fredrancour
Member
A big question I currently have while looking at MK8 and how utterly amazing it looks is:
How are they going to reuse the Wii U's software? As far as I'm concerned they pretty much have to. A lot of it is top quality stuff that could be used to drive sales of a well put together platform; they must have cost a ton of money to make as the company transitioned to HD (they certainly took a lot of time); and they've reached only a tiny, tiny fraction of consumers.
So surely they'll want to leverage these awesome games in a way that goes beyond an active purchasing market of about 3 million customers. My question would be how they do that. The problem being that almost any new console won't have a second screen gamepad, and therefore 'porting' Wii U games won't be simple or obvious no matter what kind of computer architecture they're looking at.
But I can't believe that they're going to be happy letting MK8, Smash 4 and Zelda U die on a console that will end up with about 12m total sales without an amazing attach rate to mitigate the damage.
Pretty much all their existing core software already doesn't use the gamepad in a meaningful way. They would very amicable to minimal-effort ports. Nintendoland and wii sports club do make good use of the tablet, but for conventional games?
It seems like MK8 will do nothing with the gamepad besides have a horn button on the touch screen. DKC TF did nothing with it. Smash may do nothing with it besides have the option of offscreen play(is that a thing here?). W101 can already be played without touching the gamepad screen if you draw unite morphs with the right stick; they'd have to change the "indoors" thing where interior rooms show up on the gamepad screen only, but quite frankly those rooms were atrocious and their simplification would make the game even more amazing. 3D world had minimal touchscreen and microphone functionality in a couple levels that would actually require a tiny bit of adaptation I guess. I don't think NSMBU does anything besides project the game image to the gamepad. Bayo 2 is probably not going to use the gamepad in an irreplaceable way either.
I haven't played pikmin yet. I know using the gamepad screen/wiimote/both sounds awesome, but is there anything that absoultely would be unplayable with a recreation of the first 2 games' controls as the default control scheme?
Zelda U could be designed with the gamepad as an indispensable part of the experience. If they do that, it would be the only core title they're released on wiiu that would be difficult to port to other platforms.