don't mean shit. Character progression as in Diablo 3, for example, just feels meaningless. You might as well just have one single progress bar and give the player all abilities available at a time at once. Switching that stuff out is just superfluous busywork. It's fake character creation.
Swordsman looks the best but wtf happened to the knight.
It's a totally different game, but I don't get your point. In Diablo 3 you're defined by the skills you do select that make your wizard totally different from someone else with the same class. Giving them all abilities at once would totally be missing the point. The skills may all be available, but you decide what to use at any given time and that defines you. You also don't need to rage if you spend hundreds of hours building your character towards a skill that gets nerfed once you're that far in.
Can i complain about those incredibly bland designs or is it another minor change that i should embrace?
It really doesn't define your character. It's just a loadout that can be changed at any time at that point. Everyone basically rolls the same character.It's a totally different game, but I don't get your point. In Diablo 3 you're defined by the skills you do select that make your wizard totally different from someone else with the same class. Giving them all abilities at once would totally be missing the point. The skills may all be available, but you decide what to use at any given time and that defines you. You also don't need to rage if you spend hundreds of hours building your character towards a skill that gets nerfed once you're that far in.
Can i complain about those incredibly bland designs or is it another minor change that i should embrace?
It really doesn't define your character. It's just a loadout at that point. Everyone basically rolls the same character.
It really doesn't define your character. It's just a loadout at that point.
Actually Visceir swapped the Knight and the Warrior. If you look at the official page, this image
is labeled as 騎士 (Knight), and this
as 戦士 (Warrior).
Starting equipment got downgraded to better fit a new character, I guess. It looks nice.
Some people really underestimate character permanence.
What's wrong with that screenshot?
respeccing was not fun in Diablo 3, and it's an even worse fit here.
Voicing these concerns is not this unreasonable, laughable thing that some people in this thread make it out to be.
Actually Visceir swapped the Knight and the Warrior. If you look at the official page, this image
The Knight looks like more of a nobleman this time around, which is pretty cool.
I'm actually a bit surprised by it, especially here in this thread where people anticipating the game would visit. It is very much one of my favorite things about the game and it seems many folks didn't even see it as a positive aspect of souls.
About that, is it true that you can now even pay souls to revive any npcs that you happened to kill by mistake (or to steal their stuff)?
I remember reading about that around the time of the beta.
Between that, teleportation and respec I too feel there may have been too much of this 'fat-trimming' going on.
Well neither really look like a knight tbh. You'd expect knights to have more armour.
People also underestimate the effects of their calls for ever more convenience features on game design in general. There is a reason why the Souls games feel so satisfying while the Assassin's Creed games bore many players to death. There is a reason why games like DayZ or Rust are taking off. Sometimes people don't know what they should wish for because they don't really understand what makes great game design.Some people really underestimate character permanence.
Just because you're constrained to the skills of your class doesn't mean the actual character progression is anything less of a joke.I really like Diablo 3s "respeccing" style. You're stuck to skills in your class, but not stuck to skills you've selected.
So a Mage can change skills, but must pick from Mage skills.
It is a positive, but people will still work around it if they can. A *lot* of people deleveled on purpose in Demon's Souls for a variety of reasons, but I don't see it getting compared to CoD or Diablo 3 because it was still an arduous process and didn't allow you to completely remake your character at will.
Why don't we wait for details on how the Soul Vessel works before making sweeping conclusions about how it's going to ruin Dark Souls II?
I'm happy of the "crappy" starting sets, with almost no shields etc. Some of the armors given in DS et DeS were too powerful, I prefer finding them in game, wider range of progression / satisfaction
Sounds like the Explorer will be the "introductory class" this time around, starting with better gear and higher item drop rate. BTW, pyro scales to something now I believe, but I can't remember what.I mean where the hell is the pyromancer? That's my favorite class.
A. No worry about stat scaling like with faith or sorcery. Just pour all your souls into setting people on fire (ok dex but not really a big deal w/ combustion)
B. Ace pvp weaponry/dickery
C.Power within + Dragon Roar Makes for an interesting Glass Cannon combo
Saying the comparisons are ridiculous or saying we should wait and see seems unnecessarily dismissive. I thought we were discussing it as if we didn't know but cared.
Maybe the "respeccing" is crazy expensive? Lets say to "respec" it will take 25% of your levels, thus making it more expensive the higher level you are (both in number and level-soulvalue).
At that cost I doubt many will "respec" frequently, but a good option if you totally fuck up.
This is the sorcer in DaS 2:
And this is what i get by googling "Merlino".
Yeah it misses the hat!Hope it'll be a one time thing.
They don't look much alike, but sure!
This is the sorcerer in DaS:
Elegant and simple, it instantly gives you the perception of someone who study and use his intelligence.
This is the sorcer in DaS 2:
And this is what i get by googling "Merlino".
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