something some of you deny hard is ps5 advantage is not what compression data make it like to be (one compress huge part of the data better even if we don't have the detail of how much in practice (outisde 70-75% reference))
i did a quick math with 50% advantage on textures
and MS will keep up up to 6gb/s. if the advantage is 70-75% they can probably keep up to nearly 7gb/s
in the end the advantage will probably be ~3gb/s for ps5 so ~50% (still god like vs awesome like they said)
but the advantage will not be over 150%.
also MS advantage with this method is also smaller game sinstalled on the disk (1/5 less seems about right).
Xbox Series X will average 4.8GB/s in realistic data transfer of typical game data.
Its best case unrealistic scenario where it’s only streaming an exceptionally compressible texture file will be somewhat higher, and I’ve seen 6 GB/s mentioned typically.
The elements that make up their streaming architecture (2.4GB/s SSD, BCPack decompression block, Sampler Feedback for Streaming filters, DirectStorage) aren’t arbitrarily added onto those numbers. They
result in those numbers when real world performance is measured.
PS5 will average 8-9GB/s in realistic data transfer of typical game data.
Its best case unrealistic scenario where it’s only streaming an exceptionally compressible file will be higher at 22 GB/s.
The elements that make up their streaming architecture (5.5GB/s SSD, 6-LoP 12-Ch controller, Kraken decompression block, DMAC, IO coprocessor, memory mapping coprocessor, SRAM, Coherency Engine, GPU cache scrubbers, ID based storage API) aren’t arbitrarily added onto those numbers. They
result in those numbers when real world performance is measured.