WiiredShawn
Member
If not for the excess amount of cleavage and disgusting men native to the Witcher world, my girlfriend would probably be quite pleased by this news, since it addresses most of her issues with the Witcher 2.
Uhm? The Witcher 1 *had* a fast travel system (magic portals) and in the second one it would be beyond pointless, considering how it takes a couple of minutes at most to traverse a map from part to part.Fuck.....really? No fast travel? I haven't put too much time into Witcher 2, but I plan to soon, and that's one of the things I figured they would've added, since Witcher 1 lacked it (mostly). Ugh.......well hopefully I'll enjoy it more than the first game. That is so fucking disappointing.
Uhm? The Witcher 1 *had* a fast travel system (magic portals) and in the second one it would be beyond pointless, considering how it takes a couple of minutes at most to traverse a map from part to part.
If anything, the disappointing one in that sense sounds the third, if developers aren't going to change their plans. They are planning an unlimited instant fast travel system like the one seen in Skyrim or Oblivion, which would be fucking garbage.
You're part of the problem, as far as I'm concerned.And I certainly wouldn't mind a Skyrim fast travel in Witcher 3 if the world is gonna be more open.
I'm not sure how that can be about the render.Saw the new pics, not nearly as glorious as I was expecting. Hope that's not the new renderer just yet....
I'm not sure how that can be about the render.
There's just something off in any new image I saw so far, when compared to The Witcher 2.
And I'm specifically talking about art direction, not technical features.
You're part of the problem, as far as I'm concerned.
I just don't believe that "convenience at any cost, in any moment" is always the best way to design a game.
Saw the new pics, not nearly as glorious as I was expecting. Hope that's not the new renderer just yet....
You're part of the problem, as far as I'm concerned.
I just don't believe that "convenience at any cost, in any moment" is always the best way to design a game.
I don't want fast travel ala Skyrim. Morrowind was perfect almost and with Ciri possibly in Witcher 3 portals could be an actual form of fast travel. We already know there will be boats/ships and horses.
Apparently Shani's still totally nonexistent.
Runes plus moongates from Ultima are my favorite system.I don't want fast travel ala Skyrim. Morrowind was perfect almost and with Ciri possibly in Witcher 3 portals could be an actual form of fast travel. We already know there will be boats/ships and horses.
Runes plus moongates from Ultima are my favorite system.
Just behind that, comes the rune system from Gothic 2 Gold.
Then, contextual teleport/travel systems like Morrowind.
The unlimited, instant fast travel from Oblivion and Skyrim is an abomination on many levels.
Not just because of its disastrous influence over content design, but also for its ability to destroy any sense of scale and pacing.
Runes plus moongates from Ultima are my favorite system.
Just behind that, comes the rune system from Gothic 2 Gold.
Then, contextual teleport/travel systems like Morrowind.
The unlimited, instant fast travel from Oblivion and Skyrim is an abomination on many levels.
Not just because of its disastrous influence over content design, but also for its ability to destroy any sense of scale and pacing.
CDPR is basically whipping out their cock with this game, looking at us and saying, "well, it ain't going to suck itself".
Runes plus moongates from Ultima are my favorite system.
Just behind that, comes the rune system from Gothic 2 Gold.
Then, contextual teleport/travel systems like Morrowind.
The unlimited, instant fast travel from Oblivion and Skyrim is an abomination on many levels.
Not just because of its disastrous influence over content design, but also for its ability to destroy any sense of scale and pacing.
You're part of the problem, as far as I'm concerned.
I just don't believe that "convenience at any cost, in any moment" is always the best way to design a game.
That is UTTER CRAP! Even if they would only yield minimal amount of EXP it would be fine, but NO EXP at all, means I have NO URGE to fight them when I don't need money anymore... >_>you gain experience points only by completing quests, hunting will provide you money and crafting materials
As in they have already said directly she doesnt appear or as in, we dont know yet?
That's actually great, even more in a open world game.That is UTTER CRAP! Even if they would only yield minimal amount of EXP it would be fine, but NO EXP at all, means I have NO URGE to fight them when I don't need money anymore... >_>
That's actually great, even more in a open world game.
It actively discourages farm and encourages goal-driven behavior ("I'm going to need that item/to slain that specific monster/to gather that rare reagent/to accomplish that quest" and so on).
You're preaching to the choir here.I like this too. I wonder how loot will be handled. I would really prefer hand placed loot with generic enemies having a chance to drop what they have like the Infinity Engine games.
Glad I have my save file from Witcher 2.
I like all of the changes, except this VERY STRIKING one:
That is UTTER CRAP! Even if they would only yield minimal amount of EXP it would be fine, but NO EXP at all, means I have NO URGE to fight them when I don't need money anymore... >_>
Sounds great. Hope there are no space kids in this one.
ME3Haha, are you talking about the first one? I thought it was pretty clever.
I like this too. I wonder how loot will be handled. I would really prefer hand placed loot with generic enemies having a chance to drop what they have like the Infinity Engine games. Crafting could become very useful with a handplaced loot system and no level scaling. Instead of finding leveled loot we'd have to craft some gear to go dungeon diving for unique stuff.
I don't like leveled loot or scaling!
Glad I have my save file from Witcher 2.
I like all of the changes, except this VERY STRIKING one:
That is UTTER CRAP! Even if they would only yield minimal amount of EXP it would be fine, but NO EXP at all, means I have NO URGE to fight them when I don't need money anymore... >_>
Really hoping CDPR goes with hand placed loot and no random drops.
You're preaching to the choir here.
I'm a very vocal supporter of hand-placed loot. I honestly think it beats any other system by leagues, in balance, sense of reward and accomplishment, in compatibility with great level design and so on.
Will not touch this until I play the first two. Would be nice if they ported both to the PS4, :-3
Uhm? The Witcher 1 *had* a fast travel system (magic portals) and in the second one it would be beyond pointless, considering how it takes a couple of minutes at most to traverse a map from part to part.
If anything, the disappointing one in that sense sounds the third, if developers aren't going to change their plans. They are planning an unlimited instant fast travel system like the one seen in Skyrim or Oblivion, which would be fucking garbage.
Can't developers think of anything better to do in the open parts of an open world game besides hunting animals? It shows up in so many games and I'm bored of it, and the lame mini skinning cut scenes are played out too. I'd like some creativity.
Can't developers think of anything better to do in the open parts of an open world game besides hunting animals?
That is UTTER CRAP! Even if they would only yield minimal amount of EXP it would be fine, but NO EXP at all, means I have NO URGE to fight them when I don't need money anymore... >_>