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Next Castlevania won't be done by Mercury Steam

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Ahem,

First, no one, ever has "sold" figures of anything in the world, companies only care about shipped, becasue that's where the money comes from to them.

Second, the 1M was after 2 weeks (so, at $60) that's a dream for any publisher, even more a cheap publisher becasue, well, LoS was admittedly done with a tiny budget. later that year the fiscal report said it was an astounding success.

Third, "We have reasonable expectations, but if the game sold million copies I'd dance naked on the street", as you can see, he WISHES it sold that much, but they have probably a 2million sales expectation, perfectly attainable with PC sales.

Fourth, the "indstustry" you talk about is based on bloated budgets, crazy advertising, homogenization and failed expectations, Konami 1-) is cheap on budgets 2-) don't advertise a shit 3-) are out of touch with the mainstream 4-) sends a press Release from the CEO THANKING THE FANS after a game sells 1 million copies, they are the most fool/humble of the companies out there.

Fifth, I thought you were talking about how LoS was a failure but you changed to how you think LoS2 will totally be the failure this time. nice switch.

I still think LoS is a failure because it failed being the next big Konami IP and believe it or not shipped dosn't mean shit in the end of the day (XIII-2 shipped a lot and is a failure) and

2-) don't advertise a shit

Are you kidding? LoS was advertised like hell and hyped like hell with the whole "Kojima seal of quality" thing.

they are the most fool/humble of the companies out there.

....

You're joking right?...

Edit: Also we have sold figures for a lot of games, did you miss annual reports or what?
 
I liked LoS but it was a bit everything but the kitchen sink wasn't it? There was a load of gameplay mechanics thrown in, and I think some of them only appeared once. I would like a somewhat more grounded experience. Some mechanics were nice, others were annoying. Up to the sequel to make things right.
 
We have the US "sales figures", nothing more. Also, no, FF is a failure becasue the last game sold 7 million and it "only" got to 3M, you are comparing apples and oranges, it doesn't matter what you believe, believe in the tooth fairy if you want, LoS was a success, believe me konami wouldn't had minded burying Castlevania the same way they did to suikoden and many others if it hadn't turned a profit, and they would had given it to IGA again if it hadn't given them a BIG profit. They are cheeeeap.
Tell us more. Or don't since you're inconsistent as hell.
They were paid what they deserved, the game was cheaper than the average game YET IT DOESN'T MEAN the developers WERE PAID WITH PEANUTS, you can have decent salaries and good conditions with a cheap budget.

By your logic, CD Project is a hack developer. Good luck with that.
 
DS Castlevania games were BRILLIANT!

I truly enjoyed every and each one of them!

I would be very happy if we get a 3DS castkevania like those :)
 
You can't give anymore of a harsh and deserved smackdown than this. Ouch.

Well, it was MUCH better than SFA. I just mean that they pulled a re-branding and added Castlevania references in the proverbial "last minute".

I enjoyed LoS, I just found the castlevania connections tenuous at best.
 
Platinum games bitches!!1 Would make sense after MGSR too

MGR is the worst game I've played this year. It had a good combat system and a handful of fun bosses, and that's all the game was worth.

Oh, never mind, actually the story and how bad they fucked up Raiden was such a gargantuan disaster that it was almost unbelievable to watch unfold.
 
MGR is the worst game I've played this year. It had a good combat system and a handful of fun bosses, and that's all the game was worth.

Oh, never mind, actually the story and how bad they fucked up Raiden was such a gargantuan disaster that it was almost unbelievable to watch unfold.

Meh i couldn't give two shits about the story and this is especially true in the Castlevania series. If they could pull off a good metroidvania style in 3d with a great combat system i would die
 
Hmm you're right, weird paraphrasing. He still talks about "we" though, he might be an executive producer a la kojima in LoS1?
I hope so, at least then I'll be sure the story quality remains high.

That would be a hard line to toe for a new Castlevania. It seems like it would be hard not to make the story too Gears-like (laughably serious) as a military 3rd-person shooter. I'll reserve judgment until we see something, but there are so many 3D military shooters out there, it would really be difficult to make something that would stand out, IMO.
Maybe I am a bit optimistic, indeed in terms of Contra making a story that is worth it would be pretty much difficult, but I have hopes for MercurySteam, It is not like I expected Castlevania story to be this good.

So... why the hell would you even care about playing a new Contra game? And if you seriously think that embarrassingly labored exposition is more fun than non-stop balls to the wall giant alien shooting gameplay you might want to shift hobbies, or just stick to David Cage games.
Maybe cause I want more ?!, Maybe cause as a kid Contra was cool but when I grew up I wanted more ?!, yeah totally insane.

Oh and btw I am not into David Cage games, tried Heavy Rain demo, didn't go well with me, I will give the full game a try one day or another, & instead of me changing hobbies, how about you replay those old games you love so much, cause time moves on you know, but you can always stay in the past if you want to.

I think he was joking

Jesus holy FUCK I hope he was joking

WAIT, what ?!, I thought HE was joking.

I'm not
 
Wow, as a fan of the series from SotN on, I never realized how badass the cover art for the original Castlevania was. Respect.
 
I'm glad MercurySteam feels that they don't need to be "the Castlevania studio" moving forward. I really liked Lords of Shadow, but their choice to go with Dracula as the protagonist for LoS2 really kind of bothers me and I'm not entirely sure I want to play it. That being said, I'm sure it'll be a decent game.

At the same time, I hope that this means our next mainline Castlevania game will be developed in Japan again. If they're going to keep outsourcing to the West, I'd rather MercurySteam do it, because there's no independent Western developer that has the chops to make a good CV game, and I'd rather the series not have to go through another set of "growing pains" like it did this gen.

I cant agree more they handled it well and if they want western studios to do it.Keep the one with experience and let them grow i mean MOF addressed some issues of the first and what i have read 2 addresses almost every issue of both
 
Being a pretty but transparent God of War clone helped out a lot. When you carefully aim for the LCD, it usually pays off.

WHy is it always called a GOW clone the combat is reminiscent of LOI which came out before GOW and it is linear like the old 2d games it hardly makes it a clone
 
WHy is it always called a GOW clone the combat is reminiscent of LOI which came out before GOW and it is linear like the old 2d games it hardly makes it a clone

Well, when LOI came out it was called a DMC clone, but since GOW is more popular now, it's called a GOW clone.
 
Maybe cause I want more ?!, Maybe cause as a kid Contra was cool but when I grew up I wanted more ?!, yeah totally insane.

Oh and btw I am not into David Cage games, tried Heavy Rain demo, didn't go well with me, I will give the full game a try one day or another, & instead of me changing hobbies, how about you replay those old games you love so much, cause time moves on you know, but you can always stay in the past if you want to.
Only by badly emulating a medium much older than videogames can videogames truly evolve. :p

I'll never quite understand the self-cannibalizing impulse of the average gamer. There's always this quest for novelty which seems to unnecessarily entail shitting on what came before- the misguided assumption that progress is just some inevitable march which cannot be denied, and all change is change for the better, you know, as long as it's the flavor of the moment.

I invest myself deeply in various artistic mediums, but I don't think I've ever encountered another where the audience is as eager to throw out the baby with the bathwater as video games. Exactly what's wrong with preserving the core aesthetic of a series while simultaneously introducing new mechanics, scenarios, patterns, etc.? Why is this more considered approach so often regarded as regressive? Does a game always have to aim for the current status quo (i.e.- cinematic ambition) to evolve?

As I see it the problem isn't change, or lack thereof, but the relationship of the change to what already existed. What does the change add to or negate from the experience, and what can be considered an acceptable trade off? I have a big problem with trading off the fundamentally interactive nature of game for at best sophomoric attempts at storytelling. And what in the world makes Contra of all series a contender for anything other than the machismo and bravado necessary to set up a save the world scenario? And if you are so tied of specific game play scenario that has always been the hallmark of a particular series, then why do you have any emotional investment in that series to begin with?

Besides, your analysis of Contra just being shooting things and shooting more things is such a dumb and gross oversimplification it hardly deserves a serious response. The appeal of course is the context in which the shooting occurs. Environment, enemy pattern, thematic progression, balance of abilities... these are the features that define the franchise, and far from hindering it they offer up endless possibilities for different experiences, all without dismantling what already worked. However, of you're going to interpret the nature of Contra as just shooting things and such, then you're going to have to swallow cinematic narrative in games as the ultimate in passivity. On the one hand it begs why bother with an interactive media, and on the other it begs the question of how your taste got so bad, because if a great story is your top priority there's a whole world of artistic endeavor that would better suit you than gaming.

That's not to say there's no room for storytelling in games, but if you can't accept gaming is the bottom of the barrel when it comes to meaningful narrative you're deluded, and doubly so if you think combining Mercury Steam and Contra of all things is somehow going to yield something more unique or compelling than what the traditional Contra experience already offers.
 
It's nice to want things. As we've both agreed, they're too cheap. Furthermore, why would From walk away from their own IP to a contentious one that doesn't know what it wants to be?

Reputation, maybe, they'll be the heroes of one of the oldest and moest revered series in the medium, not too shabby.
 
Jeeze what is going on in here?

Some guy wants a serious, melodramatic story for Contra

And perhaps a cinematic narrative-focused Mario platformer next

maybe have Patrick Stewart drone on some of the most overwrought purple prose imaginable about the mental state of Mario before each level
 
Some guy wants a serious, melodramatic story for Contra

And perhaps a cinematic narrative-focused Mario platformer next
I've been jumping on turtles for decades, it's time to finally make me understand the underbelly of mushroom addiction that would prompt such heinous behavior! Are the pressures of subterranean repair work simply too much for the average Italian American plumber? And if not what was it in Mario's socioeconomic background that paved the way for his out of control spiral into psilocin laced fantasies of grandeur? C'mon people, I need more from my games!
 
I've been jumping on turtles for decades, it's time to finally make me understand the underbelly of mushroom addiction that would prompt such heinous behavior! Are the pressures of subterranean repair work simply too much for the average Italian American plumber? And if not what was it in Mario's socioeconomic background that paved the way for his out of control spiral into psilocin laced fantasies of grandeur? C'mon people, I need more from my games!

I'd actually buy 1000 copies of that game lol
 
I must be the only person in this thread who wants a full-featured, full-spec Metroidvania on a console and not yet another lazy portable Igavania.

That makes me very, very sad.



Meh. I didn't care for it. I'm so tired of the DS games, that probably poisoned the well for me, but I just can't get behind IGA's style anymore unless he actually changes the formula and the visual style. He's been ripping off SotN for over a decade now, and his penchant for reusing old sprites reached critical mass in Harmony of Despair.

Unless he puts it on Vita with fully redrawn HD sprites, I'd rather the game be 2.5D and on a console.

Except I've played all of them, and that's precisely the problem. And he has been recycling sprites from as far back as Rondo of Blood, even in Ecclesia.

Symphony of the Night is one of my favorite games of all time. That doesn't mean I want the series to just be an endless string of clones of SotN, though.



Like I said, I think I had just had enough of his style after Circle, Dissonance, Aria, Dawn, and Portrait all ended up feeling like the same game with slightly different skins. Ecclesia felt the same way, only it had the added "bonus" of being unbelievably, dickishly hard for the first few hours.

I really want IGA to put some actual effort into the visuals, and I don't think that's going to happen with a 3DS game. It'll be low res sprites yet again, and the series deserves better by now. If they put it on the Vita and redraw everything, I might be interested...but that's about it.

I would really, really prefer the next Metroidvania game to be on a console, though. It's insulting that (not counting LoS since it's not part of the main timeline) the series hasn't had a proper installment on a console for over a decade.

The only game that felt like a clone was Harmony of Dissonance.

Starting with the Sorrow games, there was less fat in the design, which meant less brutal backtracking, one of SotN's greatest weaknesses. The Sorrow games were the most replayable of the Metroidvanias in the series.

Oh, come on. Lords of Shadow was a great game. It wasn't a Metroidvania, but the series doesn't need an explorable map to be a Castlevania game. It had vampires, castles, holy water, whips and breaking candles to get hearts.

You want to talk about uninspired? How about Igarashi basically remaking Symphony of the Night (a game he did not even create) over and over and over again with only the barest tweaks to the gameplay and visual style for the past fifteen years? I mean, I love SotN and I love Metroidvanias, but come on. IGA is not a saint.

Nor is SotN the greatest of the bunch. Besides, as mentioned, the Sorrow games, for instance, were more streamlined compared to it.
 
Mercury Steam had a good run with LoS, I hope LoS2 will be just as successful. I hope the series can continue to innovate and inspire with a new developer, in 3D if possible!
 
This topic has worn me out since they were 1st announced to play with the series, so I'll just repeat that Arc System Works would have a lot of fun with it if Iga has been exiled.

But, really, I want to see reinvigorated (or despairing or furious) Iga do another, just to see what it would be like.
 
Good riddance.

As a huge fan of the Castlevania series, Lords of Shadow just didn't impress me.

I'm not some purist who believes every game should be either Symphony of the Night or a 2D platformer, but the series just wasn't good. It was a mediocre god of war clone with bad platforming and some of the worst writing I've seen in a videogame.

Additionally, I'm not sure what was up with this series and references, but it has some of the worst, heavy-handed ways of doing them

A portal reference tacked on to the end of a note found on a dead knight for no apparent reason

Character walks out onto a balcony and starts reciting the classical dracula speech for no reason outside of bad fanservice before being attacked by a random titan (5:55 onwards if video doesn''t link properly)

I don't care what they do with Castlevania next. Just a fresh start and a bit more hope rather than the corpse being beaten by Mercurysteam further. It doesn't matter if it's 2D or 3D, classic or brand new. Just make it fun and not soulless.
 
There's no way LoS 2 will sell more than the last one... (and we don't even know the real numbers, but it's a bit less than 1M). The first one was bought by a lot of old fans, because the game was marketed as the comeback of Castlevania (and it was the first game in the series that was marketed in a big way).

Many people ended dissapointed with the game. It simply divided the series, like SOTN did for some people back in the day.

So yeah... 3M sales... lol. It won't happen.
 
I think if you’ve got something to say, you should just say it, and when you’re done, just shut up. And we’ve got something to say.
that don't sound like they're done with the series, unless it's some reverse psychology
 
I wonder where they plan on taking the series next? I was never a fan of Mercury Steam's vision of the game, but the games they made did appeal to a lot of people. I would have been perfectly fine with having Mercury Steam's versions on the console, and 2D-centric games on handhelds/XBLA/PSN.

My dream scenario is HD 2D art for the consoles. I doubt that will happen though.
 
There's no way LoS 2 will sell more than the last one... (and we don't even know the real numbers, but it's a bit less than 1M). The first one was bought by a lot of old fans, because the game was marketed as the comeback of Castlevania (and it was the first game in the series that was marketed in a big way).

Many people ended dissapointed with the game. It simply divided the series, like SOTN did for some people back in the day.

So yeah... 3M sales... lol. It won't happen.

well that maybe true, but also there are alot of people who bought it later on in sales or rented it or borrowed it from a friend and loved the game, they were surprised by how awesome LoS.1 is, so they may end up buying LoS.2 day one.

I hope they get to do a new IP next. Team has a lot of talent.

That is a great suggestion, what genre do you have in mind ?!
 
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