• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Next-Gen PS6 and XBOX |OT| Console Tech Thread Redux

CPUs clocked at 5 GHz in a console? I highly doubt it.
When current gen launched their zen2 cpu's clocked at 3.5 to 3.8 ghz and their Desktop counterparts clocked at 4.3
Zen6 Desktop will be in the 6ghz Range, I think its plausible for the ps6 cpu to reach 4.5 to 4.8 ghz and Helix at 5ghz
 
Zen6c clocking above 4GHz would be a surprise IMO. AMD already ships Zen5c on 3nm in servers via Turin-Dense (EPYC 9965 and so on).

Clock rates there are:
Max. Boost Clock Up to 3.7 GHz
All Core Boost Speed 3.35 GHz
Base Clock 2.25 GHz

Expect something like that for Zen6c too, with maybe a small uplift to account for process refinements in N3P.

The handheld is probably going to clock even lower. If it's a 15W TDP chip you can maybe afford 0.5-1W per core? Expect something like 2.x GHz on the handheld for a default configuration (which maxes out GPU performance), maybe with modes that clock down the GPU to get better CPU performance as some optional thing a developer can chose to run for their game.
 
Last edited:
As per mlid 3 full fat performance zen 6 cores clocked above 5ghz for helix which seems too high to me. 6 to 7 times performance of xbox series x seems possible. $1200 is what I am willing to pay for this if it can run all my steam and epic games.
 
Last edited:
Zen6c clocking above 4GHz would be a surprise IMO. AMD already ships Zen5c on 3nm in servers via Turin-Dense (EPYC 9965 and so on).

Clock rates there are:
Max. Boost Clock Up to 3.7 GHz
All Core Boost Speed 3.35 GHz
Base Clock 2.25 GHz

Expect something like that for Zen6c too, with maybe a small uplift to account for process refinements in N3P.

The handheld is probably going to clock even lower. If it's a 15W TDP chip you can maybe afford 0.5-1W per core? Expect something like 2.x GHz on the handheld for a default configuration (which maxes out GPU performance), maybe with modes that clock down the GPU to get better CPU performance as some optional thing a developer can chose to run for their game.
Make sense to clocked it so low with 192 Cores and something Like 300 Watts tdp, Even Full fat zen5 on a Epyc cpu's often has a Max boost clock of 4.4 ghz where Desktop 16 cores Are at 5.7 - 5.8
 
endgame-doctor-strange.png


I still feel like new consoles aren't needed right now though. What we need are price reductions.
 
Last edited:
30-48gb ram?, ha good one.
32GB is very possible from how the pattern was going.

PS4 had 8gb of shared memory which equals to around the time where 8GB was the system ram norm.

PS5 had 16gb of shared memory which equals to around the time when 16gb was the system ram norm.

And now in this current era 32gb of system ram is the standard for the coming years so PS6 should have 32gb of shared ram at least.

XBOX XXX Series is suppose to be stronger than the PS6 but more expensive so it would have even more shared ram than the PS6.
 
32GB is very possible from how the pattern was going.

PS4 had 8gb of shared memory which equals to around the time where 8GB was the system ram norm.

PS5 had 16gb of shared memory which equals to around the time when 16gb was the system ram norm.

And now in this current era 32gb of system ram is the standard for the coming years so PS6 should have 32gb of shared ram at least.

XBOX XXX Series is suppose to be stronger than the PS6 but more expensive so it would have even more shared ram than the PS6.
I mean i could possible see 32gb of shared ram if there were no ram crisis, but thats the absolute limit for me.
I wouldnt be at all surprised if its more like 20gb shared ram with 16gb availabe for games, or 24gb shared, 20 available for games.
 
192-Bit Bus GDDR7 Speeds (XBOX Helix)

28Gbps = 672GB/s
30Gbps = 720GB/s
32Gbps = 768GB/s
34Gbps = 816GB/s
36Gbps = 864GB/s

160-Bit Bus GDDR7 Speeds (PS6)

28Gbps = 560GB/s
30Gbps = 600GB/s
32Gbps = 640GB/s
34Gbps = 680GB/s
36Gbps = 720GB/s

Doubt either will go below ~32Gbps and I don't see >36Gbps being available at volume for manufacture by the middle of next year (not to mention cost pressure).


I think it'll be:

- 36GB GDDR7 @ 864GB/s (12 x 24Gb @ 36Gbps via 192-Bit) for Helix

- 30GB GDDR7 @ 640GB/s (10 x 24Gb @ 32Gbps via 160-Bit) for PS6


My full GDDR speed/config guide:
 
Last edited:
192-Bit Bus GDDR7 Speeds (XBOX Helix)

28Gbps = 672GB/s
30Gbps = 720GB/s
32Gbps = 768GB/s
34Gbps = 816GB/s
36Gbps = 864GB/s

160-Bit Bus GDDR7 Speeds (PS6)

28Gbps = 560GB/s
30Gbps = 600GB/s
32Gbps = 640GB/s
34Gbps = 680GB/s
36Gbps = 720GB/s

Doubt either will go below ~32Gbps and I don't see >36Gbps being available at volume for manufacture by the middle of next year (not to mention cost pressure).


I think it'll be:

- 36GB GDDR7 @ 864GB/s (12 x 24Gb @ 36Gbps via 192-Bit) for Helix

- 30GB GDDR7 @ 640GB/s (10 x 24Gb @ 32Gbps via 160-Bit) for PS6
Yeah very low memory bw increase against ps5 & xsx, it will be interesting to See how amd's universal compression works and how effective it is
 
Yeah very low memory bw increase against ps5 & xsx, it will be interesting to See how amd's universal compression works and how effective it is
Pinning a lot of hopes on 'Neural Texture Compression' as well, could be a major gamechanger if Sony/AMD can get a version of it up and running in good time for PS6.
 
Top Bottom