New Yaiba: Ninja Gaiden Z videos, collaboration with Mighty No. 9 announced

Mar 19, 2009
51,003
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Toronto, Canada
#1
Ninja Gaiden Z Mode Trailer: http://www.youtube.com/watch?v=G7Rr4PO7Ae0#t=0

Remember Ninja Gaiden before it was a 3D action series and you ran through enemies with the Art of the Fire Wheel? Yaiba: Ninja Gaiden Z has a throwback to the NES and arcade game called Ninja Gaiden Z mode.

This homage has a side-scrolling camera and 8-bit feel to it. When you progress through Yaiba: Ninja Gaiden Z’s story you’ll unlock Ninja Gaiden Z mode. Tecmo Koei notes that this has a really high level of difficulty designed to challenge players. Yaiba: Ninja Gaiden Z comes out on March 4, 2014 for PlayStation 3, Xbox 360, and PC in North America. Europe gets the game a couple of days earlier on February 28.

Read more at http://www.siliconera.com/2013/12/1...ute-classic-ninja-gaiden/#PJYHDPWMj7D0ZRJ5.99
Some other video: http://www.youtube.com/watch?v=ePRQ6XCwwlY
Hayashi and Inafune talking about stuff: http://www.youtube.com/watch?v=Nt-RTVPi_UM







Official Site
 
Jul 3, 2013
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#17
Man I really wanna like it, i mean...I love ninja gaiden, but it looks so ass, that e3 demo looked painful, just a bland action game with no apparent, or I guess immediate depth, might pick it up on sale just to try it out but...man. Ninja gaiden 3 was painful enough. Combat looks like something ninja theory would come up with.
im sorry
 
Mar 19, 2009
51,003
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Toronto, Canada
#30
It looks like Inafune has brought some Capcom to Tecmo Koei:

This is some Okami Wii stuff right here. At 1:28 in the Ninja Gaiden Mode Z trailer you'll see the logo pop up:



You can Dengeki's watermark at the bottom. They're a Japanese video game website.

Some typos in this video too:



maybe this was all part of his master plan, incredibly similar company names (capcom -> comcept), gaming website watermarks, typos, and oddly placed cameos in zombie games ala dead rising
 
Apr 15, 2011
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#35
Because it's made by Spark. TN(D) never worked on PC, afaik.
1 was running on Xbox though, so it PROBABLY could've been ported over easily enough. Ah well, that was a concept that picked up more momentum over the last several years than during that generation anyway, at least among Japanese developers.