It's not that unbalanced. Tournament results are super varied. Deathstroke is not even a top 5 character. We're only a year into Injustice so we don't know how it'll turn out but as of now IGAU is far more balanced than MK was. Even the weakest characters in IGAU are pretty competitive and will do work in tournaments. What's really impressive is how different the characters are. Characters like Bane and Hawkgirl are so different in play style and they made it work.
heyyyyy 16 bit. used to love watching your kitana
injustice was fun for 6 months for me, but I just went back to mk9. i guess it didn't help that I mained shazam, whose considered to be one of the worst characters XD
as for mk:
- I think they should make inputting strings in synch with the how it appears on screen, not like the current system where you have to input the string as fast as you can (well, most of them atleast) and the same for cancelling into specials.
- some of the jump kicks/punches can get a bit repetitive, which is something injustice did (but not well). injustice characters had some CRAZY hitboxes, like batmans j2, green lantern j1, hell even shazams j2 was ridiculous for crossups. I liked the variation in animations, but some of the hitboxes need to be adjusted for sure.
- I also liked how injustice had different invincibility frames for wake up attacks, where as mk9 had the standard 7f invincibility.
- hit trades need to come from injustice, but projectile trades need to be added. I think it would change up the core gameplay a lot, because you can abused by projectiles in mk9/injustice if you're playing the wrong character. thankfully I play the best anti-zoner in mk9 so that isn't a problem. shazam is basically on the other end of the spectrum in injustice tho...
- better practice mode! AND ONLINE PRACTICE! was so thankful nrs added this wonderful online mode, and the practice mode is MUCH better in injustice. kinda sucks ass in mk now that ive been playing it again
- animations need to have smoother transitions. as they are, they seem kinda "choppy." I've never had too big a problem with it, but comparing it to how street fighter looks can show the difference.
- NO MORE GENERIC STAGES PLZ. im talking about the desert, boring ass bell room, rooftop (well it's kinda cool cus there's a dragon chasing a helicopter in the background), street, and no more night and day variants, those just waste slots.
- better netcode, but that's a given
- more characters
welp, that seems to be it. not too problems, mk9 is one of my favorite games in the world so i am day one for mk10 (or mkx would be way cooler)
oh and EW to the few posts above. why change mk9 to something it's not? i dont really enjoy most other fighters, so id be pretty fucking sad if it played like any other fighter