Sebastiano
Member
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Yep, hopefully he's as expressive in cutscenes too instead of another TP style stare at everything Link.
He really look like a Disney character now.
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Yep, hopefully he's as expressive in cutscenes too instead of another TP style stare at everything Link.
He really look like a Disney character now.
Someone from Frozen?
its 2016 and silly people still think that demo AI from the starting area of a game is a good representation of overall difficulty
Plus it's melee combat. The games with the most celerated melee combat in years (Dark Souls, DMC, and Bayonetta) don't have "smart" enemies either.
They have relentless enemies though.
Good to have more weapon variety but combat looks boring, most enemies are super dumb AI.
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Yep, hopefully he's as expressive in cutscenes too instead of another TP style stare at everything Link.
They have relentless enemies though.
Good to have more weapon variety but combat looks boring, most enemies are super dumb AI.
While the footage looks great, it has me worrying about enemy diversity. Fighting bokoblins and their variations got boring very quickly in SS; I hope that won't be an issue here.
What stood out about the demo that's particularly challenging? (in regard to combat) I watched a fair bit of it, but don't remember anything in particular, haha.
This is without a doubt my favorite art style Nintendo has produced for a zelda game. They have constantly been jumping around with the console games trying to figure out if they want a realistic feel or cartoonish feel. With SS you could tell they tried to be somewhere in the middle, but it looked off to me. BotW hits the sweet spot. It just looks good.
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Yep, hopefully he's as expressive in cutscenes too instead of another TP style stare at everything Link.
They've shown one area, with half-second clips teasing other areas.
Across all the media we've seen for this game, enemy variety has been restricted to the usual series staple: keese, bokoblins, chus, etc. I'm not saying these are the only enemy types in the game, and I realize it's too early to judge; but I'd love to see some monster designs unique to this game.
Hit detection is awful at 5 seconds...animation was already underway, I guess.
invincible frames?
The implication that high level enemies can one shot you quite easily or two shot you quite easily. Let alone higher level foes. A bit offtopic, best Link design since Wind Waker
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This is somehow exactly what i've always wanted Link to look like.
Well, there was the Huge Club holding beast from the trailer and the mini-guardians.
Best handheld game ever
Hm? He was very expressive in Twilight Princess.
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BotW Link makes TP Link looks like a piece of garbage tbh.
The implication that high level enemies can one shot you quite easily or two shot you quite easily. Let alone higher level foes. A bit offtopic, best Link design since Wind Waker
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This is somehow exactly what i've always wanted Link to look like.
I hope this doesn't end up like MGSV where the world is really big but it's all sort of same-y and empty. I know they said they removed towns for the demo but seeing the same environment in this trailer made me a little bit suspicious.
The implication that high level enemies can one shot you quite easily or two shot you quite easily. Let alone higher level foes. A bit offtopic, best Link design since Wind Waker
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This is somehow exactly what i've always wanted Link to look like.
Good to have more weapon variety but combat looks boring, most enemies are super dumb AI.
Across all the media we've seen for this game, enemy variety has been restricted to the usual series staple: keese, bokoblins, chus, etc. I'm not saying these are the only enemy types in the game, and I realize it's too early to judge; but I'd love to see some monster designs unique to this game.
Yeah, the character model looks really nice. Link with a ponytail looks pretty cool and he doesn't have SS's weird lips. His eyes could be less round (pointier, like the pic below) and the close up of him shivering doesn't look 100% right, but it's the best Link model so far.
There are keese, Bokoblins/captains, slimes, guardians/mini guardians, the rock golem, stalfos, and whatever this isMost enemies? We only know about maybe two enemies so far? lol
Hyrule Warrior's Link's shoulders are too broad, but it's pretty good yeah.i think the best is still Hyrule Warriors Link, but thats the "realistic" type, more cartoony this Link is the perfect mix i just wish he had a smaller head :/
The implication that high level enemies can one shot you quite easily or two shot you quite easily. Let alone higher level foes. A bit offtopic, best Link design since Wind Waker
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This is somehow exactly what i've always wanted Link to look like.