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Nidhogg 2 announced; will be playable at Twitchcon

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What's up with the character tripping and going into a flailing animation?
 
Random weapons seems insufficient. There should be a mechanic to choose what you spawn with (like holding down a button while waiting to respawn). There are still very obvious bugs that need ironing out (like spawning midair) but besides that the tempo and intensity of the first game are all there.
 
Watched the twitch stream. Apparently the weapons are auto assigned? Not sure how I feel about that. Haven't seen a single auto impalement either, hope they didn't take them out.



fact : I could use a naked-homer-barbarian-shaking/turning-red gif right about now!
All in the spirit of levity, of course.

I disagree

Because we're talking about the aesthetics of a video game. It's nothing but opinions. I think the game looks like poopy. It's apparent that a sizable number of people agree given how the game has been received. That's the extent to which objectivity plays a role here.

I... know tho? I dunno if you were following the conversation thread here
 
The orange/yellow character design and animations are repulsive.

Everything else looks okay.

I can tell that some of the sprites aren't fully hand animated anymore and use that paperdoll/Flash effect where you can tell it's being animated with some sort of spine software, which immediately turns me off.

Secondly, the actual designs are repulsive enough to make me never want to play this, and I played Nidhogg a lot with my roommate. Yes, art is enough to make me drop a game and never take a second look ever again, but that's just how the cookie crumbles.
 
That is a real bummer. I'm not in love with the art style but I wasn't in love with the first game's either. Nidhogg's gameplay is paramount, I don't give a shit beyond that.
Yeah, I didn't see anything too severe in the comments before they went bye-bye in terms of attacking the devs but there was a lot of "holy heck thats ugly" mixed in with a small sprinkling of "I like the way it looks".
I'm pretty open-minded when it comes to art styles but character-design I'm a bit more picky on and the two goons really don't appeal to me. As a habit I don't play 'oaf' characters. Gang-beasts gets a pass because they're barely even people and more like weird giant jelly babies :3

What's up with the character tripping and going into a flailing animation?
Making an educated guess but I suspect that wasn't a trip but just the animated reaction of them walking off the edge and falling to the level below :3
 
What's up with the character tripping and going into a flailing animation?

Just checked Niddhog 1 and they do the exact same flailing bellyflop animation when running off a ledge.

Perhaps this new artstyle was their original intentions after all...
 
Just checked Niddhog 1 and they do the exact same flailing bellyflop animation when running off a ledge.

Perhaps this new artstyle was their original intentions after all...
After I posted that I started getting the feeling that was the case. I think in the end this game is gonna be great fun and everyone will accept it.
 
After I posted that I started getting the feeling that was the case. I think in the end this game is gonna be great fun and everyone will accept it.

I imagine that it will be great fun, but I won't accept it. I couldn't justify buying a game that is so at odds with my personal tastes.
 
Hype as fuck. Up there with Rocket League, Q3A/CPMA, and Ratz as GOAT LAN Game. Glad to see a new one.

In a game that is sooooooooooooooo about the mechanics, why would art style be an issue either way?
 
Is it not okay to call people that dislike an aesthetic choice "haters"? I prefer the look of the original game and take no offense to being labeled as a "hater" of the new art style.
Haters are generally known for disliking something for the sole intent of disliking something. Using that label for a bad reaction is basically a poor attempt to shield yourself from any valid criticism.
 
Is it not okay to call people that dislike an aesthetic choice "haters"? I prefer the look of the original game and take no offense to being labeled as a "hater" of the new art style.

I personally think labeling people who simply don't like the dramatic change in artstyle "haters" is lazy and dismissive especially when lots of people who criticize it are fans of the first game.

He's not wrong that people hate it

Whether that's an insult or not is up to you

It's no that I have a problem being labeled hater, it's the fact that it's a way to dismiss dissenting opinions about the new artstlye when there is lots of valid criticism and opinions regarding it.
 
Is it not okay to call people that dislike an aesthetic choice "haters"? I prefer the look of the original game and take no offense to being labeled as a "hater" of the new art style.

If you are still on high school and don't want to engage anyone on a civil level, yeah go for it.
 
If you are still on high school and don't want to engage anyone on a civil level, yeah go for it.

Messhof doesn't owe any sort of civil engagement with anyone, especially with all the anger surrounding the "shitty" artstyle and unreasonable demands levied at him, like changing the artstyle late into development.
 
Hype as fuck. Up there with Rocket League, Q3A/CPMA, and Ratz as GOAT LAN Game. Glad to see a new one.

In a game that is sooooooooooooooo about the mechanics, why would art style be an issue either way?

..because the artstyle is the thing you have to look at literally every second you play a game?

This isn't rocket science, if the thing you're looking at is visually unappealing it has a drastic effect on your enjoyment of the game.
 
Oh man, this isn't post-ironic and they just think it looks good like this? That's a bit of a disappointment.

oh well, art's subjective etc
 
It's no that I have a problem being labeled hater, it's the fact that it's a way to dismiss dissenting opinions about the new artstlye when there is lots of valid criticism and opinions regarding it.
Haha, yeah. If people have been asking him to change it at this stage in development that's a bit much....but nothing wrong with voicing opinions on it. Especially when people were fans of the original

I understand the style he's going for, like the guy he retweeted was saying....but that doesn't make it not unappealing to look at (and undesirable to play)
 
I personally think labeling people who simply don't like the dramatic change in artstyle "haters" is lazy and dismissive especially when lots of people who criticize it are fans of the first game.



It's no that I have a problem being labeled hater, it's the fact that it's a way to dismiss dissenting opinions about the new artstlye when there is lots of valid criticism and opinions regarding it.

I think you're putting words in his mouth a bit here. He could (and most likely) just found that tweet amusing.

What are the valid criticisms anyways? People don't like the same art that he does? I don't really get that.
 
I think you're putting words in his mouth a bit here. He could (and most likely) just found that tweet amusing.

What are the valid criticisms anyways? People don't like the same art that he does? I don't really get that.
There's plenty to be said about a more busy art style causing readabity problems, especially for a game that uses one hit kills and requires quick reflexes.
 
There's plenty to be said about a more busy art style causing readabity problems, especially for a game that uses one hit kills and requires quick reflexes.

That's definitely true, I hadn't considered that. Have people who've played the game complained of this? Twitchcon already happened right?
 
I think you're putting words in his mouth a bit here. He could (and most likely) just found that tweet amusing.

What are the valid criticisms anyways? People don't like the same art that he does? I don't really get that.

I just think retweeting that specific positive tweet with that "hater" tidbit pretty telling after the fact that the youtube teaser got it's comments disabled after lots of fans voiced their crtiticism and bewilderment of the new artstyle in the comment section.
 
I just think retweeting that specific positive tweet with that "hater" tidbit pretty telling after the fact that the youtube teaser got it's comments disabled after lots of fans voiced their crtiticism and bewilderment of the new artstyle in the comment section.

I don't. It could be true, but I don't think that makes it obvious based on that one tweet. I'd bet the disabling of comments was not because of "criticism" and more because of idiots and hostility.
 
The developer doesn't need to explain his creative choices or engage in any debate. Ultimately it's the customers who will decide if the game is appealing or not anyway.
 
Messhof doesn't owe any sort of civil engagement with anyone, especially with all the anger surrounding the "shitty" artstyle and unreasonable demands levied at him, like changing the artstyle late into development.

Then he shouldn't expect a civil response. I don't disagree that some of the hatred is going too far and asking too much, but if you wanna drop things like "haterz", don't expect a response better than that level. He isn't owed it either.

To be fair, he didn't use the term but just retweeted it. I'm just commenting on the general usage of the term.
 
I personally think labeling people who simply don't like the dramatic change in artstyle "haters" is lazy and dismissive especially when lots of people who criticize it are fans of the first game.



It's no that I have a problem being labeled hater, it's the fact that it's a way to dismiss dissenting opinions about the new artstlye when there is lots of valid criticism and opinions regarding it.

you have to let creators create, no matter how valid you feel you opinion might be. you'd rather the devs cower and smoosh creative art in service of not offending the public? that's a shitty road to go down
 
you have to let creators create, no matter how valid you feel you opinion might be. you'd rather the devs cower and smoosh creative art in service of not offending the public? that's a shitty road to go down

I'm not saying he should start from scratch or that he should bow into what the critics say about the artstyle. I even said in a former post that I'm glad when devs actually take risks and do something different with sequels instead of just reiterating the first game. I just think when the majority of fans don't like the changes you're doing, the least you could do is acknowledge it without dismissing them as "haters" in conjunction with disabling comments on your reveal teaser. I'd rather he made an statement regarding why he felt like this change was needed, why it's for the better and maybe adress the fears regarding the animations being less readable etc.

The developer doesn't need to explain his creative choices or engage in any debate. Ultimately it's the customers who will decide if the game is appealing or not anyway.

Sure, and I'm not planning to get this game going by this change of direction and how he handled the criticism so far because of it.
 
Why the fuck would they change the aesthetic so much? I loved the first game and got a bunch of buddies to buy it as well. Will not be doing so for this installment. What's with the Sesame Street characters?
 
Digging up this thread to say that this would be such a great game for the launch of the nintendo switch. Vs Nidhogg on the go? Yes please!
And now that I think of it, the new artstyle is probably due to nintendo pressuring the devs to make the game more kid friendly
(this is a joke, just in case it's not obvious)
 
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