RiskyChris said:Do you realize that a successful Wii has more positive possibilities for you as a gamer than a failed Wii?
Not if it fundamentally changes my favorite hobby.
RiskyChris said:Do you realize that a successful Wii has more positive possibilities for you as a gamer than a failed Wii?
jrricky said:Bingo
ksamedi said:The Wii wouldnt fail at 300, Nintendos plan to broaden the audiance and sell more software would fail though.
Minotauro said:But it wouldn't have failed, obviously. I said it was a "risk". Maybe you should read what I write more carefully. And, let's not go down the road of arguing that $50 would've made a significant difference in the Wii's success.
Gigglepoo said:Not if it fundamentally changes my favorite hobby.
Minotauro said:No, I'm blaming them, as a gamer, for opting out on the hardware power side for purely financial reasons. I understand why they did and realize it might've been a risk for them to compete with Sony and Microsoft on that front but that does very little for me as a gamer. The Wii could've been an amazing piece of hardware that really could've opened gaming up for developers and gamers alike. Unfortunately, they saw fit to hobble the machine power-wise thereby resulting in it becoming a dumping ground for last gen ports and mini-game collections. Hopefully, something truly innovative will come out of Nintendo or one of the 3rd Parties and totally shatter my preconceptions but I'm not going to hold my breath.
Minotauro said:It wouldn't have made ANY difference.
PkunkFury said:you claim you are upset with Nintendo for not going the full hardware route, but why? They did something different, thus opening the market to options. You can still get your hardware fix from either of the other 2 companies, so what is the real issue here? Are those companies missing something the Wii has? If so, you're dissatisfaction should be split between both options, and if not, you should be happy to simply ignore the Wii's existance. It isn't aking away from what the other two are offering.
PkunkFury said:you claim you are upset with Nintendo for not going the full hardware route, but why?
ksamedi said:Yes it would, thats the whole point. Wii HD would be too big, too noisy and have no Wiiconnect24, effectivly putting it out of the living room where the family gathers around.
ksamedi said:Yes it would, thats the whole point. Wii HD would be too big, too noisy and have no Wiiconnect24, effectivly putting it out of the living room where the family gathers around.
Amir0x said:Why would it have no WiiConnect24? And PS3 is alarmingly quiet, and it costs $600!
ksamedi said:Yes it would, thats the whole point. Wii HD would be too big, too noisy and have no Wiiconnect24, effectivly putting it out of the living room where the family gathers around.
ksamedi said:Because it demands low power consuption.
ksamedi said:Because it demands low power consuption.
Amir0x said:WiiConnect24 demands low power consumption? oh ok.
...
But the problem so far is that all your complaints are ..just ..hopes..dreams of game concepts that would be cool if the Wii was more powerful.Minotauro said:Because I, as a gamer, would like to see what applications developers could've found for the Wii-mote controls were they not totally hampered by the system's lack of power.
RiskyChris said:I'm going to have to agree with the above to posters. Engineers are paid well for a reason,
LPC is a marketing gimmick.
ksamedi said:No it isnt, in Europe there is no mention of it, low power reduces noise and it enables the Wii to be on 24 hours.
Amir0x said:WiiConnect24 demands low power consumption? oh ok.
...
RiskyChris said:Why can't the Wii be more powerful while running, but enter a low power mode when in standby? There's no reason for the GPU to have any effect on power consumption during WC24.
ksamedi said:The console is on 24 hours, it does processing al the time. low power consumptiuon reduces heat which in turn reduces noise and hardware malfunction.
Minotauro said:Because I, as a gamer, would like to see what applications developers could've found for the Wii-mote controls were they not totally hampered by the system's lack of power.
Well, i think this whole revolution thing is just marketing, and 5 years from now no one will even remember..Amir0x said:i'm very curious to see what Nintendo creates next generation, since apparently the only benefits they get from Wii occur if they stay at this exact point in time, perpetually.
The Wii wouldnt fail at 300, Nintendos plan to broaden the audiance and sell more software would fail though.
RiskyChris said:Listen, I'm a computer engineer to preface this:
To run WC24 in theory all you'd need is an ethernet controller powered and connected to some hardware to interpret incoming packets. That's it.
But it doesn't which renders this argument useless.ksamedi said:No, as a computer scientist myself, there is processing done when messages come in, thats why its different. Wii can process stuff when off, like download stuff and put it in the right place.
rakka said:And you know this how?
Launched at $300, it would still be half the damn price of the PS3.
The casuals have to choose 1 system don't they (it was PS2 last gen).... The Wii would still be be a huge success even at $50 more.
It would still have Wii sports, no?
RiskyChris said:LPC is a marketing gimmick.
Amir0x said:i'm very curious to see what Nintendo creates next generation, since apparently the only benefits they get from Wii occur if they stay at this exact point in time, perpetually.
Sharp said:Whatever guys. This thread is dumb. Amir0x wants more pixels for his Wii, Nintendo fans say ridiculous undefensible things to try to justify it because deep down they're really graphics whores, and everyone is super worried about the state of the gaming industry, except some of them think it's getting better and some worse.
But it doesn't which renders this argument useless.
I think all the salient points have been made by now, yet the thread is still going.Amir0x said:The only reason I started having this discussion is because of that comment about "PS2 not being enough now." Because in a way, it implied I was being hypocritical merely because I had one standard last generation, and now I have a new standard.
My main point was only to illustrate that standards change, and they HAVE changed on both sides of the fence, and it's not some shocking thing when people have new expectations!
By the way I don't think this thread is dumb at all, I think a lot of people have made a lot of compelling points and it has been interesting.
Except that one dude!
ksamedi said:No, as a computer scientist myself, there is processing done when messages come in, thats why its different. Wii can process stuff when off, like download stuff and put it in the right place.
ElFly said:Nah, by the end of this gen, costs of making a 360/PS3 level game will have dropped to levels that Nintendo is comfortable with.
They'd only have to stay one gen behind for it to work.
RiskyChris said:So basically you don't know how the stuff works on a hardware level.
Amir0x, I really am curious about something. If HD assets and so on cost so much how come there are so many budget PC games, which have been running in crazy resolutions for years?Amir0x said:Costs of the HARDWARE associated with it will have dropped. While the initial start-up cost associated with adapting to new technology will always be more dramatic, and thus development costs will always be slightly less at the end of a gen than at the start, dev costs don't drop dramatically like hardware because asset creation is still an extremely expensive proposition. When you have to create assets for HD resolution, it likewise costs much more.
This is not going to change when Nintendo suddenly decides to jump into the modern age.
:lol :lol :lolksamedi said:Yeah i know, but its really not worthwhile to argue because your Wii is probably hot at the moment, which means there is processing done.
PkunkFury said:Then should you not also be upset with Microsoft and Sony for not introducing new, interesting control options?
ksamedi said:Yeah i know, but its really not worthwhile to argue because your Wii is probably hot at the moment, which means there is processing done. We could discuss hardware on a more private level, PM me if you want to share your knowledge.
EDIT: you simply forget about handwritten code for Wiiconnect, there is code that is not embedded in hardware but runs through the CPU, think about friendcodes.
Sharp said:Oh and asset creation can be made cheaper, especially with premade libraries full of common objects and/or procedural scripts for creating things like trees, rocks and grass (and other stuff but let's not go there).
I wonder if you're going to post as passionately about that as you did about the shortcomings you perceive in Nintendo's strategy in this thread.Minotauro said:Sure, why not.
Amir0x said:This is not going to change when Nintendo suddenly decides to jump into the modern age. PS2 gen high profile games still cost an average of 10mil to develop, and high profile PS360 era games will always cost an average of $25~30mil (adjusting for inflation, naturally). Unless there is a magic technology that makes asset creation much cheaper!
RiskyChris said:You do know that you can embed code into all kinds of chips that don't require a 700 MHz processor to run?
i think its more like stay here for 1 generationAmir0x said:i'm very curious to see what Nintendo creates next generation, since apparently the only benefits they get from Wii occur if they stay at this exact point in time, perpetually.
ksamedi said:Yeah but thats not flexible, and i dont know the reasons why they did it like they did but its true, for reference i can point you too the Iwata interviews where he explains the design fases of the Wii, i got my info from there, not because im a Wii guru. And the chips goes into a low powermode, so those 700mhz is not used, its much less then that but i dont know the exact numbers.
Amir0x said:Costs of the HARDWARE associated with it will have dropped. While the initial start-up cost associated with adapting to new technology will always be more dramatic, and thus development costs will always be slightly less at the end of a gen than at the start, dev costs don't drop dramatically like hardware because asset creation is still an extremely expensive proposition. When you have to create assets for HD resolution, it likewise costs much more.
This is not going to change when Nintendo suddenly decides to jump into the modern age.