Eh, Nier had the same dev time that The Witcher 3 and the production values difference is abysmal. Platinum really should step their tech game up.
Yeah, those games only use half a dozen dev teams and a thousand people...Uhhh not really
Black Flag being developed from summer 2011 to october 2013 is FAR more impressive
Eh, Nier had the same dev time that The Witcher 3 and the production values difference is abysmal. Platinum really should step their tech game up.
Uhhh not really
Black Flag being developed from summer 2011 to october 2013 is FAR more impressive
Uhhh not really
Black Flag being developed from summer 2011 to october 2013 is FAR more impressive
The actual production (as in, after the scraping and rebuilding) was more leaning to a bit more than 2.5 years iirc. I understand the difference between the studios, and I love Platinum, but they could get better. After all they have some of the brightest people on the business there.Witcher 3 was in development for 4 years with a core develoment team of 240 people, where as the entirety of PlatinumGames has less than 200, many of which were working on different Projects like Scalebound and the Activision titles.
Platinum in general have a quick turnaround on their games and often their gambles on what corners to cut and what to polish pay off. I was more satisfied with MGR's dev time to polish ratio but I give them some slack on Automata because of open world complications.
That said this texture still triggers me and I really wish there'd be an HD texture pack by now.
Nier: Automata, to me, is like Bayonetta going semi-open world. I love-love-love the game world so much and the gameplay is quite addictive. Not to mention how story operates on levels I've only seen in a small set of games throughout this (or even last generation).
Isn't 2-3 years a pretty standard development cycle?
Eh, Nier had the same dev time that The Witcher 3 and the production values difference is abysmal. Platinum really should step their tech game up.
Uhhh not really
Black Flag being developed from summer 2011 to october 2013 is FAR more impressive
So we've already moved the goal posts from
"made in about 2 years!" to "dev teams. . .people"
lolEh, Nier had the same dev time that The Witcher 3 and the production values difference is abysmal. Platinum really should step their tech game up.
So we've already moved the goal posts from
"made in about 2 years!" to "dev teams. . .people"
Well, the OP is about overall efficiency.So we've already moved the goal posts from
"made in about 2 years!" to "dev teams. . .people"
It is definitely a "stylish character action" game going open world, and it works perfectly. Maybe that's what the genre needs to do to survive. Not like we have many of those games these days, anyway. Only this one and the dream of a DMC5.
Well, the OP is about overall efficiency.
"...is really impressive for a game that had limited amount of development time and budget."
Just because the title only mentions the timeframe doesn't mean the goal posts are being moved when people refer to other aspects of efficiency, like the budgets and staffing size.
Some of these posts make it sound like Automata is a 75 metacritic game. "Well duh, its bad at this this and this", its a 90 metacritic game. if its bad at those things then they must not be very important.
You're getting really defensive about Black Flag aren't you?So you're saying that Black Flag wasn't efficient? Any reason for that?
Some of these posts make it sound like Automata is a 75 metacritic game. "Well duh, its bad at this this and this", its a 90 metacritic game. if its bad at those things then they must not be very important.
Man when did all of these negative downplayers come bursting in?
I've never seen so many! Then again I don't frequent OTs ever since XV's release so that's probably why I'm surprised. That said, I love this game and am very surprised about how long it took. Gives me more hope for future NieR titles.
You're getting really defensive about Black Flag aren't you?
The actual production (as in, after the scraping and rebuilding) was more leaning to a bit more than 2.5 years iirc. I understand the difference between the studios, and I love Platinum, but they could get better. After all they have some of the brightest people on the business there.
Afaik development started in 2014.
Even that pic says its in development.
Also, already in 2014 Taro was hinting on working on a new game
Showing only concept arts in announcement is nothing new, same as having no name (Project Dark or Project Beast from From Software comes to mind).
That's ridiculous. Nier got that high in spite of it's other failings because what it did good resonated with a lot of reviewers to overcome those shortcomings.
In other games, the issues Nier has would drastically bring down the score.
Is that what the poster you quoted pretty much said?
So you're saying that Black Flag wasn't efficient? Any reason for that?
Nah, he said things like polish, graphics ect. aren't important. When one looks at popularity charts it's patently obvious that they are.
Some games can overcome that gap. Doesn't mean these things don't matter.
Well it's completely undercooked from a tech and design perspective, so doesn't seem like the much of an achievement to me.
It's hard to argue it mattered in this particular instance given how well received the game has been. If other elements are good enough for people to overlook things like polish, perhaps the latter only matters situationally.
Well it's completely undercooked from a tech and design perspective, so doesn't seem like the much of an achievement to me.
There are super good and successful games that are terrible at everything Nier:Automata is good at.
If you wanted to, you could make very good arguments that a well told story which integrates into the gameplay only matters situationally in videogame and a polished execution of a simple but deep gameplay system is all that matters.
We don't need to grade different aspects of games on an importance scale. Different games are good at different things and especially smaller production need to make decisions on what to focus on.
The actual production (as in, after the scraping and rebuilding) was more leaning to a bit more than 2.5 years iirc. I understand the difference between the studios, and I love Platinum, but they could get better. After all they have some of the brightest people on the business there.
The Witcher 3: Wild Hunt was developed over the course of three and a half years with a total of 240 in-house staff working on it. Majority of the staff were Polish, while 1,500 people were also involved in the game's production globally
Platinum in general have a quick turnaround on their games and often their gambles on what corners to cut and what to polish pay off. I was more satisfied with MGR's dev time to polish ratio but I give them some slack on Automata because of open world complications.
That said this texture still triggers me and I really wish there'd be an HD texture pack by now.
So you're saying that Black Flag wasn't efficient? Any reason for that?
YT even said at one point that the reason he includes multiple endings is to artificially stretch out his games on a small budget because otherwise they would be finished faster than acceptable for what SE had to charge for a new game at retail
88 actually.
This is clearly not true anymore if you've played Automata.
There's so much new stuff in Route C that if anything it's counterproductive when you look at how many people even get that far through achievement/trophy percentages. And this is a game that allows you to buy achievements with in-game currency.
Sure, you don't keep discovering new environments all the way through, but that can be said for most games using this more open structure. FFXV's world is much more static than Nier's, even though it's also much bigger. There's like Cauthess changing and that's it. Nier offers a lot more variety, and events that permanently change the world as well.