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New Watch Dogs PS4 Gameplay/Previews

InFamous plays better than its prequels, but it's still the best playing open world game IMHO. The powers are fun.

Watch Dogs isn't comparable, but the shooting looks awful to me. It should at least have solid third person shooter mechanics.

The shooting looks great to me, and most who've played it say its good.
 
Because they shouldn't have pulled this shit in the first place. Very little of the issue stems from the fact that it looks bad, even downgraded, it's still totally competent. It's the principle of misleading people that people take issue with. If the pc version does not meet e3 2012 parity, than ubisoft deserves every bit of the criticism and blowback they've received.

Hopefully ubisoft learns their lesson not to announce a game two years from release, when all they have is a vertical slice that's not indicative of the actual game.

Regardless of which side of the fence you lie on, this issue can only lead to good things in the future. Developers will hopefully be more aware of what they show when debuting their games in order to avoid another watch dogs downgrade controversy. Both sides of the argument are right, and this discussion is ultimately good for the industry. Why some would want to drop the issue and put it under the rug is beyond me.

The idea that developers shouldn't show games early is silly to me. I love to see what is going on with developers, demos they're working on, upcoming tech. The more the better, even if the product released isn't the same. They should be able to be as transparent as they want to. If they're excited and want to show us what they're working on way before anything concrete releases, let them. I say we don't see enough of games during development, and it's mostly due to whiny gamers who bitch because a demo two years ago isn't the fucking same as the retail product.

You're not buying the tech demo, you're not buying a degradation of the tech demo. You're buying the game in the state in which it is released. You're not forced to buy it before enough reviews and impressions come out. It's not false advertising. I think consumers need to focus more on the product being released and see if you're willing to spend sixty bucks on that, rather than complaining of what it could have been. It's fruitless and it discourages developer transparency.
 
The thrid video is really quite good.
Overall I was impressed with the general level of detail and as a first release for a new franchise it looks like a hell of a good effort (seriously), but as the video went on a few things started to bug me.

I get the feeling that they have been crunching crazy hard getting this game done, which is a real pity. Some odd immersion breaking things seemed to occur that QA would pick up but probably got dropped due to not being game breakers - like the pursuing vehicle constantly saying how he was going to ram him - and then this happening. Immersion destroyed...

I hope it does well however. No doubt there has been an insane amount of work put into this game.

That third video just showed how horrible the AI is. Around the 8 minute mark he's just blowing people up and dropping giant crates on people and no one is reacting to all the commotion even though they are 20 feet away.
 
I don't have a problem with the graphics. This just doesn't seem like kind of game I was expecting or want to play.

I didn't want gunplay. I don't want crazy driving mechanics or physics (did you see some of those jumps or flying light posts?). I don't want a jamming soundtrack.

I wanted a realistic and somewhat low key game with some artistic license in regards to the tech/hacking mechanics.
Half of nearly every official gameplay demonstration from Ubisoft has involved shooting. What made you think that this game wouldn't have gunplay?
 
well that's good to hear. I'm willing to give it a chance. Actually, the police chase video looked pretty good.

GS livestream had bunch of stuff, from chase to someone dropping in to hack you, to mini game with the huge battle spider that was looking awesome... all looked pretty darn interesting.

Gameplay looks fun, and I am not fan of these games, I cant remember which GTA i actually played last, but it is silly to see people complaining about some minor things in the background, as if GTA didnt have gazillion issues, as much as I remember last one barely run, and online was unplayable.

So from there, to pausing youtube videos of Watchdogs to see glitches, is weird... what is good is that game looks ton of fun.
 
InFamous plays better than its prequels, but it's still the best playing open world game IMHO. The powers are fun.

Watch Dogs isn't comparable, but the shooting looks awful to me. It should at least have solid third person shooter mechanics.



That's why I said Mechanics and not side content and/or world building. I'm not saying InFamous is perfect, but it looks a lot more fun to play than Watch Dogs.
Sides the lack of hipfire, I'm not seeing exactly what makes Watch Dogs gunplay so awful. Looks pretty great actually, fluid and precise.
EDIT: It also has a cover system that lets you go around corners and vault unlike GTA V. The slow motion looks great too since it's mapped to one button and not two sticks like GTA V did for some damn reason
That third video just showed how horrible the AI is. Around the 8 minute mark he's just blowing people up and dropping giant crates on people and no one is reacting to all the commotion even though they are 20 feet away.

Sandbox games usually have terrible AI, which I know is not an excuse lol. This game does have difficulty modes though, let's hope he's playing on Easy.
 
The shooting looks great to me, and most who've played it say its good.

The shooting in Watch Dogs looks damn good. When the player sucks, it looks like trash. When the player has some skill, it looks very good. I've also now seen more skilled drivers, so I'm no longer concerned about this game's driving controls either. I think a lot of people are going to miss out on a very cool game due to all the hate going around for this game.

But then I also think a lot of that is for show, too. I suspect even people badmouthing this game will still be playing it, because it genuinely looks like something fresh and a bit different from the norm. People say they always want to see devs take risks, and when does exactly that, nobody seems to acknowledge it, only ever paying attention to resolution and how mindblowing the graphics are. They can easily make improvements in sequels, but I still think the game looks more than good enough for what they're doing.

So, everything in the game isn't perfect. Collisions seem more arcade than realistic. Big whoop. Sometimes I think people way too easily forget that these are just videogames, and it's okay to not mirror reality with absolute precision.
 
The shooting in Watch Dogs looks damn good. When the player sucks, it looks like trash. When the player has some skill, it looks very good. I've also now seen more skilled drivers, so I'm no longer concerned about this game's driving controls either. I think a lot of people are going to miss out on a very cool game due to all the hate going around for this game.

But then I also think a lot of that is for show, too. I suspect even people badmouthing this game will still be playing it, because it genuinely looks like something fresh and a bit different from the norm. People say they always want to see devs take risks, and when does exactly that, nobody seems to acknowledge it, only ever paying attention to resolution and how mindblowing the graphics are. They can easily make improvements in sequels, but I still think the game looks more than good enough for what they're doing.

So, everything in the game isn't perfect. Collisions seem more arcade than realistic. Big whoop. Sometimes I think people way too easily forget that these are just videogames, and it's okay to not mirror reality with absolute precision.


Yeah I agree. I was getting worried about the driving and the shooting, but then I watched that hour of Jack Frags footage and he was pretty good at it, easily popping burst fired shots at a fairly decent distance. As for the driving, it seems to be like Driver: San Francisco, which was arcadey but a ton of fun. Also, I love that people can stand on top of cars and in truck beds while they're being driven. You couldn't do that in GTA, and it always made me sad. Playing Decryption with a full team barreling around the city in a truck is going to be a blast, I think. I'm keeping cautiously optimistic, as I do for most games, and I'll judge for myself next Tuesday.
 
Yeah I agree. I was getting worried about the driving and the shooting, but then I watched that hour of Jack Frags footage and he was pretty good at it, easily popping burst fired shots at a fairly decent distance. As for the driving, it seems to be like Driver: San Francisco, which was arcadey but a ton of fun. Also, I love that people can stand on top of cars and in truck beds while they're being driven. You couldn't do that in GTA, and it always made me sad. Playing Decryption with a full team barreling around the city in a truck is going to be a blast, I think. I'm keeping cautiously optimistic, as I do for most games, and I'll judge for myself next Tuesday.

I hope they keep this in tact in future games. It adds a dynamic to the multi that GTA doesn't have. I also like how they didn't add the ability to shoot from the car if you're the driver. You really have to depend on your teammates.
 
The idea that developers shouldn't show games early is silly to me. I love to see what is going on with developers, demos they're working on, upcoming tech. The more the better, even if the product released isn't the same. They should be able to be as transparent as they want to. If they're excited and want to show us what they're working on way before anything concrete releases, let them. I say we don't see enough of games during development, and it's mostly due to whiny gamers who bitch because a demo two years ago isn't the fucking same as the retail product.

You're not buying the tech demo, you're not buying a degradation of the tech demo. You're buying the game in the state in which it is released. You're not forced to buy it before enough reviews and impressions come out. It's not false advertising. I think consumers need to focus more on the product being released and see if you're willing to spend sixty bucks on that, rather than complaining of what it could have been. It's fruitless and it discourages developer transparency.


That may be all fine and well for people who respect that and know the industry. It's dumb from a marketing perspective, and it's kinda deceptive. If I just spent thousands on GeForce Titans, I'd be like where is my Watch_Dogs from 2 years ago? The problem is that the "next gen" was promised to be different, and we're getting the same shit from the last with slightly different graphics.
 
Game gives me a strong GTAIV vibe with higher res and smoother gameplay.

Also seems to suffers from abandoned city syndrome: big ass city with very little trafic or people.
 
The idea that developers shouldn't show games early is silly to me. I love to see what is going on with developers, demos they're working on, upcoming tech. The more the better, even if the product released isn't the same. They should be able to be as transparent as they want to. If they're excited and want to show us what they're working on way before anything concrete releases, let them. I say we don't see enough of games during development, and it's mostly due to whiny gamers who bitch because a demo two years ago isn't the fucking same as the retail product.

You're not buying the tech demo, you're not buying a degradation of the tech demo. You're buying the game in the state in which it is released. You're not forced to buy it before enough reviews and impressions come out. It's not false advertising. I think consumers need to focus more on the product being released and see if you're willing to spend sixty bucks on that, rather than complaining of what it could have been. It's fruitless and it discourages developer transparency.

Dude, relax. No one is forcing anybody to do anything. Of course developers are free to show whatever the hell they want, just like consumers are free to call them out on something that doesn't match what we were shown. I'm sure you're fine with "one" game being downgraded in the name of "developer transparency", but imagine controversies being created among the vast majority of games due to downgrades similar to Watch Dogs. I can't honestly think you believe that's healthy for the industry.

I mean really try to imagine that scenario, every game, and I mean every game facing the backlash and controversy that watch dogs is currently facing. You create an industry where ultimately no one gives a shit about your super incredible game coming out in three years. And in worst cases you get situations like Alien Colonial Marines. That's not transparency, but I guess that's just another case of bitchy whiney gamers right?
 


This lightning is still bugging the hell out of me. Its lighting up stuff in the near distance and it looks so awkward. It should either light up *just* the sky or everything on the ground. This weird middle ground makes it look like the simple graphical effect that it is.
 
In regards to traffic...

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And this is in multiplayer.

But some of GAF told me the world is sparse and empty...?

Anyway... No PC footage yet? Where's the cheapest place to get the PC deluxe edition at the moment? Uplay/origin/steam, I don't care, just want the cheapest price from a non-dodgy key outlet.
 
Game gives me a strong GTAIV vibe with higher res and smoother gameplay.

Also seems to suffers from abandoned city syndrome: big ass city with very little trafic or people.

Traffic is fine and city is as full as it can be without being excessive. Just stand in one place for a moment and you can see 8-10 people around you in the same block easily.

But some of GAF told me the world is sparse and empty...?

Anyway... No PC footage yet? Where's the cheapest place to get the PC deluxe edition at the moment? Uplay/origin/steam, I don't care, just want the cheapest price from a non-dodgy key outlet.

Mexican origin site AFAIK.
 
My interest in this game has dropped quite a bit, from seeing these recent videos especially too.. think i'm going to wait a bit
 
What happened to this PS4 version they showed at E3 2013?:

https://www.youtube.com/watch?v=p16OgsvHEf0

It is not only downgraded regarding original trailer at E3 2012 but also considerably regarding their own PS4 first gameplay showed!.
This is exactly why i'm a little pissed off. I was never expecting E3 2012 graphics on the PS4 but I expected something close to this at the very worse which hasn't even turned out to be the case.
 
But some of GAF told me the world is sparse and empty...?

Anyway... No PC footage yet? Where's the cheapest place to get the PC deluxe edition at the moment? Uplay/origin/steam, I don't care, just want the cheapest price from a non-dodgy key outlet.

It's the pedestrians or lack of. Car density is fine.
 
What happened to this PS4 version they showed at E3 2013?:

https://www.youtube.com/watch?v=p16OgsvHEf0

It is not only downgraded regarding original trailer at E3 2012 but also considerably regarding their own PS4 first gameplay showed!.

I still can't believe how much it's changed. The entire lighting has been taken away by the looks of things. Everything else seems relatively the same just the lighting and maybe tessellation on the ground?
 
Maybe I'm blind but I don't see major differences between that footage and what we can see so far on PS4
What people still not seem to realise for some reason is that time of day and weather chages everything in this game. When it's midday the lighting looks flat and boring. The game looks better and better ad the sun goes down and looks at best at night with rain
 
Maybe I'm blind but I don't see major differences between that footage and what we can see so far on PS4

Lighting now is lacking everywhere. Even at night ( that it looks better than day ) the volumetric/area lights are missing in action. At day, well,what to say, at day is almost like an early PS3 lighting engine. The contact shadows are almost non existant also, and makes things floating ( NPCs self-shadowing for the videos i saw are also non-existant ).
 
This isn't E3 footage, it's from PS4 reveal, they didn't know specs of PS4 as of yet probably and this is PC footage.

Of course it was PC footage all the time. Or CGI, as i don´t know what to believe as the PC version for the latest screenshots in NVIDIA site is quite similar to PS4 in graphics.
 
Of course it was PC footage all the time. Or CGI, as i don´t know what to believe as the PC version for the latest screenshots in NVIDIA site is quite similar to PS4 in graphics.

Ubisoft said it was PC footage but the PC was supposed to be specced similarly to PS4.
 
Of course it was PC footage all the time. Or CGI, as i don´t know what to believe as the PC version for the latest screenshots in NVIDIA site is quite similar to PS4 in graphics.


Didn't they say it was how the wanted the game to look but the hardware couldn't cope with it?? Could totally be making that up or read wrong :S either way Ubisoft did smeg up here and they know they did since the game vanished after the delay was announced and then popped up with the downgrade
 


This lightning is still bugging the hell out of me. Its lighting up stuff in the near distance and it looks so awkward. It should either light up *just* the sky or everything on the ground. This weird middle ground makes it look like the simple graphical effect that it is.

The smoke is also highly distracting and seemingly does not change the flow no matter the speed.
 


This lightning is still bugging the hell out of me. Its lighting up stuff in the near distance and it looks so awkward. It should either light up *just* the sky or everything on the ground. This weird middle ground makes it look like the simple graphical effect that it is.

you must not be very familiar with lightning storms... i live in a desert and we get lightning storms pretty frequent during fall/spring... and its actually quite like that. depending on the location of the lightning strikes, it can light up the sky and certain focused areas on the ground.
 
Half of nearly every official gameplay demonstration from Ubisoft has involved shooting. What made you think that this game wouldn't have gunplay?

I think the bummer is that it has this cool hacker-y idea going, and it could have done something interesting.

Of course there would be guns, but why not use them sparingly? Sleeping Dogs was an excellent example of a game having guns but not leaning on them too much, and it worked wonderfully. Why can't this other "Dogs" game do the same? :-P

Instead, it looks like he'll be whipping out the rifle every other mission or more.
 
people expecting E3 2013 graphics for PC, don't. It will look no better than AC4. AC4 looked awesome, but not Watchdogs E3 awesome.
 
The idea that developers shouldn't show games early is silly to me. I love to see what is going on with developers, demos they're working on, upcoming tech. The more the better, even if the product released isn't the same. They should be able to be as transparent as they want to. If they're excited and want to show us what they're working on way before anything concrete releases, let them. I say we don't see enough of games during development, and it's mostly due to whiny gamers who bitch because a demo two years ago isn't the fucking same as the retail product.

You're not buying the tech demo, you're not buying a degradation of the tech demo. You're buying the game in the state in which it is released. You're not forced to buy it before enough reviews and impressions come out. It's not false advertising. I think consumers need to focus more on the product being released and see if you're willing to spend sixty bucks on that, rather than complaining of what it could have been. It's fruitless and it discourages developer transparency.
In a word, no.

E3 2012 for Watch Dogs was nothing but hype and advertising. It was not showing off the game in an early state simply to demonstrate how much progress was being made. Actually FF XV has been shown in severely unfinished states - but behind closed doors with no screens or video available. That's what's appropriate for a game two or more years out.

If you don't have the visuals more or less nailed down, you sure as hell shouldn't be showing your game on the big screen. It's happened too much from too many developers/publishers, and it's always always ALWAYS a hype grab. By all means show it at smaller events or in a private meeting or _________, whatever. But there are no more arguments to be made that E3 2012 was "Hey look guys, here's the new IP in the works, these are how the game mechanics work" etc. It's not to be informative, it's to leave as many questions as possible. It was a big, 15 or 16 minute long worldwide reveal of a game that had previously never been mentioned and stole the whole frigging show.

Why this gets compared to, say, developer diaries or alpha updates I'll never know. They're not in the same universe of intended use, and I'm getting increasingly tired of this false argument being used to justify sloppy, underhanded marketing decisions which ironically hurt the game a hundred times more than it helped. Look at the results they've gotten from showing the game early.
 
you must not be very familiar with lightning storms... i live in a desert and we get lightning storms pretty frequent during fall/spring... and its actually quite like that. depending on the location of the lightning strikes, it can light up the sky and certain focused areas on the ground.

He's talking about the headlights from the car offscreen illuminating the back of the red one.
 
Can't wait to play this on ultra settings with my DS4. So glad this got delayed or I'd have gotten it at PS4 launch on PS4 instead of PC.
 
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