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Nikkei: Project Cafe includes 6" touchscreen, camera, releasing [Middle 2012]

I've gotta see this thing with my own eyes, I'm still having a hard time grasping how Nintendo is going to put this altogether. Damn those controllers will be expensive, no less than $60.00 I'd imagine. And it can be used as a portable game machine? Anyone else drawing parallels between this and possible NGP to PS3 connectivity with taking games on the go?
 
Graphics Horse said:
While a built in camera films everything.

WiiGirluDraw: "hey ^_^"
BRODUDEHALOZ: "Hi"
WiiGirluDraw: "Yeah, so I'm gonna Mario Kart in a few minutes will you join me?"
BRODUDEHALOZ: "No, I'm playin' with something"
WiiGirluDraw: "Lol, what are you playin' with"
BRODUDEHALOZ: "Myself"
WiiGirluDraw: "Cool is Myself like Mii?, let me enlarge your feed"
WiiGirluDraw: "0_oooooooooo...............................____________"
 
Deku said:
It's unlikely they'll drop the Wii,

it will probably sell a couple of million units a quarter well in 2014.

But I would not be surprised to see Wiimote 2.0 revealed as a surprise at E3 with an internal battery and designed to support Cafe.
These are good suppositions.

As far as Nintendo is concerned, there are so many more questions about this whole situation than answers. Their conference is going to be alarmingly interesting. WTF are they doing with Wii, and why, and how does Cafe mix into that strategy? Additionally, wtf are they doing about all the 3rd parties who have been screwing them in the butt and continue to do so?
 
Kaizer said:
I've gotta see this thing with my own eyes, I'm still having a hard time grasping how Nintendo is going to put this altogether. Damn those controllers will be expensive, no less than $60.00 I'd imagine. And it can be used as a portable game machine? Anyone else drawing parallels between this and possible NGP to PS3 connectivity with taking games on the go?
If the controller will be cheap by streaming [the video output of] games it's not going to be able to sustain games by itself.

Unless it has yet-to-be reported components.

We can probably also guess that it has a decent sound system vs. the Wiimote speaker
 
On the touchscreen is a tiny 3D model of a Wiimote that you spin around with your finger, and that's how you control past Wii games.
 
[Nintex] said:
WiiGirluDraw: "hey ^_^"
BRODUDEHALOZ: "Hi"
WiiGirluDraw: "Yeah, so I'm gonna Mario Kart in a few minutes will you join me?"
BRODUDEHALOZ: "No, I'm playin' with something"
WiiGirluDraw: "Lol, what are you playin' with"
BRODUDEHALOZ: "Myself"
WiiGirluDraw: "Cool is Myself like Mii?, let me enlarge your feed"
WiiGirluDraw: "0_oooooooooo...............................____________"

wakka wakka
 
These threads have been going in circles for the past few months, so i'd like to put an image in people's heads to stir up discussion...


nintendo-ds-silver1.jpg


I think this is essentially what Nintendo wants Cafe to be in a number of fashions. First, the form. 2 screens. Top screen = TV bottom screen = controller. A bit of a crude explanation, but an elegant way to bisect the DS platform and put it into a console configuration.

Second, implementation. Nintendo's message has always been to merge the casual and the hardcore gamer, and they have been most successful with this message by way of the DS. This is what Cafe looks to be at first glance; an attempt to bridge both philosophies together into one system. DS' game library has always been championed by both factions as having all games for a broad scope of tastes. Perhaps this is directly what Nintendo is trying to accomplish with Cafe.

This also potentially speaks to the communication aspect that Nintendo is constantly trying to push- each person has their own screen, their own action, and has to communicate what is going on with their piece to get the bigger picture, both figuratively, and literally ( the TV screen).
 
_dementia said:
Camera... possible Kinect-like?
I'm thinking more in the direction of augmentet reality. Or if the camera is face "upwards" (to the face), then maybe it is some video integration in the games? Shall be interesting to see :)
 
DeaconKnowledge said:
These threads have been going in circles for the past few months, so i'd like to put an image in people's heads to stir up discussion...


nintendo-ds-silver1.jpg

I don't doubt a lot of DS-like features will make it onto the Cafe. Yes.
 
Deku said:
I don't doubt a lot of DS-like features will make it onto the Cafe. Yes.

Not so much that the Cafe will feature DS like features, but for all intents and purposes it IS THE DS, formatted for a home experience.
 
I really hope pointer controls stay just for the purpose of rail shooters.
Sin & Punishment Star Successor is nothing without its perfect controls.
 
Wonder what if any multi-user support there might be. If people can play it without being in front of the TV it raises the potential prospect of multiple people sharing the system to do different things at once.

But that, I guess, would require resource partitioning that would create its own tradeoffs (in terms of how much any one app could take advantage of the system's whole spec).
 
Asking Iwata said:
In my personal opinion, when prices fall as time passes, it's like manufacturers are saying to consumers that they should wait. I've always thought something was wrong with that.

Of course, I don't mean to rule out lowering prices no matter what happens, but I've always wanted to find a way to avoid disappointing those who try the hardest to support our newest products by purchasing them during the launch periods. I don't want them to think it was a waste for them to do so.


Never forget.
 
The missing component we're all missing is the E-Reader slider. Buy packs of 12 randomly selected E-Cards for $9.99, and slide them through the reader to get new apps like Mario Clock, Web Browser, Achievements for Zelda Cafe or other titles on a per-game basis, but mostly just hats and accessories for your Mii. The feeling of discovering new cards and trading them with your friends will make the experience more enjoyment, please be looking forward to it.

No QR support for cards, because of piracy concerns.
 
If by some way that you can take a game with you on the controller after the TV is off and then transfer it back when on, I see a lot of comparison coming up between the "transfarring" between PS3/NGP and Cafe.
 
DeaconKnowledge said:
Not so much that the Cafe will feature DS like features, but for all intents and purposes it IS THE DS, formatted for a home experience.

I think it would be a smart move to just throw in DS guts into this thing and have a slot to play those games.

But this is completely off topic as I know you mean the top screen to be the TV, but I still hold out some hope Nintendo will converge this portable experience with the home experience since Cafe clearly is a step sideways to a less tethered home experience.
 
Red UFO said:
I'm worried that this will be hard to develop for, turning 3rd parties off.

The very fact that companies have to compete with Nintendo already turns off everyone. Nothing will change.
 
So if we took the DSiXL removed the upper screen, increased the touch screen size from 4 to 6 inch, removed the arm processor and substitute it with transmission device, altered the buttons to match the Gamecube style well get the controller. Thats how I imagine it :/
 
If you have the option to play games on the controller screen without the TV screen, then what is the point of the controller screen in the first place other than to do what I just mentioned? That second screen can never become too important when playing a game because once you move to the controller you lose that second screen. If this is the case it seems like they could have just made a beefed up handheld with video output.
 
GCNemesis said:
If by some way that you can take a game with you on the controller after the TV is off and then transfer it back when on, I see a lot of comparison coming up between the "transfarring" between PS3/NGP and Cafe.
I wonder what Kojima's reaction will be to a console system that potentially does his brainchild from the get-go as its main feature.
 
gofreak said:
Wonder what if any multi-user support there might be. If people can play it without being in front of the TV it raises the potential prospect of multiple people sharing the system to do different things at once.

But that, I guess, would require resource partitioning that would create its own tradeoffs (in terms of how much any one app could take advantage of the system's whole spec).

It'll be interesting to see if Nintendo have an intention to appeal to the hardcore audience with ports of Batttlefield 3 etc that would use the 'single screen' and all of the console's resources (as it were) and then having smaller games, played over multiple controller screens be simpler less FX heavy affairs.

GregLombardi said:
Their conference is going to be alarmingly interesting.

*chortle*

Oh GAF, never change.
 
Sounds like Nintendo is consolidating its console and handheld business.

Single pillar? Actually when you consider the trend toward mobile devices this might not be a bad idea.

Being able to use the device on your big screen television, maybe even with better graphics (assuming the software is designed to scale with the hardware) would be a good way to differentiate it from pretty much every other gaming device on the market.

Guess Nintendo is treating the 3DS like an incremental upgrade to the DS instead of the DS' true successor?

Edit: Don't want to own a console? Just buy the controller/handheld.

This would really improve software sales as well since every game could attract buyers from both markets. That's one hell of an incentive for third parties to develop software for the device. Plus Nintendo wouldn't have to split its resources developing for 2 different platforms. It'd be win-win all around.

They could price Cafe at $299 w/ 1 controller and sell the controllers by themselves for as much as $150 a piece. (So System + 2 controllers = $449)
 
Game Analyst said:
If the Ipad 9.7-inch screen cost Apple $100 to manufacture (in the 1st quarter of 2010), wouldn't it be safe to assume that Nintendo's 6-inch screen would cost Nintendo at least $50 (or less)?

The Ipad 2 screen went up to $127.00

"The reason for the increase comes in large part from manufacturing challenges that the touch screen manufacturers have experienced since beginning production. Production yields, though they have been improving, has been very low throughout 2010, and drove prices to be much higher than initially expected."

$100 controllers? :(
 
Father_Brain said:
Controller still makes no ... sense, still sounds like they're throwing away the audience that made Wii successful by eliminating motion control as an out-of-the-box feature.

Still expecting this.

donny2112 said:
Okay, so the "new controller" seems like a supplemental controller, then.

* It'll be too expensive to be the main controller.
* It's designed for the streaming/take away from TV playing.
* Touch screen mimics Wiimote pointer.

I think the main controls when playing on TV will be Wiimote Plus + CCPro type controller. The "new controller" then would be able to reproduce those inputs (gyros in the "new controller" to mimic motion control parts?) on the go. This would work, and I like it! :D

That would mean that Wiimote+ is probably compatible with new games on the console, so don't need to buy all new controllers, too. :)

Except it could be a co-main controller, too, when it's being used like it would be for the "away from TV" gaming. :)
 
asdad123 said:
The Ipad 2 screen went up to $127.00

"The reason for the increase comes in large part from manufacturing challenges that the touch screen manufacturers have experienced since beginning production. Production yields, though they have been improving, has been very low throughout 2010, and drove prices to be much higher than initially expected."

$100 controllers? :(

But Nintendo's screen is 33% smaller than Apple's screen and I assume the resolution of the screen would be allot lower. So the price will be allot cheaper. Right?
 
I just don't want Project Cafe to be too much of a clone like the Xbox 360 and PS3. Achievements can kiss my ass and the thought of dudebro games dominating the platform scares the shit out of me. Hopefully, we'll also see more 2D games make a return.
 
As long as it's a refinement based off the traditional controller mold I'll be happy. Although, they really should find a way to retain that pointer control. No developer is going to use a controller that doesn't formally come with every system
 
Game Analyst said:
If the Ipad 9.7-inch screen cost Apple $100 to manufacture (in the 1st quarter of 2010), wouldn't it be safe to assume that Nintendo's 6-inch screen would cost Nintendo at least $50 (or less)?
6" Touch screens are common in GPS devices that can sell for as little as 80 bucks.

I would expect the controllers cost to be around 80 bucks. Considering people are willing to pay 60+ for controllers this gen its not so bad especially as seemingly feature packed the controller will be.

Resolution will be the question. GPS ones typically are 800x480 while ebook ones are usually 1280x1024
 
I expect the controller & screen to be a dummy terminal slave to the console. No processing done in the controller but kinda like a small local cloud in your home. Walk away from the console with your controller and you have a functional tablet for your home, all processing done on the system and video streamed to the controller.

If they can have 4 controller tablet functioning in the home at once as a side process for web, movies, text, chat, voice, etc.. it's pretty interesting. Also have your controller turn on and stream more notifications from the console that makes you want to grab it and preview the content without turning on console or TV input. Better than Wii's blue lights and 3DS green blink.

Most people I know use their iPads on the couch to browse the web while the wife is watching her shows that no guy ever cares about.. but kinda has to still be in the room. This solves that problem. Have your controller as tablet streaming all functionality and services to a private screen.

Just my 2 cents.
 
Game Analyst said:
But Nintendo's screen is 33% smaller than Apple's screen and I assume the resolution of the screen would be allot lower. So the price will be allot cheaper. Right?

Even if the controller costs them $60 to make, I dont think they will sell it that cheap.

I have a feeling that theyll sell the system at a loss and then try to make money back on accessories.
 
Amir0x said:
As long as it's a refinement based off the traditional controller mold I'll be happy. Although, they really should find a way to retain that pointer control. No developer is going to use a controller that doesn't formally come with every system

The problem arise especially if the single-piece controller aka gamecube-controller is re-introduced. For me, it's hard to not see it as a step back.

But it's almost a given now since I cannot see how a touch screen can be implemented with a nunchuck and a wiimote. Especially since it's 6'' large!

Backward compatibility is also a mistery unless simply the console can recognize both the wiimote and the café-controller. Of course café controller cannot play most of wii's games.
 
Baron Aloha said:
Sounds like Nintendo is consolidating its console and handheld business.

Single pillar? Actually when you consider the trend toward mobile devices this might not be a bad idea.

Being able to use the device on your big screen television, maybe even with better graphics (assuming the software is designed to scale with the hardware) would be a good way to differentiate it from pretty much every other gaming device on the market.

Guess Nintendo is treating the 3DS like an incremental upgrade to the DS instead of the DS' true successor?
This seems to be the only reasonable explanation so far.
 
donkey show said:
Seriously, this shit is coming out of nowhere. Good 'ol E3 madness. Source, son!
brochiller said:
What are these reports you speak of?
NateDrake said:
Whoa, wait, what?
Sadist said:

Reports might have been the wrong thing to say (I just spent the last 10 minutes trying to find it), but it was mentioned in the Shinobi 3DS news from the sega blog
http://blogs.sega.com/europe/2011/05/26/a-sega-legend-returns-on-nintendo-3ds/
LONDON AND SAN FRANCISCO – (May 26th, 2011) – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced Shinobi™ exclusively for Nintendo 3DS™. Developed by Griptonite Games, Shinobi is the long anticipated return of the fan favourite series and includes the classic side-scrolling action gameplay players have loved since the original. Coming to stores in September 2011, Shinobi introduces several exciting new features such as StreetPass™ and a large assortment of achievements and challenges to unlock.

That was the first mention of Achievements on 3DS I've seen.
 
I wonder if you will be able to have local multiplayer where some are playing on the TV, some on controllers or even all playing on controllers.

I realise I'm getting ahead of myself here but I'm getting pretty excited about this streaming thing. The rumours of it being the Nintendo Stream sound like they could have some substance.

I think Wii compatability is a given, so it will be interesting to see whether Nintendo continues down the motion route, will they show any motion games for it during the press conference? I think 3rd parties like Ubisoft would be pretty dismayed if the casual crowd was ignored.

As for the power of the thing, I reckon above 360/PS3 with ports then running at 1080p natively. Less powerful would make no sense at all at this point.

Oh well, just a few days until were all made to look like fools.
 
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