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Next Gen: 8GB RAM = open world games erry where?

Dawg

Member
And then everything was open world.

Every new IP shown at E3 seems to be open world in some kind of way. The use of 8GB RAM is really showing, which is awesome. The new Dead Rising looked huge with the thousands of zombies roaming the streets and the player driving his car. When they showed The Crew, you saw these mountains far away in the background and the developer said you could drive there and explore them, which is also amazing. And The Division and Destiny only add to that. I also think Nintendo deserves a point for X, because the cities etc in the latest trailer are impressive to say the least.

And the great thing about this is not only the huge scale, but everything also looks very cool/high-end. At times, I almost can't believe these games are running on PS4/Xbone, it's much better than I expected. If these games are 60fps/1080p, I really have no clue how they will keep improving their shit in the next couple of years lol.

I really think this increase in RAM (together the cpu and gpu) is one of the best things next gen. Games will be bigger, the worlds will be bigger and I think creativity in general will only get better from this. I know we might have said the same about this gen back in 2005/2006 but I feel like RAM etc was in a transition period back then. I don't think everyone will be gaming with 16gb ram or so in 3-4 years, unless we meet a real big jump in graphics.
 
Even Killzone looks way more open in the last gameplay video. As does Final Fantasy XV. These are traditionally very linear games. I guess that ram is opening things up for devs.
 
Next gen is going to be perfect for open world games. They'll finally be able to get rid of a lot of jank and focus on adding physics and reactive AI without having huge hits to visuals. MGSV and Second Son are both stunners, I can't wait to see something like RDR.
 
I don't mind some open world games, but honestly, I prefer linear to open world most of the times. I lose interest in open world games faster for some reason. I hope most games are not open world next generation. Bigger worlds are good, but hopefully, we will see variety. I do not need the next Tekken game to have levels as large as GTA. Good to see that they seemingly taking advantage of the extra RAM though.
 
I wouldn't shed a single tear for the complete death of "corridor" games.

bigger doesn't necessarily mean more fun to explore though. it's my #1 gripe with this gen's open world games, most are very boring.
It does, when there is some decent design involved.
Even linear stories can take advantage in a lot of ways from non-linear environments. And the sooner developers will learn how to do it, the better.
 
I would love for an open world mascot platformer but I'm also a bit concerned we are seeing fewer genres with each new gen. I don't mind evolving them a bit but some are totally absent from this E3. Turn based JRPG's just died and no one seemed to notice.
 
I'm glad developers are taking advantage of it. MGS5 and Ass Creed 4 both seem to have little load times, huge environments. It was obvious more RAM was needed for this.

Still I hear people being concerned about HDD disk read speed. Part of the point of 8 GB of RAM is that all game engine assets needed at any time are loaded to RAM and reused. There may be an initial load time that's transparent but that should be it. These GPUs aren't likely to need more then 3 GB at 1080p at a single point in time.
 
The best open-world games are the ones that start with a tight linear focus and then gradually peel away the layers of perceived walls until they're massively open and dripping in optional content.

I'm not a fan of "everything open" out of the gates.
 
I hope they realize it's not bigger worlds that gamers want but more detailed,interactive and varied ones.
I always wondered if an open world game could be achieved this gen if it had Uncharted 3 level of detail/variety while still be fully interactive,seamless and traversable in both land and underwater

I think we're at a point that the only limit for such a game to be made is the budget of a studio's workforce and the huge risk to not being profitable enough.But who knows someone might be crazy enough to invest in such a game.
 
Yeah, this is probably the first gen ever where the consoles aren't memory bottlenecked relative to their actual processing power (Well maybe the Wii U is a little bottlenecked, but at it's level of power 1GB is still a lot). That makes it much easier to develop seamless worlds.
 
Rather have open world than plain corridor, be it FPS or RPG or whatever.

Next step is real choices with consequences, but that one doesn't need any tech improvement to begin with.
 
bigger doesn't necessarily mean more fun to explore though. it's my #1 gripe with this gen's open world games, most are very boring.

yeah i agree. like in stalker or fallout, you're just running around for minutes to get a box with some bullets or something shitty. no thanks

having said that, i still think the next games look interesting. we'll see

You could have really shitty next-gen open world games.

Oh wait, that's why you make it post-apocalytic.

Post-apoc open world games to be the new brown corridor shooter next gen.

there were quite a few this gen already actually. i hope they can make more interesting environments next gen. destroyed worlds will always be easier to do since it's simpler to make destroyed buildings and whatnot, as well as having desolate places so hopefully that doesn't become the new 30 fps
 
I hope they realize it's not bigger worlds that gamers want but more detailed,interactive and varied ones.
Yeah, that's something a lot of developers need to learn. Landscape size by itself doesn't make things more interesting.
Open, interactive, and highly diversified environments on the other hand...
Also, if "action-style" controls are involved, these areas need to be fun and rewarding to traverse and explore.

Open world is not better than linear
Yes, it is.
Can't think of a single good linear game that wouldn't be even better with some additional degree of openness and non-linearity.
 
I'd love to see all the detail they can put into a big open world put into a very small world (like an apartment building or small town) and focus on character based drama. Design a game that truly lets you do what you want. I'd love to see a game that takes 2 hours to get to the end, but in those 2 hours you can do anything while dealing with the serious consequences of your actions. The game could be romantic, comedic, or horrific depending on player choice.
 
I tend to have the most fun with open world games. So I am a-okay with open world games everywhere.

Watch Dogs, The Division, Second Son and Destiny all look great
 
I hope not. I'd love to see Deep Down end up as a Dungeon Crawler with multiple different pathways and rooms with battles of varying size and intensity, while keeping the graphics we saw at the PS4 reveal.

I love me some Panty Raid engine.
 
I love open-world games. They are the gateway into some truly stellar future experiences, especially in an ever-connected world.

There's still a place for more linear games, but I think open-world has much more potential for new experiences. If people want new hardware to show how next-gen can expand upon existing ideas and game design rather than just make prettier graphics, open-world is one of the bigger areas of potential innovation, especially once VR starts to really kick off.
 
I hope not. I'd love to see Deep Down end up as a Dungeon Crawler with multiple different pathways and rooms with battles of varying size and intensity, while keeping the graphics we saw at the PS4 reveal.

I love me some Panty Raid engine.

You realize what you are describing is an open world game, right?
 
Please god no. I don't want every game to turn into GTA clones. It works for some games, not all.

oh god, this kind of thought process needs to stop.


Open Ended doesnt mean GTA Clone, they were just one of the first to do it...




Every Platformer is a Mario Clone.
Every Racer is an RC pro Am Clone..
 
I hope they realize it's not bigger worlds that gamers want but more detailed,interactive and varied ones.
I always wondered if an open world game could be achieved this gen if it had Uncharted 3 level of detail/variety while still be fully interactive,seamless and traversable in both land and underwater

I completely agree.

While bigger worlds are cool, more interactive worlds is more interesting to me. I want things to be more reactive as I walk around. I want the NPC's to react to me in more interesting ways instead of the canned ways they do nowadays (typically lines of "Hey! Watch where you're going!"). Also have things be more destructible. If I have a fucking gun and start shooting it, actually take chunks out of the walls. Or my favorite, if you shoot a monitor in a game, don't just have it fly around and slap a bullet decal on it. Have it actually break like you would expect it to.
 
Doesn't have to be just open games. Corridor games can use the extra ram for LOD so you don't have low res turning to high res textures staring right in your face. That's one of the big issue with Metro LL with 2GB VRAM limit.
 
I don't care about bigger real estate. I want better interactivity with environments. More destructibility, moving objects, being able to set traps, manipulate lights, etc.
 
I love exploring the worlds in open-world games, but often actual gameplay is more fun in more linear titles. I think that's why I love Deus Ex and Dishonored so much, they're a good blend.

My bigger issue looking at next-gen titles is how so many titles are pushing online squad gaming. I have a limited number of real life console gaming friends, and I'm not naturally psyched about joining up with randoms to play missions. One of my big gaming wants is just to be able to turn the game on at any time and play, not have to coordinate with friends or anything like that. Those issues definitely strike me with relation to Destiny and The Division.

We'll see.
 
Fucking fine by me.

Killzone is a good example of how we will see corridor shooters branch out next gen. It reminds me a lot of Killzone 1 mixed with Crysis.
 
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