Then closed them in 2 years.
Oh damn, I didn't see any of that news. Are Evolution just majorly incompetent then?
Then closed them in 2 years.
I don't think Microsoft really cares at the moment. I believe they are waiting on price and Lockhart to bring momentum back to them.
"It finally clicked" is the closest expression I can think of off the top of my head.
I honestly believe that the XSS will be hit or miss even though Microsoft doesn't have any killer launch titles(imo).
No momentum switch until we see some games, friend.
That cool and all but doesn’t change the fact most real gamers doesn’t buy two consoles.
The number of gamers that brought both consoles are less than half of the XB1 user base for example.
You need to ask the twiiter guy... he said real gamers buy both consoles I just disagreed and said most real gamers buys one console.Define “real gamer”.
A real gamer in my eyes own all consoles and a PC.
Interesting statistics. From where did you get that data? Not being an asshole, just curious as it would be fun to read up on it.
Yeah its ridiculous.People forget that games on a 2080Ti have to drop down to as low as 1080p to achieve high framerates depending on the RT.
Could gaf help we don't know maybe Sony will listen. Please retweet:
To my friend's opinion, the devkits are more powerful than the retail units. And they come with PS4 pads. So devs are building games and not factoring in the overhead for haptic feedback data, then having to downgrade the games accordingly. No shit.
I thought this comment was funny, because he not only pulls out the claim that the gamepass trailer at Gamescom games were all running on XSX retail console from nowhere; but denies we've seen the multiple instances where gameplay has been marked as running on a console (not a PS devkit or a pc).
If TimDogg starts praising the PS5, then I'll be SURE something's up ...Even Fonz now. Something is brewing.
Even Fonz now. Something is brewing.
1.23tf making it actually a 9TF machineHow many tflops does haptic feedback data use?
Historically DevKits are only stronger on XDK.
To my friend's opinion, the devkits are more powerful than the retail units. And they come with PS4 pads. So devs are building games and not factoring in the overhead for haptic feedback data, then having to downgrade the games accordingly. No shit.
I thought this comment was funny, because he not only pulls out the claim that the gamepass trailer at Gamescom games were all running on XSX retail console from nowhere; but denies we've seen the multiple instances where gameplay has been marked as running on a console (not a PS devkit or a pc).
Ok you win the internet for the rest of the day.Well, Ratchet goes FULL CRAIG :
Seems so... I checked, my Unchartered4 from the german PSN does not have arabic.You need Middle East version like digital game from store or region 2 or 3 I think.
To my friend's opinion, the devkits are more powerful than the retail units. And they come with PS4 pads. So devs are building games and not factoring in the overhead for haptic feedback data, then having to downgrade the games accordingly. No shit.
I thought this comment was funny, because he not only pulls out the claim that the gamepass trailer at Gamescom games were all running on XSX retail console from nowhere; but denies we've seen the multiple instances where gameplay has been marked as running on a console (not a PS devkit or a pc).
Oh yeah, that's what I've been assuming since the first time I saw it.Does anyone think that Sony knew about the situation with Xbox which is why they are pushing the whole "captured on PS5" marketing tactic?
1.23tf making it actually a 9TF machine
Without Youtube compression it will be easier to see everything that is going on.Totally agree. I’m sure you kinda get used a bit to all the frantic action and areas filled with NPCs & ennemies and explosions and particles everywhere (I might not, though, I never got used to games like Gradius V or Ikaruga, where there’s just too much on screen all time time, it’s hard to see anything at all), but it really made me want to try it
I think the no loading will be a godsent for a game like this, too
I understand the general idea of the PC gamer doesn't care the electricity bill but I don't think in that way,NVIDIA GeForce RTX 3090 and GeForce RTX 3080 specifications leaked - VideoCardz.com
We have received a confirmation on the upcoming GeForce RTX 30 lineup. RTX 30 series: it is all about the memory According to our sources, NVIDIA is set to launch three SKUs in September: RTX 3090 24GB, RTX 3080 10GB and RTX 3070 8GB. We have learned that board partners are also preparing a...videocardz.com
Fucking hell, 350W for the GPU alone. Lol. Even the 3080 is 320W!
All of this is the first wave, that is why I love the change of gen.Here is Why Ratchet & Clank: Rift Apart is a True Next-gen Game
Let's jump straight to the 4K screenshots I've made from the video! Put in mind that the video itself is heavily compressed, but I made PNG screenshots to preserve as much details as possible: Raytraced reflections: Looking into this screenshot, you can clearly see Ratchet's raytraced...www.neogaf.com
Here is Why Ratchet & Clank: Rift Apart is a True Next-gen Game
Let's jump straight to the 4K screenshots I've made from the video, put in mind that the video itself is heavily compressed, but I made PNG screenshots to preserve as much details as possible:
Raytraced reflections:
Looking into this screenshot, you can clearly see Ratchet's raytraced reflection on Clank. The red bulb on Clank's head is also reflective on his own body on other frames.
And here is another shot showing the fine reflections on Clank's body/head:
High-quality, raytraced shadows:
You can spot that every hair has its own high-quality shadow:
Even during gameplay, look at the tail fur:
High-quality particles:
Just look at the liquid splash and other particles that can be extremely crowded in some parts of the demo without noticeable penalty in performance.
Extremely fast and dynamic transitions:
Powered by state-of-the-art SSD customization and assisted by extensively detailed I/O.
Dynamic, high-quality damage deformation:
Some objects like the concrete blocks, you can see how different the damage model is and how they dynamically get broken eventually. Look at the side concrete blocks, you can see here even interactive particles of this lightning gun:
Look at the detailed damage and all the debris around:
And here they've been broken:
Infinite draw distance without aliasing:
Whether it's close or far all the way to the outer planets/moons, everything looks insanely sharp as if it's been pulled off directly from a Hollywood CGI movie. Geometry Engines help achieving that without a performance penalty, drawing what's needed to be drawn on screen per frame budget of polygons.
High polygon-count models:
Near-CGI level that made many observers skeptical at first, but it's pretty clear that it will only get better as this latest demo was a refined version of the first one. Due to Geometry Engines and in updated game engines that take advantage of them, no more LOD's that add more wasteful size to game size.
This reads to me as dynamic 4K at 60fps and not 1080p60 as some people are trying to imply.Just to add:
PS5『ラチェット&クランク:リフトアパート(仮称)』開発者インタビュー。ロード画面は一切ナシ! コントローラーの新機能で武器ごとに異なる感触を味わえる | ゲーム・エンタメ最新情報のファミ通.com
PS5で発売予定の『ラチェット&クランク:リフトアパート(仮称)』最新映像を受けて、開発者たちへ気になる質問を投げ掛けたインタビューをお届け。www.famitsu.com
Oh yeah, that's what I've been assuming since the first time I saw it.
Seems so... I checked, my Unchartered4 from the german PSN does not have arabic.
But good to know that there is a way....
Thanks!
For some reason in this part reflections are no longer RT. That's strange, considering they improved them in other places.
Yeah reflection on left wont happe in RL, so also not in RT. It was bug or it wasnt RT then.The effect on the left doesn’t make sense as a reflection because of the angle.
Perhaps, I think its just their games don't sell. I'm sure they were talented to some degree. Motorstorm was fun, back in the day.Oh damn, I didn't see any of that news. Are Evolution just majorly incompetent then?
They just said lower res. Probably 1440p 60 Hz or 4K 30 Hz, like Demon's Souls is doing.This reads to me as dynamic 4K at 60fps and not 1080p60 as some people are trying to imply.
During whole slide scene at any angle roads don't appear, but they should for such a sharp angle especially in the end.The effect on the left doesn’t make sense as a reflection because of the angle.
Yeah, especially since Microsoft have been running that "Footage representative of expected Xbox Series X visual quality" (or whatever) disclaimer during every trailer, it was open goal from the beginning.It's what I suspected since the event in June. They knew before hand what Microsoft was going to do. So this was a way to counter their marketing.
1440p 60 Hz with their excellent temporal injection technique would be nearly as crisp as native 4K.They just said lower res. Probably 1440p 60 Hz or 4K 30 Hz, like Demon's Souls is doing.
I'm interested in INSTANTANEOUS LOADING for Destiny 2 menus. There's NO excuse for the menu not to be resident in RAM or be streamed at the blink of an eye.I’m interested in how Destiny 2 will hold up for both. Luke Smith confirmed 4k/60 for both and that’s just D2.
Of course they know, just like MS knew about Cerny's presentation and dropped the specs the Monday before it.Does anyone think that Sony knew about the situation with Xbox which is why they are pushing the whole "captured on PS5" marketing tactic?
Of course they know, just like MS knew about Cerny's presentation and dropped the specs the Monday before it.
To me the one on the left looks like a refraction, like the road continues below the glass and refrates. In my mind it should reflect the sky and not the roads, as the glass is slopped.The effect on the left doesn’t make sense as a reflection because of the angle.
Does anyone think that Sony knew about the situation with Xbox which is why they are pushing the whole "captured on PS5" marketing tactic?
Of course they know, just like MS knew about Cerny's presentation and dropped the specs the Monday before it.
They honestly don't really have nearly as much of a choice do they? I don't think they have anything like the PC XDK thing.Does anyone think that Sony knew about the situation with Xbox which is why they are pushing the whole "captured on PS5" marketing tactic?
I'm just trying to say that companies know about each other, deep inside they are trying their best to know each other's next step and that includes having ninjas to shutdown insiders and ninjas to overhear things.This could be why Microsoft was starting to talk so early about their system. Because they knew that once Sony showed games on the PS5 things would change for them.
Microsoft is basically 3 companies:
- Their actual internal IT, which is huge (the people that manage their internal systems), and is like most other big IT orgs
- The Azure team, which is like a modern startup company full of young people with big ideas who are good at what they do but aren't type A assholes, the current good part of the company. Their framework teams (.Net) are also really in this group.
- Everything else (Windows, Office, whatever)... awful company culture, full of type a assholes, business people who don't know tech as well as they claim, etc. This is the part of the company that was making huge mistakes for a decade+, the "Balmer" part of the company basically
That 3rd portion effects all the groups, and I don't know how much it effects Xbox.. but it's not remotely surprising that a part of MS spends huge money to great failure.
Source: I've consulted there about a half dozen times over the last 20 years, and hated every minute of it outside of my time with the Azure group.
And numerous people I worked with there told me Xbox was a total nightmare.. some of them had worked there, some of them had heard horror stories.
The rumor is, with the new studios.. MS is trying to remove that old culture, let the studios act like young startups/indies... I hope they succeed, but it won't be remotely shocking if they don't.
I'd love for something like this but the price would not be worth itI am always amazed at my own ability to love the Surface devices and hate 99% of the incompetence on display by the Windows and Xbox divisions. Can't the Surface guys just overtake the Xbox division? They cant do any worse of a job than current Xbox division.
I'd love for something like this but the price would not be worth it