Tom please apply for be community manager for Xbox .... not wait Phil doesn't deserve so dumb guy in his team.
Everytime I read the word TF in Sony or Microsoft marketing a part of me dies .... my fucking god any fucking dev use flop as metric
for anything is not so fucking easy optimize a workload. I swear if in some moment I interview someone and during the interview she/he
told me she/he cannot do something without know the flops of the gpu or the clock of the cpu the interview ends in that moment and
probably laugh.
If I remember correctly Ubisoft invert much money in this specially in things like the physics of the clothes, so in this way you can have a large crowd
with low penalty in your CPU.
Xbox one:
-30 fps, I mean is the best way you take advantage of the new XSX,XSS CPU
-900p dynamic
Xbox one X :
-60 fps the game will underutilize the XSX,XSX CPU but less than have a base version running in that framerate
-1440p dynamic
-Textures improve but not in next gen level
-4k 30 fps ?
XSS:
-60 fps
-1440p
-4k 30 fps ?
-RT sound, shadow and probably some RT reflection for selected objects in the level (like RC)
-Better textures and models
-More dynamic lights in scene
-More particles
-Better physics always is not necessary for the gameplay design
-Loading screens so short that can be hide in easy way or just quickly loading screen
XSX:
-Same as XSS but in 4k
-Better textures
As Halo Infinite in my opinion born to be a game for Xbox one X so more easier for the studio to make increment for the versions of XSS,XSX the hard
part is the base Xbox one.
I will buy XSX for this game but I don't expect this game really represent of what the Xbox studios can do, probably only the second party games
and first party the games with release in 2022 will show it.