Did C and D, and E.
I don't know man the game is depressing as all hell. Everything's a bummer. I guess E is a bit more hopeful but even then...
The music is super-gorgeus tho top 10 easily and I like how Taro builds on contexts on contexts and on contexts. It's smart and playful. I loved when the support bots started having business meetings and how that one evolves. Listening to the pods talk shop was very cool and very enjoyable.
The way the map was reused 3 times was effective on focusing the stories and on the characters and made the world more real, but route B needed some spicing up, badly. Easily the lowest point which is a shame because some very cool things happens when you see things through 9S.
On the mechanics side, the game needed more oomph on the action, the rpg and the hacking. IMHO. Which btw, hacking? Very cool how it evolved from a minigame to well, something else like a storytelling device.
What took me totally by surprises are the way robots evolved. From the bits of media I saw I only noticed the stubbies and throught that was a stupid low effort design but then they evolve lego style adding parts and you see how the simple, recognizable round face helps you focus on their changes, internal and external.
Honestly, I totally dismissed Automata when I first saw it because it looked to me like low effort rule 34 fodder for the weebo coomer gang (nothing wrong if that's your jam, just not my kind of thing). I generally dislike most anime besides the feature length films they make because some are goddamn good (I still don't understand how that industry can produce so much serialised meh and then throw up curveballs like metropolis, perfect blue, etc), so I am like a bit biased. Well, jokes on me because I was very, very wrong. Automata is top shelf stuff.
I have to thank you for helping me make the decision to play it. I would've never made it on my own and boy am I glad I played it.
edited to soften some of the language