ICallItFutile said:Powering up an ice axe in a snowboarding game is incredibly, incredibly dumb.
Well there goes any hope of a real SSX sequel.
I see... what you did there?subversus said:lol I watched some gameplay and then rewatched the trailer, now I understand why people are so pissed. It's like to set Fallout sequel on a lush green island somewhere in Oceania.
Minamu said:If they have 15 months to go, I think it's a bit early to be super raging over this, especially when we've only seen a CG trailer and like 3 screenshots. I agree that things are looking extremely grim for SSX fans at the moment but come on. We're getting tiny bread crumbs of information at this point.
Teetris said:Opposed? Gritty, Intense and Dudebro games can't be fun?
Creative director Todd Batty says everyone who sees SSX Tricky and SSX 3 thinks they are Wii games. He says that there are 10 "gamer types" for video games including "Explorers" who love big open worlds, "Managers" who love bartering and trading goods, and "Monsters" who mess people up. He says World of Warcraft hits nine of these types, and SSX DD currently hits 8, which is 2 more than SSX 3.
Maybe, maybe not. I'm just saying that I'm still in the wait and see phase. We need more people over here It's kinda lonelyHK-47 said:This info is very straightforward. There is nothing to misinterpret
You wouldnt happen to know the other 7 would you?timetokill said:Surprised people are so upset about the "gamer types" thing. I think you guys would be horrified to know how many developers you know and love refer to it.
Minamu said:Maybe, maybe not. I'm just saying that I'm still in the wait and see phase. We need more people over here It's kinda lonely
subversus said:lol I watched some gameplay and then rewatched the trailer, now I understand why people are so pissed. It's like to set Fallout sequel on a lush green island somewhere in Oceania.
gondee said:Creative director Todd Batty says everyone who sees SSX Tricky and SSX 3 thinks they are Wii games.
Keyser Soze said:Google tells me Todd Batty's previous, and only other game is FaceBreaker :/
well lbh all that's gonna happen is that this will fail and people at ea will say SEE nobody wanted ssx back; stupid hardcores. and ssx will go the way of everything else in the ea vaultMrbob said:I'm hoping this SSX revival splits up the series into different camps like with Need for Speed. You get Hot Pursuit for the arcade racer fan and then Shift for the realistic racer fan. This can be the Shift SSX and we need the Hot Pursuit version incoming.
MarshMellow96 said:"I think if we take that family dynamic that we have in 'The Fighter,' and put that in terms of a grander stage, with an SSX team that metes out justice in the world of snowboarding," he said. "If you're the head of a mountain, or head of state, you've got to deal with them, and they're badass. ...They're like the Sopranos in some ways, but they have great skills, and they have a sense of justice."
David O. Russell on SSX.
Plinko said:Please tell me this is fake. Please.
"An SSX team that metes out justice in the world of snowboarding."
I'm speechless.
Keyser Soze said:Google tells me Todd Batty's previous, and only other game is FaceBreaker :/
Plinko said:Please tell me this is fake. Please.
"An SSX team that metes out justice in the world of snowboarding."
I'm speechless.
Lijik said:You wouldnt happen to know the other 7 would you?
SolidSnakex said:Which had a cartoony artstyle
http://xbox360media.ign.com/xbox360/image/article/900/900453/facebreaker-20080820041831519.jpg[img]
I get the feeling that he sees that artstyle choice as one of the reasons why that game failed.[/QUOTE]
Looks Like A Wii Game
Perhaps I'm just speaking for myself here, but I know I would be. The entire thing screams cynical businessman speak that is less about actually creating something artistic or interesting and more about something that will sell upwards of two or three million units.timetokill said:Surprised people are so upset about the "gamer types" thing. I think you guys would be horrified to know how many developers you know and love refer to it.
I'm sure. It had nothing to do with the fact that Facebreaker was just a really shitty game and had less depth than many XBLA/PSN titles. Nope.SolidSnakex said:Which had a cartoony artstyle
I get the feeling that he sees that artstyle choice as one of the reasons why that game failed.
I AM JOHN! said:Perhaps I'm just speaking for myself here, but I know I would be. The entire thing screams cynical businessman speak that is less about actually creating something artistic or interesting and more about something that will sell upwards of two or three million units.
And that's the problem with this game: it's so fucking cynical it's not to be believed. To be fair, it's not like SSX wasn't always kind of Poochie in its presentation - I mean, let's be honest here, Eddie, Moby, Psymon and all these characters we look back on as these great things were just as manufactured and faux-cool as anything we've seen for Deadly Descent - but at least they had fun with the tropes and took the game to ridiculous levels. Every single time they say a damn thing about this game I can hear the marketing person emphasizing how this is going to reach X demographic and I just get furious.
sneaky77 said:I still think people jumping to all sorts of conclusions before any gameplay is kinda jumping the gun.. i'll wait for a demo.. or till anything close to final game appears before deciding much of anything..
twinturbo2 said:Well, after bringing the greatness back to Need for Speed, they had to balance it out somewhere.
Yoboman said:Stick input made Skate a far superior game to Tony Hawk. I have no objections with this change
Said GAF favorites usually don't push this kind of cynicism in selling the game to the enthusiast press. For all the meetings I'm sure they had about making Uncharted a third-person cover-based shooter with platforming because shooters are hot and that would differentiate the game, that's not what they sold the game on, instead focusing on how gorgeous it is, how good the acting is and how fun the gameplay is. Why would they ever think that selling a game on its marketing bullet points would make me or many people say "yeah okay, this sounds like a game made to appeal to the demographic I consider myself a part of and therefore I will buy this"? How fucking stupid do they think people are?timetokill said:That's fine, and I'm not surprised that people would have that reaction. But this is a business after all, and it's this guy's job to make a product that will sell...
I guess all I'm saying is it's not just this game. This kind of thinking has been behind a ton of games, and certainly behind some of GAF's favorites.
What is your favorite SSX game and why?Jtwo said:I think this game sounds pretty cool.
Actually I think it sounds really awesome. If they can pull off what they talk about in the OP this will be like GOTF material.
daoster said:
The SSX Tricky demo that game with OPM back in the day.I AM JOHN! said:What is your favorite SSX game and why?
My point exactly.Jtwo said:The SSX Tricky demo that game with OPM back in the day.
Played that fuck out of that demo. Never got the actual game though.