Everything sounds awesome but the slowmo attacks. I like the fast paced nature of the combat from 2. Hopefully it only happens every once in a while.
50 hours? Way too long. Games like this usually end up being boring. Give me a shorter but better experience.
I can understand the complaint if it was a shooter or an action game, but this is a fully voiced RPG. Anything less than 30 hours would be a disapppointment for me. This is a series that I mainly play due to the Witcher universe, and I therefore expect tons of exposition throughout the game. The immersive experience would be ruined if they started to cut the game short by introducing infodumps. Every part of the world, be it main quests, side quests or locations, should be allowed to breathe. I want to piece together the greater picture myself as I play through the game, and not simply get it thrown in my face through an infodump.
- there is a new mechanic, which is similar to VATS from Fallout 3. You can aim at the specific parts of monsters bodies in slow-mo
It sounds like nothing nowadays but it's a feature that seems to avoid the few open world RPGs we get. One of the most commonly requested features in Bethesda games is the ability to climb stuff, it increases exploration and the ability to place secrets when you add a vertical space to everything you already had in place.
I hope that they took some pointers from Gothic 2 (they mention it at least)Seriously. Open world games like that need some verticality.
Witcher 1 was much longer than 2, but it had some shitty sections like the swamp, or the backpedaling in the beginning. It has some great moments that top 2 for me though.Wow, long game.
I love long games, but I agree that RPG can get boring it they have too much grind / fetch quests.50 hours? Way too long.
STOP RIGHT THERE CRIMINAL SCUM
I am excited by the fact, that you can tame horses using Axii. They're staying true to the books.
Also, Game Informer's embargo ends today, so expect loads of new details in the coming weeks.
[Edit] Oh, another piece of information from Ze Germans:
- No fractions. You won't have to decide for a fraction like the Order of the Flaming Rose or the Scoia'tael. A Witcher acts independently all the time.
- You can't attack innocents, because that doesn't fit Geralt's character.
- Fist fighting will still use QTEs.
Looks like I'll be skipping that minigame again.
Apparently Shani's still totally nonexistent.
Really need to get round to playing Witcher 2 so I can enjoy this at launch. Any tips to keep in mind when I do?
They really are (fast travel aside).They're saying all the right things. I hope they can deliver.
- improved combat system: a buttonpress is now a single attack, instead of the combo stuff from Witcher 2. The camera will also zoom out during encounters.
They really are (fast travel aside).
It's almost scary, because they are inflating my expectations to insane levels and an eventual failure would burn me like some eternal flame of pain and sorrow. Or something.
everything sounds excellent, whats the catch
They really are (fast travel aside).
It's almost scary, because they are inflating my expectations to insane levels and an eventual failure would burn me like some eternal flame of pain and sorrow. Or something.
That's a naive argument at best.This seems like one of those "you don't HAVE to use it, you know" features, like Quicksave or something. It's there if you want it, but if you don't enjoy it, by all means, avoid.
Seriously? My problem with it was more about how small and strict areas were, I can't really say I noticed shiny examples of bad world design.While I generally enjoy walking around the world, The Witcher 2's world design was often so bad that I ached for fast travel.
That's a naive argument at best.
Those features often affect design regardless of your willing to use them.
Seriously? My problem with it was more about how small and strict areas were, I can't really say I noticed shiny examples of bad world design.
Beside, fast travel would have been unbelievably pointless and stupid in areas that you could traverse from part to part in two minutes.
Your life is SO much better now.In totally unrelated news, I finally saw The Good, The Bad, and The Ugly. Your name was a helpful reminder to do so.
"by Eldelsa
Wednesday, February 27, 2013 at 11:59 PM
Can I play as an Orc? Will we be able to ride dragons?"
Your life is SO much better now.
But let's go back to the topic:
GameInformer: "ask us what do you want to know about TW3"
User:
That's almost embarrassing.
Fucking Skyrim man.
Hey, riding dragons is kinda canon for The Witcher. At least Iorveth would wish it was.
Well at least I got to see them before the ban. Looks great.
These are the exact same pictures we saw in GameInformer, aren't they?
This seems like one of those "you don't HAVE to use it, you know" features, like Quicksave or something. It's there if you want it, but if you don't enjoy it, by all means, avoid.
While I generally enjoy walking around the world, The Witcher 2's world design was often so bad that I ached for fast travel. There was no point walking all the way out to the far end of a cave only to have to walk all the way back with literally nothing to do because you went through it all and killed everyone and looted everything.