Ploid 3.0
Member
Mammothtank said:I wouldn't mind seeing multiplayer levels designed as races to pieces of treasure. Not only would it include a bit of gunplay and fisticuffs, but transversing precarious ledges and traps.
When people play it enough and know exactly how to get to each treasure it will get old. But if it's randomized and all the clues change based on what random location and geography the treasure is now at, that would indeed be cool.