That's why I said in another thread that the Geometry Engine is huge, not only does it handle mesh shading, but it frees up so much performance, freeing up unseen parts of geometry in realtime…….The Geometry engine is one of the PS5's primary custom features......You will hear devs praising this time after time as next gen rolls on...….It's pretty much the evolution of PS4 PRO's geometry rendering...….PS4 PRO had something called the Primitive discard accelerator which culls triangles from the scene that aren't visible, they had the Delta Color Correction which saved bandwidth and they also had the ID buffer which tracked triangles and objects and cleaned up the rendered image on the fly...….The geometry Engine is pretty much accomplishing these tasks, but it's pretty much a more complex Primitive Discard Accelerator on steroids……..
Well VRS is the least of anyone's worries...….It's part of RDNA 2.0, it's available on everything from MS Direct X 12 to Vulkan to Nvidia GPU's to AMD GPU's to Intel upcoming GPU's......VRS will be similar to AF next gen, everybody will have it, it's not something that will be exclusive to any company, besides all companies will have their spin on it......AMD's VRS is pretty interesting at this point and it's going to enhanced significantly via their Fidelity FX software suite on their GPU's...
At this point, VRS is simply a standard api feature......I think there was no need for Cerny to focus on that, speaking on the Geometry Engine is something more custom for PS5 and that was his focus, the GE will be much more important than VRS anyway, if anything it will enhance VRS in ways the other box can't and lighten the load in realtime even more...….
That speech was more focused on devs with Cerny highlighting the key PS5 features (albeit the key features that differentiate itself from the competition or moreso against the PS4, the improvements or vision of PS5, not features that are commonplace to all, like VRS)…….I do think there's a lot we don't know about PS5 yet, even specs and hardware....PS4 PRO had 1 GB for swapping apps, it had a media chip and also CB hardware......I think when they detail the OS and features we will get even more info on other aspects, especially what powers the OS and media features in hardware.....Jim Ryan said the most important features has not been unveiled yet, Schreier speaks about the impressive OS features, which I think will contain an emulator for prior PS3/PS2/PS1...…..The controller will be another piece of hardware that will be an impressive unveiling based on their innovations there, their new camera will be something amazing too.....All of that is hardware and of course all the ports the PS5 will come with, it's Wifi, it's VR port and what that will mean when they debut PSVR2, which is also an interesting piece of hardware I'm looking forward too.....
So yes, there's a lot they still have to unveil, it would never make sense to reveal everything now as there's still lots of time ahead....They need to keep some impressive stuff closer to their chest before launch......In hindsight, I'm glad they chose to do their TF reveal after MS did theirs, get people talking about the TF wars now, and as you can see people are already beginning to see that TF is not everything in the next gen war because of all the custom engineering on PS5....The scope of discussion is much larger, because the consoles are designed quite differently, so discussion is even more potent now...….Devs, forumners are all engaging.....It's nice to see as opposed to people who just wanted to conclude my console is greater than yours because of a higher TF number, they now see it's just not so simple this time....