- Jan 27, 2018
Reality: Visual fidelity is largely dictated by console generations.
However I also dont think things are so simple as VFXVeteran suggest, because at the same time there are many PC ports (the vast majority in fact) that looks almost the same as console version (I'm not counting basic stuff like like 4K, 60fps), so there must be a reason why developers dont use higher quality assets even on PC. Most of the time we have to wait until new generation of consoles will launch and then we can finally see some real changes (much better assets, better lighting etc.).